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Ultima VI - Ultima 6 Remake Progress Report
October 19th, 2016, 03:51
After a long time between updates there has been an update submitted for the Ultima 6 Remake project which is remaking Ultima 6 using Ultima 7 graphics and the Exult engine.
Project info[…]
The goal of this project is to update U6 using U7 graphics and Exult engine, for those of us who aren't into the 3D feel of the Ultimas. It has been something I always wished I could do, long before Exult came into being, but now it is possible. This conversion will stay true to the original game but update the storyline a bit to reflect the warlike atmosphere, new npcs to help tie in loose ends or create new sidequests, and elaborate on things in game that wasn't possible with the Ultima 6 engine.
Update on the project!!More information.
Posted by Zygon Dragon on 4th October 2016 in Updates
It's been a while since we've updated things here! Rest assured, work on the mod has picked up quite a bit as of late. I've been working on getting an idea of where we're at in the mod via spreadsheet and what needs to be done, fixed, added, and so on. It's been a huge help in figuring out what to do next. For the past few days I've been doing map work, finishing both the Britain sewers and Buccaneer's Cave areas since they both connect. The overworld seems to be near complete, just needing some fine tuning and cleaning up here and there. NPCs in the overworld are mostly done, with a handful still needing to be done and many needing some fine tuning. Crowley is still working hard on the backlog of new sprites and things needed for the mod, and Pegbyter has been working on a sidequest that isn't crucial to the game, but will shed new light on some things from U5. A hint of what's to come: Have you ever wanted to get revenge on Chuckles that didn't involve shooting him with a cannon? Perhaps he's been hiding something all of these years… something that Lord British wouldn't find very virtuous…
Sorry for the long time in between updates, but we've been working sporadically and are determined to see this to the finish line! We're still looking for pixel artists who can finish the portraits and make them look nice, so let us know if you're willing and able!
-AOG
October 19th, 2016, 04:15
Review by Corwin
https://web.archive.org/web/20060906…=10053&ID=1224
Note: I was a regular contributor to the old Horizons forums before I found my ways to our happy forums.
https://web.archive.org/web/20060906…=10053&ID=1224
Note: I was a regular contributor to the old Horizons forums before I found my ways to our happy forums.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
October 19th, 2016, 15:32
Now I know, why Pagan looked like it did: devs copied VII-s style over to 8.
October 20th, 2016, 00:08
I always thought the art direction of VII was superior to VIII. And I didn't like the 'zones' they put in VIII… and they didn't even line up right.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
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