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FO4 Screenshots and Characters
February 13th, 2016, 19:00
Originally Posted by wolfgrimdark
One close up I really liked - taking at Diamond City while it was raining and Wolf was at the noodle stand. No special tweaks - just my preset and a close-up FOV of 30.
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Glad to see you're still enjoying it wolf. I recently started playing again myself. Still using one of the ReShade presets you pointed out.
February 13th, 2016, 19:43
Originally Posted by JDR13Aye - its a fun change from Skyrim for me. I have done a pure melee and a mixed melee/shooter so far. Debating a more intellectual sniper (pure gun overall) type next with more focus on crafting.
Glad to see you're still enjoying it wolf. I recently started playing again myself. Still using one of the ReShade presets you pointed out.![]()
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
March 20th, 2016, 01:00
Aye still playing - just started my third play through. Same character although different focus. First play through was my more or less vanilla and "get to know the game" one. The second was meant to be my canon game (for use with DLC and expansions) but since I was itching to play again, and wasn't sure about my choice with BOS, decided I would do one more - timed to be a decent level when expansion comes out next week.
All shots are recent as I work on setting up mods and my ReShade/ENB preset.
The Rebel (mod)

Rockets Red Glare

Out to Lunch

Nose to the Ground

Diner Diner Date

My guy - Wolf Steelson

Making Plans

Fallout Forest

Strong Back
All shots are recent as I work on setting up mods and my ReShade/ENB preset.
The Rebel (mod)

Rockets Red Glare

Out to Lunch

Nose to the Ground

Diner Diner Date

My guy - Wolf Steelson

Making Plans

Fallout Forest

Strong Back
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Last edited by wolfgrimdark; March 20th, 2016 at 01:16.
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April 16th, 2016, 04:51
An extremely random collection 





























--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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May 27th, 2016, 02:25
A few favorite randoms while playing 

















--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
May 27th, 2016, 12:28
You just like to break my computer, don't you?
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ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
May 27th, 2016, 12:30
You really are very good at this. Did you study photography or something?
May 27th, 2016, 18:53
@Jaz: Lol sorry Jaz and thanks 
@Ripper: Thanks - just practice and following by example. I made a few friends who have a back ground in the arts and/or photography, while learning how to make presets in SweetFX, ReShade, and/or ENB for Skyrim and FO, and they take some phenomenal images. They gave me a few tips and I try to follow some of their ideas but I lack their visual eye.
So I mainly just do casual stuff while playing. Over time you do pick up some skill and finding the right angles or field of view or perspective in making shots. My only real talent is visual organization - I am pretty good at say moving furniture and objects around visually in my head to come up with ways to say set up an office or living room or the like. In game this translates to being able to see an image and rotate it around in my head and somewhat get ideas on what might make a shot look good.
I use just a few core console commands - TFC 0 (unlocks camera from character but leaves game running, TFC 1 (unlocks camer and freezes game), SGTM .1 to 1 (changes game time speed with .1 being slowest and 1 being normal), and FOV (field of view). Less often will use TC (take control of NPC to move them) and TAI (disable AI).
Just one example I might have a character doing an animation (like running) and I will set the game time to .1 so they are moving in super slow motion. Use TFC 0 to unlock camera but keep game going - so will circle around with camera looking for a good position as the character is running in slow motion. Then use TFC 1 to freeze the game so I can then get a good angle and FOV with the camera.
Story shots I will get a lot more elaborate (with poses and such) but many I just do a single TFC 1 and take the shot pretty much as is. Just easier if you lock the game first and rotate the camera to a good angle.

@Ripper: Thanks - just practice and following by example. I made a few friends who have a back ground in the arts and/or photography, while learning how to make presets in SweetFX, ReShade, and/or ENB for Skyrim and FO, and they take some phenomenal images. They gave me a few tips and I try to follow some of their ideas but I lack their visual eye.
So I mainly just do casual stuff while playing. Over time you do pick up some skill and finding the right angles or field of view or perspective in making shots. My only real talent is visual organization - I am pretty good at say moving furniture and objects around visually in my head to come up with ways to say set up an office or living room or the like. In game this translates to being able to see an image and rotate it around in my head and somewhat get ideas on what might make a shot look good.
I use just a few core console commands - TFC 0 (unlocks camera from character but leaves game running, TFC 1 (unlocks camer and freezes game), SGTM .1 to 1 (changes game time speed with .1 being slowest and 1 being normal), and FOV (field of view). Less often will use TC (take control of NPC to move them) and TAI (disable AI).
Just one example I might have a character doing an animation (like running) and I will set the game time to .1 so they are moving in super slow motion. Use TFC 0 to unlock camera but keep game going - so will circle around with camera looking for a good position as the character is running in slow motion. Then use TFC 1 to freeze the game so I can then get a good angle and FOV with the camera.
Story shots I will get a lot more elaborate (with poses and such) but many I just do a single TFC 1 and take the shot pretty much as is. Just easier if you lock the game first and rotate the camera to a good angle.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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May 30th, 2016, 20:04
Fuuuuuuuuuuu. This thread makes me want to buy Fallout 4 just to play dress up every time I come looking at the screens.
edit:
GMG had 33%+20% off on it and I caved in… I'm now an owner of Fallout 4 and into the backlog it goes.
edit:
GMG had 33%+20% off on it and I caved in… I'm now an owner of Fallout 4 and into the backlog it goes.
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
Last edited by azarhal; May 31st, 2016 at 00:39.
SasqWatch
Original Sin Donor
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May 31st, 2016, 04:03
A few more randoms including a female character. A friend of mine in Germany is playing it now and he has done some cool settlement building, especially the Castle. I wanted to see what it looked like so he sent me a copy of his save game and I loaded it up and took a bunch of shots for him. Was rather fun loading up his game on my PC and seeing how it looked since he was playing vanilla and I have a variety of texture mods - yep he did all this building with vanilla.
So first shots from his game:






And a couple of randoms from my own game playing this weekend:



So first shots from his game:






And a couple of randoms from my own game playing this weekend:



--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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June 5th, 2016, 06:36
Finally made it to the Railroad and got into the club. So a few shots of a home made by Elinora right in the main part of the hideout. Plus a few randoms from some mods I picked up recently.




















--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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June 10th, 2016, 00:50
Originally Posted by ThrasherI will ask him as it was vanilla game play. I think from the size thickness possibly built up walls around them? His character had top intelligence and all the science perks and building stuff - not sure if there is something you can make that would cover the or fix the walls.
Cool. I wonder how your friend restored the castle walls?
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
June 11th, 2016, 13:28
Got an answer for you Thrasher:
Well; a tad late in replying - but the castle walls are "fixed" with the Structure - Wood - Floor - "Concrete Block" Foundation - bit fiddly to align them properly (2 rows - aligned and angled so that they fit exactly into the "broken" walls without glitching on either side) and get them to stack neatly without overlapping or floating to badly - took me roughly 8 - 9 tries on the first wall; and roughly 15 on the "cross-section" that is broken next to the gate and than next to that again; the corner with the large pile of rubble .. and the cross section so to speak isn't perfect as the two ends aren't on the same height .. they overlap slightly .. but in the end works as a wall-replacer quite decently; and could theoretically be used as a building block for walls in other settlements aswell - think corfus used it in a set recently for one of his settlements as a wall-and-tower-block if I recall correctly ..
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
June 11th, 2016, 19:28
Cool. I wonder how he laid the foundations over the embankments with clipping.
Last edited by Thrasher; June 14th, 2016 at 00:00.
June 12th, 2016, 15:52
Not sure. I don't do much building as I use arrow keys for moving - so unless I install F4SE and a key mapping mod or remap to WASD whenever I want to make settlements - I can't move while in workshop mode (except for auto run/walk).










--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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July 16th, 2016, 01:32
Just some quick shots from Far Harbor which I started this week. Really enjoying it and love the atmosphere as well as the quests and story.










--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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December 6th, 2016, 01:42
A few favorite shots as I reach 1000 hours played in FO4:
























--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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