|
Your donations keep RPGWatch running!
Bethesda = Greedy scum
October 26th, 2016, 17:54
Bethesda as a company is awful (i.e, not customer friendly). They do produce some nice games but their corporate policies are among the worse (but not the worse). So you have to decide for yourself if you want to buy their games or not. I do tend to buy 'customer firendly' games at full price but as a policy do not buy 'customer unfriendly' games at full price no matter how good the game is (or might be). If you don't like the pricing pass there are plenty of good games on the market these days. If you like a game and find the company 'customer friendly' then by all means support that company products by buying it at a decent price.
-
A few examples of unfriendly companies include UBI, Bethesda
A few examples of companies not so friendly include EA, Blizzard
A few example of friendly companies include: xile, larian
(your opinion might differ from mine).
Friendly means willing to support their product, provide reasonable value and generally have a policy that will allow helping the consumer when feasible.
Unfriendly means doing things that deliberately cheat the consumer, dropping buggy games without making any attempt to fixing them, having a policy to mislead customers and et all.
-
Btw freedom of speech is also consumer friendly even if that speech is negative criticisim; HOWEVER freedom of speech does not require permitting personal attacks and threats.
-
A few examples of unfriendly companies include UBI, Bethesda
A few examples of companies not so friendly include EA, Blizzard
A few example of friendly companies include: xile, larian
(your opinion might differ from mine).
Friendly means willing to support their product, provide reasonable value and generally have a policy that will allow helping the consumer when feasible.
Unfriendly means doing things that deliberately cheat the consumer, dropping buggy games without making any attempt to fixing them, having a policy to mislead customers and et all.
-
Btw freedom of speech is also consumer friendly even if that speech is negative criticisim; HOWEVER freedom of speech does not require permitting personal attacks and threats.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
October 26th, 2016, 18:03
loading…
As Bethesda proudly announces it will no longer provide review copies until the day before a game launches, The Jimquisition decides to deliver some hefty side-eyeing.
This news came just as your very own Jim Sterling found out EA considers him a "wild card" who isn't to be trusted with high profile games like Battlefield 1.
--
Toka Koka
Toka Koka
October 26th, 2016, 18:35
Originally Posted by crpgnutI think you are giving piracy more credit than it deserves. Its about negative reviews and marketting, not the small amount of money "lost" to piracy between the review release and actual release.
I believe it is mostly about piracy. Preview copies of a game allow the pirates to release the game before Bethesda. This probably loses them millions.
| +1: |
October 26th, 2016, 20:20
October 26th, 2016, 21:34
The last Bethesda game I bought was Oblivion… have not been interested in any of their games after that. I have not trusted official reviews for years, those are a joke anyway. Most of the AAA games seemed to always get 90% or higher from review sites. In terms of affecting good and useful reviewers (however small their number, not many of them out there really) who are actually honest and objective, and review games from a player friendly perspective, yea, this sucks for them… but I usually don't buy games until a long time after they are released anyway. The only exceptions are when I back games on kickstarter, and those are old school rpgs from Inxile and Larian, the creme of the crop, basically.
So, yea, its a negative story, but for me, very minor… its not like I'm a fan of Bethesda anyway… and I don't trust official game journalism/review (like PC Gamer for example) sites anyway. They lost my trust a long time ago.
So, yea, its a negative story, but for me, very minor… its not like I'm a fan of Bethesda anyway… and I don't trust official game journalism/review (like PC Gamer for example) sites anyway. They lost my trust a long time ago.
| +1: |
October 27th, 2016, 00:47
Originally Posted by Arkadia7Oh hey! I remember when you laughed at me when I compared Skyrim sales to the movie Titanic. You said their final sales numbers would be would be a small fraction. Well we're up to 1.4 billion so far…
The last Bethesda game I bought was Oblivion… have not been interested in any of their games after that. I have not trusted official reviews for years, those are a joke anyway. Most of the AAA games seemed to always get 90% or higher from review sites. In terms of affecting good and useful reviewers (however small their number, not many of them out there really) who are actually honest and objective, and review games from a player friendly perspective, yea, this sucks for them… but I usually don't buy games until a long time after they are released anyway. The only exceptions are when I back games on kickstarter, and those are old school rpgs from Inxile and Larian, the creme of the crop, basically.
So, yea, its a negative story, but for me, very minor… its not like I'm a fan of Bethesda anyway… and I don't trust official game journalism/review (like PC Gamer for example) sites anyway. They lost my trust a long time ago.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
October 27th, 2016, 02:47
Originally Posted by CaddyI don't recall that, but fine, whatever. I never saw the movie Titanic, just wasn't interested, (and I don't care how mega popular the movie was, sometimes that can even be a turn off to me when it comes to movies) and am not interested in Skyrim either, so that is something else they have in common.
Oh hey! I remember when you laughed at me when I compared Skyrim sales to the movie Titanic. You said their final sales numbers would be would be a small fraction. Well we're up to 1.4 billion so far…![]()
October 27th, 2016, 03:38
If I had to guess, the conversation probably went something like this….
Originally Posted by Caddy
So assuming that each copy sold for $50 that means that would total approx $170 million. I'm sure there's discounts and everything so lets round down to $150 million. That means being generous, Skyrim has made more than 5 times as much money in 2 days as the movie Titanic did on opening weekend. Although i'm sure there's some math not accounted for like pre-orders and stuff.
Originally Posted by Arkadia7
LOL at the comparison to the movie Titanic, that movie made close to 2 billion dollars in box office worldwide, lets see how close the final numbers for Skyrim are to that in time. I'm betting it will be a tiny percentage of that number. Sorry, but I thought that was a lol worthy comparison.
October 27th, 2016, 10:36
Those are some great search skills there Wisdom.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
October 27th, 2016, 12:03
Big publishers no longer need the media anymore to marketing etc. Reviews were part of the marketing process. Exclusive review copies were used to keep some media people happy. In fact almost all the pre release reviews were usually very positive for big publisher games since they are essentially bribed (direct and indirect) marketing.
Take a look at the new Red Dead Redemption 2 announcement by Rockstar. They posted a single cryptic tweet and the whole thing exploded on social media and everybody and their mother was picking the story up. Free marketing.
In years past, a big release like this would first be announced via pres release and some big outlets might even get exclusives info to go alone with that. This is now becoming things of the past now.
Take a look at the new Red Dead Redemption 2 announcement by Rockstar. They posted a single cryptic tweet and the whole thing exploded on social media and everybody and their mother was picking the story up. Free marketing.
In years past, a big release like this would first be announced via pres release and some big outlets might even get exclusives info to go alone with that. This is now becoming things of the past now.
October 27th, 2016, 12:05
| +1: |
October 27th, 2016, 15:41
Guest
December 14th, 2016, 23:04
take a look at Skyrim budget, it take millions to make such complex games, take a look at GTA VI cost around 400 million, gave more than 1 billion, but what if it was a flop? Making AAA games is a huge risk and gambling.
Traveler
December 15th, 2016, 13:16
Complex? LOL
How about looking at Gothic budget?
While I replayed each and every Gothic (except abomination with #4) I'll never ever replay any TES game nor overhyped boredom GTA5 (and I suspect older Need4Speed with a story are the same bore).
Making any game is a risk, it doesn't have to be AAA.
If one does not want to take any risks, there are always phonegames idiots pay2win in.
How about looking at Gothic budget?
While I replayed each and every Gothic (except abomination with #4) I'll never ever replay any TES game nor overhyped boredom GTA5 (and I suspect older Need4Speed with a story are the same bore).
Making any game is a risk, it doesn't have to be AAA.
If one does not want to take any risks, there are always phonegames idiots pay2win in.
--
Toka Koka
Toka Koka
| +1: |
December 15th, 2016, 13:22
Gothic is an exception though. It's flat out spectacular for the first game of a newly started studio with a small budget.
SasqWatch
Original Sin Donor
December 15th, 2016, 14:16
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
December 15th, 2016, 14:24
take a look at Skyrim budget,the majority of which went into marketing, PR and hollywood (voice) actors
it take millions to make such complex game
Vanilla Skyrim ran on ancient and horrid FPU code from the mid-1990s (introduced with Pentium 3) and devs compiled the game initially without optimization flags
they are lazy/sloppy or greedy, but probably both
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
December 15th, 2016, 15:52
http://www.pcgamer.com/elder-scrolls…-hall-of-fame/
What do you say about that? Make products fans have to fix themselves and you get yourself an award. For what? New cheap labor strategy I guess.
What do you say about that? Make products fans have to fix themselves and you get yourself an award. For what? New cheap labor strategy I guess.
--
Toka Koka
Toka Koka
| +1: |
December 15th, 2016, 17:25
First world problems. Us gamers are an entitled bunch.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:03.

