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Random encounters in JRPGs
May 21st, 2016, 17:05
Originally Posted by wolfingI can enjoy some light mapmaking, as long as it can easily be scribbled down on a graph paper, and the game is not too hard to navigate without a proper map. But Eye of the Beholder 2 is really at the upper limit of what I'm fine with. And I need to be in a very specific mood to play games that requires me to draw my own maps.
I used to enjoy mapping, but that was 21 year old me. 46 year old me prefers automapping.
May 21st, 2016, 17:18
Originally Posted by ElelWhat's your Briggs-Meyers, Elel?
I actually tried to play Eye of the Beholder once. Never finished it. I'm just bad at memorizing and keeping "a map" of the environment in my head. That might seem "casual", I know that lots of people think that compasses and maps in modern games make them casual, but I'd just get lost without a map unless the layot of the land would be very simple. It's my flaw in real life and it gets reflected in gaming. Like in Myers-Briggs test, people who tend to be like me score way too high on intuition and very low on sensing. Oh well, at least I've got a very strong intuition.
So yeah… no mazes, please! Especially not with teleporters!![]()
I feel you on the intuition thing. I'm full-on INFP.Oh, and have any of you dungeon fans played any of the Etrian Odyssey games? You actually draw your map in-game. It can be kinda fun to draw it out as you go, hand-placing a lot of the things you encounter.
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Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
May 21st, 2016, 17:41
Originally Posted by AubrielleI've heard of it. It's a DS exclusive though, is it not?
What's your Briggs-Meyers, Elel?I feel you on the intuition thing. I'm full-on INFP.
Oh, and have any of you dungeon fans played any of the Etrian Odyssey games? You actually draw your map in-game. It can be kinda fun to draw it out as you go, hand-placing a lot of the things you encounter.![]()
May 21st, 2016, 22:33
Etrian Odyssey is great! Love the mapping in that game. Only played some hours of the first game in the series, but I did enjoy it quite a bit. Also love the pseudo-crafting system, where you deliver raw materials to the shopkeeper and they create new gear and items. Awesome. 
There's actually a software programmed called Grid Cartographer, that I used to map the first level or so of Wizardry 6. Pretty easy to use once you know your way around and definitely not too tricky to map things, even though Wiz 6 has a tricky layout in general. I'll have to get back to that game sometime…

There's actually a software programmed called Grid Cartographer, that I used to map the first level or so of Wizardry 6. Pretty easy to use once you know your way around and definitely not too tricky to map things, even though Wiz 6 has a tricky layout in general. I'll have to get back to that game sometime…
Guest
May 23rd, 2016, 04:59
Originally Posted by FnordI…think so, yeah. Which is unfortunate.
I've heard of it. It's a DS exclusive though, is it not?

Originally Posted by ElelNice!! I can totally see it. No wonder we understand each other so well!
Please to meet INFP. I'm INTP.![]()
--
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
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May 23rd, 2016, 11:58
Originally Posted by GothicGothicnessRather bad than good. Intuition means low sensing, which makes people worse at memorizing the elements of physical environment
Hmmm, an INTP should be good at mapping?![]()
I have very little sensing, which is why I don't drive a car. I'm sure if I attempted to drive myself around my own city, I'd get lost.
No, wrong way, no, that's wrong, too, where I am now?! Etc.
May 23rd, 2016, 12:11
I do like a little challenge when it comes to random encounters, like in Final Fantasy 8 where the monsters are around the same level as you. Repetitive monsters on the other hand just bore me to death. _(:3/ _)_
Traveler
July 10th, 2016, 11:26
Originally Posted by JDR13In my opinion it's totally comparable, the main curse of random encounters is the constant respawn thing, generated combats meaning low design quality, repetitivity, some more.
I think you're trying to compare apples and oranges. Encounters in TES are nothing like the (invisible) random encounters in JRPGs that we're discussing.
If it's not comparable it's just because of turn based vs action real time, real time action endure much better (much less badly) repetitions because of the thrill of action.
Watchdog
July 10th, 2016, 19:53
Originally Posted by SanglonIt's not really similar, because it's telegraphed and usually easily avoidable. There's a difference between respawning mobs and random combat, both in how they're designed, and how they impact the game. It's entirely possible to have random encounters in an a real time game, look at Tales of Phantasia, which does not telegraph its encounters, yet have real time combat.
In my opinion it's totally comparable, the main curse of random encounters is the constant respawn thing, generated combats meaning low design quality, repetitivity, some more.
If it's not comparable it's just because of turn based vs action real time, real time action endure much better (much less badly) repetitions because of the thrill of action.
Basically, what defines random encounters is the fact that they're not telegraphed, they just appear out of the blue, and they appear in a random or semi-random way.
July 10th, 2016, 21:13
Hey Sanglon…I'm glad to see all the activity! But just a favor…maybe you could start condensing some of your posts so you don't have like ten in a row?
I don't mind double (or sometimes even triple) posts, but it's pretty easy to condense them, if you'd be so kind.
I don't mind double (or sometimes even triple) posts, but it's pretty easy to condense them, if you'd be so kind.
--
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
July 10th, 2016, 23:53
Obsession for order and cleaned stuff is a mental disease, just saying.
Watchdog
July 11th, 2016, 00:04
Originally Posted by FnordOk I didn't knew there was a classical technical term for those specific combats.
It's not really similar, because it's telegraphed and usually easily avoidable. There's a difference between respawning mobs and random combat, both in how they're designed, and how they impact the game. It's entirely possible to have random encounters in an a real time game, look at Tales of Phantasia, which does not telegraph its encounters, yet have real time combat.
Basically, what defines random encounters is the fact that they're not telegraphed, they just appear out of the blue, and they appear in a random or semi-random way.
For me it changes nothing if I can see them a bit before, you are right if you can sneak through those without too much hassle then it's different, often it's not that simple and I consider it's the exact same pain. Replay again and again the same tedious program generated combats. Underrail suffer of this problem for example.
Watchdog
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