|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Endless Legend - Two New Expansions

Default Endless Legend - Two New Expansions

October 16th, 2016, 20:24
Two new expansions for the strategy game Endless Legend are out: Pact of the Seas and Tempest:

Hey everyone,

Our 1.5.0 free update, Pact of the Seas, is out!

You can thank our incredible team for their hard work, both on Pact of the Seas and the Tempest expansion that's coming out tonight. While the latter is our most ambitious expansion so far, the former will introduce new features that you guys have been requesting for quite some time, so we're super excited to finally reveal them!

I'm talking about a shared victory condition, the unique random faction selection (to avoid too many duplicated!), more diplomacy options, naval combat for embarked units and more!

[…]
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,147
Mentioned: 123 Post(s)

Default 

October 16th, 2016, 20:24
AND it didn't screw up the game I was in the middle of playing when it appeared.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#2

Join Date: Aug 2008
Location: Kansas City
Posts: 7,637
Mentioned: 34 Post(s)

Default 

October 16th, 2016, 22:49
It is actually only one expansion (Tempest). Pact of the Seas is just the update to the base game adding some of the mechanics that the expansion brings.

By the way the expansion looks great. I started a game with the new faction a couple of days ago and kept me playing all night. Great new content and a completely new way of playing with the new faction (as ussual).

It is amazing the diversity in this game. They have like 11 or 12 factions and they all play differently, (some of them completely differently) and yet they achive to keep a certain balance and make them all attractive. Great design, great atmosphere, great artistic style and AMAZING music.

Really a game from another time, quality and content wise.
Vitirr is offline

Vitirr

Watchdog

#3

Join Date: Aug 2009
Posts: 175
Mentioned: 0 Post(s)
+1:

Default 

October 16th, 2016, 23:52
I want to get excited about this and then I keep seeing Civ 6 inching closer and closer; I hear the lamentations of my woman that the game isn't out yet, and I wait.

(We played around 2000 hours of Civ 5 together so I have no doubt we'll love 6. Endless Legend I kept trying and trying to get into but I think I couldn't get past the combat, which I didn't enjoy as much as the Civ 5 style.)
ElderGnome is offline

ElderGnome

ElderGnome's Avatar
Gnome of the World

#4

Join Date: Jun 2015
Location: High, high up in the mountains of the southwestern US…
Posts: 508
Mentioned: 0 Post(s)

Default 

October 17th, 2016, 00:07
Yes the endless games are certainly not about combat. I understand that they don't want to bogus the game with it, and I actually autoplay most of them. However just a bit more of control in important battles would have been a real plus (for me it is a bit chaotic).

I still love the game anyway.
Vitirr is offline

Vitirr

Watchdog

#5

Join Date: Aug 2009
Posts: 175
Mentioned: 0 Post(s)

Default 

October 17th, 2016, 02:32
these expansions are good news for an already brilliant 4X strategy
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#6

Join Date: Mar 2015
Posts: 2,714
Mentioned: 4 Post(s)

Default 

October 17th, 2016, 04:25
The crappy-looking combat has always kept me away from this game. Just picked it up in the current Steam sale, though. Hope to try it soon. Maybe I can live with auto-resolving every combat.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#7

Join Date: Sep 2010
Posts: 4,489
Mentioned: 18 Post(s)

Default 

October 17th, 2016, 04:55
Yes 75% off on Steam right now. At that price it's more than worth it.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
Caddy is offline

Caddy

Caddy's Avatar
Broken Screwdriver
Original Sin Donor

#8

Join Date: Feb 2009
Location: Calgary, Alberta
Posts: 2,243
Mentioned: 21 Post(s)

Default 

October 17th, 2016, 08:38
Originally Posted by Capt. Huggy Face View Post
The crappy-looking combat has always kept me away from this game. Just picked it up in the current Steam sale, though. Hope to try it soon. Maybe I can live with auto-resolving every combat.
Why is combat crappy? In my experience combat takes time to learn and not everyone does so they bash it
Archangel is offline

Archangel

SasqWatch

#9

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)
+1:

Talking 

October 17th, 2016, 09:58
Originally Posted by Caddy View Post
Yes 75% off on Steam right now. At that price it's more than worth it.
Wow, thanks for the info. Been waiting on that one.
andulvar is offline

andulvar

andulvar's Avatar
Traveler

#10

Join Date: Oct 2016
Posts: 12
Mentioned: 0 Post(s)

Default 

October 17th, 2016, 10:20
Originally Posted by Capt. Huggy Face View Post
The crappy-looking combat has always kept me away from this game. Just picked it up in the current Steam sale, though. Hope to try it soon. Maybe I can live with auto-resolving every combat.
This is definitely worth giving some time to in order to appreciate it. I, too, hated the combat and couldn't seem to get into the game (because I like to micromanage combat). However, the game does so many other things so well that it's worth trying to adjust your approach and expectations around combat.

I do auto-resolve a lot now but have also found that there's just enough control in combat that it can be worthwhile to run it manually for certain battles (as you can control where you units go and who they attack).

If you are a 4x fan, this really is one of the better ones I've played in some years (not as good as Civ5 for me but still a great game).

EDIT: It is also worth noting that the auto-resolve seems pretty good and fair.
SSIGuy is offline

SSIGuy

SSIGuy's Avatar
An Islander Returned

#11

Join Date: Sep 2016
Location: A Misty Island
Posts: 1,020
Mentioned: 8 Post(s)

Default 

October 17th, 2016, 10:24
Originally Posted by SSIGuy View Post
This is definitely worth giving some time to in order to appreciate it. I, too, hated the combat and couldn't seem to get into the game (because I like to micromanage combat). However, the game does so many other things so well that it's worth trying to adjust your approach and expectations around combat.

I do auto-resolve a lot now but have also found that there's just enough control in combat that it can be worthwhile to run it manually for certain battles (as you can control where you units go and who they attack).

If you are a 4x fan, this really is one of the better ones I've played in some years (not as good as Civ5 for me but still a great game).

EDIT: It is also worth noting that the auto-resolve seems pretty good and fair.
The combat can be micro managed pretty well, but it takes a while to learn how. The system is different that is for sure and that confuses people.

So they give up and call it bad instead of taking effort to learn it.
Archangel is offline

Archangel

SasqWatch

#12

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

October 17th, 2016, 10:26
Originally Posted by Archangel View Post
Why is combat crappy? In my experience combat takes time to learn and not everyone does so they bash it
Well, as I mentioned, I haven't actually played it, so I said it looked crappy. The reasons why it looks crappy: small battlefield and limited spell casting and special abilities. It looks to me to have a lot fewer options in combat than, say, Fallen Enchantress or AoW3. That small battlefield, in particular, though, looks most limiting.

But I guess I'll find out soon enough. Bought the whole shebang, even the new expansion. With the sale, I paid $27 USD. (The small discount on the latest expansion seems to be gone now.) Hope to get to it soon.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#13

Join Date: Sep 2010
Posts: 4,489
Mentioned: 18 Post(s)

Default 

October 17th, 2016, 11:04
Originally Posted by Capt. Huggy Face View Post
Well, as I mentioned, I haven't actually played it, so I said it looked crappy. The reasons why it looks crappy: small battlefield and limited spell casting and special abilities. It looks to me to have a lot fewer options in combat than, say, Fallen Enchantress or AoW3. That small battlefield, in particular, though, looks most limiting.
Perfectly valid points, and yes, the combat is somewhat limited compared to those two. Edlesss Legend is however IMO opinion the best 4x game of the last decade. The combat is still alot more fun than CIV (and I love CIV), and the factions play really differently. I can't stress this enough, because this has always been a tunroff for me in most other 4x games, including Civ.

The lore is solid, the exploration is rewarding, and the game is gorgeous. I reckon it might be a bit overwhelming if you start to play it now with all the expansions though, so take your time on an easier difficulty to learn the ropes. I promise you the game is worth it.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#14

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

October 17th, 2016, 11:12
Originally Posted by Capt. Huggy Face View Post
Well, as I mentioned, I haven't actually played it, so I said it looked crappy. The reasons why it looks crappy: small battlefield and limited spell casting and special abilities. It looks to me to have a lot fewer options in combat than, say, Fallen Enchantress or AoW3. That small battlefield, in particular, though, looks most limiting.

But I guess I'll find out soon enough. Bought the whole shebang, even the new expansion. With the sale, I paid $27 USD. (The small discount on the latest expansion seems to be gone now.) Hope to get to it soon.
I played FE and AoW3 and I prefer EL combat over FE but AoW3 has much better combat. FE has more options but most of those are useless or unbalanced. EL combat flows better and I prefer being able to customize units over a unique faction base unit like in EL over FE where everyone can make every unit through customization and unique faction abilities play a very small role.

But EL is made to be a fantasy version of Civ, not a MoM or HoMM "clone". It has way more Civ like 4x features than FE and especially more than AoW3 (AoW3 being a HoMM clone).

So it comes down to what you prefer out of your 4x or HoMM like games. I enjoyed EL and AoW3 both.
Archangel is offline

Archangel

SasqWatch

#15

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

October 17th, 2016, 11:39
I am not buying this game even on sale, 3 units per faction? Customize them how much you want, they will still graphicaly look the same no matter if you equip them with 2 handed weapons or weapon+shield really small battlefields and minor factions? Most of them look like from sci-fi game not fantasy. Age of Wonders forever!
alexej is offline

alexej

Traveler

#16

Join Date: Mar 2015
Posts: 8
Mentioned: 0 Post(s)

Default 

October 17th, 2016, 12:17
Originally Posted by alexej View Post
I am not buying this game even on sale, 3 units per faction? Customize them how much you want, they will still graphicaly look the same no matter if you equip them with 2 handed weapons or weapon+shield really small battlefields and minor factions? Most of them look like from sci-fi game not fantasy. Age of Wonders forever!
Endless Legend is a mix of fantasy and sci fi, kind of like Numenera.

And as I already said, it is not meant to replace AoW type games, but be a fantasy Civ with better combat.
Archangel is offline

Archangel

SasqWatch

#17

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

October 17th, 2016, 13:15
Originally Posted by Archangel View Post
Endless Legend is a mix of fantasy and sci fi, kind of like Numenera.

And as I already said, it is not meant to replace AoW type games, but be a fantasy Civ with better combat.
I do understand but even civ 5 has many units with different looks (on top of that I do not play without R.E.D. modpack because I do hate when for example Russian spearman looks exactly same as French). If they ATLEAST make patch where unit graphics will be altered by equipment you choose for it, I will buy and play this game
alexej is offline

alexej

Traveler

#18

Join Date: Mar 2015
Posts: 8
Mentioned: 0 Post(s)

Default 

October 17th, 2016, 15:10
Originally Posted by alexej View Post
I do understand but even civ 5 has many units with different looks (on top of that I do not play without R.E.D. modpack because I do hate when for example Russian spearman looks exactly same as French). If they ATLEAST make patch where unit graphics will be altered by equipment you choose for it, I will buy and play this game
Well, I guess it depends in part what kind of game you're looking for but for me, I don't want to miss out on any great 4x game. AoW3 has great combat and unit variety but the building and research side is thin (I still love the game). EL is thin on the combat side but has great building and research mechanics (as well as some other cool mechanics). They're both great games and I think both deserve to be played. Not playing EL just because of the combat means missing a really good 4x game.

As for the RED modpack, I get that (and use it) but you do understand in EL each faction has its own complete set of unique units?
SSIGuy is offline

SSIGuy

SSIGuy's Avatar
An Islander Returned

#19

Join Date: Sep 2016
Location: A Misty Island
Posts: 1,020
Mentioned: 8 Post(s)

Default 

October 17th, 2016, 17:13
Guys you have to keep the perspective. Age of Wonders is a wargame and of course it has great battles. Endless Legend is a 4x game and cannot be judged in the battle area as if it was a wargame, as we cannot judge the simple town management of Age of Wonders in the same scale as in Endless Legend.

I am of those who don't love combat that much in Endless Legend and think that with a few changes they could keep the simple combat system but in which the player would have better control of what is happening. However I understand that they don't intend to go for a full fledged battle system.

4x games are terribly long, and if you go for a detailed battle system in which each battle can be 20 minutes (or much longer in the case of the latter game) then the pace woul slow down incredibly. They even have a 6 turn cap for battles for a reason.

About unit variety it is simply untrue that you are limited to just 3 units per faction. You will assimilate minor factions and can build their units too, or buy them in the market, and there are guardians, huge creatures that you may produce up to 1 of them per type in your empire (there are 4 of them if I'm not mistaken). And now with Tempest you can build naval units as well. I actually don't feel like there's need for any more creatures per faction.
Vitirr is offline

Vitirr

Watchdog

#20

Join Date: Aug 2009
Posts: 175
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Endless Legend - Two New Expansions

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch