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RPGWatch Forums » Comments » News Comments » Banner Saga - Balance Update

Default Banner Saga - Balance Update

December 3rd, 2016, 06:46
The Banner Saga has received a rather large patch for balance changes and to update the engine to the latest version. These changes bring some of the improvements from The Banner Saga 2 into the original game.

We've rebalanced the final chapter of the game. The final Bellower battle has been tuned to be more fair on Normal difficulty settings, and there are more opportunities for obtaining supplies and items in Chapter 6.

Banner Saga 1 has been updated to the latest version of the engine technology, and quite a bit of cleanup has happened under the hood. A few of the improvements seen in Banner Saga 2 have been incorporated into this build.

Please join our community to discuss these changes and other topics on our Official Stoic Forums[stoicstudio.com].

[…]

Changes in this build (2.36.02):

  • Final Bellower battle tuned to be less difficult (see below)
  • Chapter 6 supply opportunities increased (see below)
  • Upgrade '+' sign shows up on hero icons in heroes tent when appropriate
  • Extended tooltips in battle
  • on stat banner, buffs, and items.
  • on hazards such as slag-and-burn, coals, etc…
  • Match Resolution:
  • Consequences tab shows injured units
  • Achievements tab shows new achievements
  • Items tab shows newly acquired items
  • News Ticker on Start Screen
  • Injured units to not heal during travel, only when Resting in camp/village
  • Injured units' str penalty now equals the number of days of injury remaining
  • Nid now starts at rank 2 when she joins the caravan
  • Increased loot drop chance for winning the second wave of a battles.
  • Varl that join the caravan after the Godstone in chapter 3 now have supplies.
A FEW MAJOR CHANGES:

1. Bellower Final Battle

…has been tuned down for normal and easy difficulty. HARD Difficulty mode remains just as challenging as before!

Bellower's ARM/STR regen during the first battles was +6/+6 per turn

It is now:

Easy: +0/+1 ARM/STR
Normal: +1/+3 ARM/STR
Hard: +6/+6 ARM/STR (same as before)

Bellower's ARM/STR regen during the second battle is still +1/+1 for all difficulties.

2. Chapter 6 Supplies

…towns in the final world travel have more supplies and items for sale:

Haukstorp, the first village after Einartoft which was ransacked by dredge (now 50 supplies at 10/renown, and 3 items)
The first village past Sigrholm (now has 145 supplies, up from 98), and between 3-5 items.
More information.
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December 3rd, 2016, 15:03
Wish I had this patch when I played it, because of the decisions I made, I was low on supplies in the last chapter, and very few opportunities to recover them. The last battle I couldn't finish because morale was very low and my people were fighting at full penalty.
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December 3rd, 2016, 16:30
Originally Posted by wolfing View Post
Wish I had this patch when I played it, because of the decisions I made, I was low on supplies in the last chapter, and very few opportunities to recover them. The last battle I couldn't finish because morale was very low and my people were fighting at full penalty.
I was close to that, but I decided to finish the last battle in Easy.
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December 3rd, 2016, 17:31
That last fight was brutal when I did it. I had decent supplies and morale, and it was still quite the challenge. Great games )
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December 5th, 2016, 17:38
Im playing it right now for the first time and some achievements doesnt work . Other than that i cant complain.
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