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Default Battle Brothers - Release: Early 2017

September 23rd, 2016, 15:50
Here's the roadmap for the Strategy/RPG Mix Battle Brothers:

Dev Blog #82: Roadmap to the Finish Line



Battle Brothers has come a long way since it entered Early Access over a year ago, in April of 2015. Every update has brought it a step closer towards being a finished game – and there’s still a few more steps to take. Read on to learn what changes and additions are yet to come!

What’s still to come?

With the perk & injury update live and stable, we’ll now start working on the last big update to the game before it leaves Early Access. This is going to be the second-biggest update after the big worldmap update earlier this year and will take us several months to complete.

Here’s the list of major points we’ll be working on:
  • Three different ‘Greater Evil’ end game crises for you to get involved in – a war between noble houses, a greenskin invasion and an undead invasion. Each will come with its own set of contracts, events and changes to the world.
  • An overarching goal to work towards throughout your campaign, and the ability to retire at any point to receive an illustrated ending screen telling of your accomplishments.
  • A more lively and dynamic world, with more opportunities for you to shape it, and more relation between what is going on in the world and contracts on offer.
  • A memorial wall screen where your fallen Battle Brothers are listed with their deeds.
  • An overhaul of the mood and desertion mechanics on the worldmap.
  • An overhaul of the undead faction with new visuals and lore, unique lootable weapons and armor, and the introduction of new enemy types with their own fighting style.
  • An overhaul of ghouls as independent beasts that are more interesting and challenging to fight.
  • More contracts and events to change things up.
  • Various improvements to usability in both combat and on the worldmap.
  • Steam achievements.
Not included in that list are the countless smaller additions and improvements we’ll be doing along the way. As usual, all the major points and most of the minor ones will be explained in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why.

This big update, once published, will then be followed by a couple of smaller updates for balancing, bug fixing and further improvements based on your feedback until the game is ready to be released.

So does that mean…?

It means that Battle Brothers will not be released in 2016. We’re looking at a release in early 2017 and you’ll be the first to know once we have a set date – most likely to happen when the last big update is live. It’s important to us that the finished game feels complete, polished and well worth its price, so we’ll take the time necessary to ensure just that and won’t rush anything.

It also means that some features that were considered at one point in development or another have been cut and will not make it into the game for now. While some concepts simply won’t fit anymore with how the game has evolved, others would still be cool to have but also require a lot of time to do right. Time that we then couldn’t spend working on other things. Game development is often about hard choices and setting priorities – what feature best to spend our limited time on? What feature will benefit the game the most? Our choices on what’s most important are reflected in the list above. If ever there is an expansion to Battle Brothers, we may revisit some of the concepts that didn’t make it into the game at first.

Also, the game has been updated

That’s right. The game has just been updated to version 0.7.0.10 with a new contract, balancing changes, a multitude of AI improvements and a couple of bug fixes. Find the changelog below.

[…]

More information.
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September 23rd, 2016, 15:50
I will never recommend this game enough : i play it since 2015 (i'm at 360+hrs) and i have seen what devs done from the very start of it.
It's a good turn based strategy game with a SOLID combat (this is not common at all), i can't wait to see how the release version will play.
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September 23rd, 2016, 16:45
Finally a date.
So looking forward to this one !
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September 23rd, 2016, 17:14
This is a lot of fun and the improvements as the game has progressed have been very good. The tacticle combat is a pile of fun and just keeps me coming back for one more contract,
I too recomend this game whole heartedly, and look forward to its release.
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September 23rd, 2016, 21:36
Whenever this game comes out, it will be my GOTY.
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September 23rd, 2016, 21:38
I have this game on my library but, because I wanna avoid myself spoilers, I'm willing to give it a real try only when fully released.
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September 23rd, 2016, 22:35
The game is really great, and I highly doubt that playing it now would spoil anything for later given the nature of the game.
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September 24th, 2016, 03:32
Originally Posted by henriquejr View Post
I have this game on my library but, because I wanna avoid myself spoilers, I'm willing to give it a real try only when fully released.
There are no spoilers. It's like Mount&blade when it was released. Just a sandbox with contracts.

it is enjoyable as it is. Solid TB tactic/RPG hybrid.
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September 24th, 2016, 04:25
Originally Posted by Galaad View Post
The game is really great, and I highly doubt that playing it now would spoil anything for later given the nature of the game.
Originally Posted by BlackVoid View Post
There are no spoilers. It's like Mount&blade when it was released. Just a sandbox with contracts.

it is enjoyable as it is. Solid TB tactic/RPG hybrid.
I have no doubts the game is/will be great. But surely it must have a story (even if it has a loose one, it's still a story). Probably some contracts must make part of that story too. And that's I was speaking about when I mentioned 'story' in my previous post: I don't wanna play it now because I would know the story (or bits of) in advance, thus spoiling the game to me.

Also: the comparison between Mount&Blade and Battle Brothers doesn't ring a bell here, because I never played M&B
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September 24th, 2016, 08:17
I bought this a year ago an gave it a short whirl. It was already very promising and all the added stuff since than sounds great. I will wait till final release before I jump in again.
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September 25th, 2016, 04:31
Originally Posted by henriquejr View Post
Also: the comparison between Mount&Blade and Battle Brothers doesn't ring a bell here, because I never played M&B
Well, you are up for a treat.

M&B is an action RPG/strategy hybrid, so may be not your cap of tea, but i spent something like 300+ hours in that mod.

There is a Lord of the Rings mod foe M&B which puts a story into the game. http://www.moddb.com/mods/the-last-days

M&B warband will be on sale either in November, or before bannermen release. It usually goes for $5. Or they pack it with all other expansions for $10.
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