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December 18th, 2016, 17:34
Well, unlike Skyrim, SureAI has something like 90 other mods built into the game. These are mods that have been built in the 5 years since Skyrim came out. Also, combat is my least cared about aspect of any rpg. I'm very un-picky about it; it just can't be tedious.

Still, dragon combat in Skyrim is too easy and always has been.

(Fanboy hat on)
Skyrim has followers and companions and Enderal doesn't. Skyrim made 1.5 billion dollars and Enderal will get a few donations, etc. There is no doubt which game is better since Skyrim doesn't need Enderal at all and Enderal doesn't exist without Skyrim. Glad a great company decided to allow their game to be modded and thus create over 5 years of wonderful memories. It is unfathomable to me that the game sold 13 million copies on devices that can't install mods though. Skyrim is just so, so much better modded. Enderal is a prime example.

Spoiler – Enderal preloaded mods
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Last edited by crpgnut; December 18th, 2016 at 17:46. Reason: Mods inside Enderal
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December 18th, 2016, 20:25
Originally Posted by crpgnut View Post
Still, dragon combat in Skyrim is too easy and always has been.
They are also much too frequent, if you follow the main quest line. Dragon encounters should be unique, memorable, and challenging.
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December 18th, 2016, 21:27
Point taken Nut, and I don't disagree Skyrim is a fantastic base game to mod. But if we're talking vanilla Skyrim in comparison to Enderal, pure gameplay perspective and disregard the fact that Enderal wouldn't exist without Skyrim, to me Enderal sounds like the more fun experience to me.
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December 18th, 2016, 21:46
Originally Posted by crpgnut View Post
Well, unlike Skyrim, SureAI has something like 90 other mods built into the game. These are mods that have been built in the 5 years since Skyrim came out. Also, combat is my least cared about aspect of any rpg. I'm very un-picky about it; it just can't be tedious.

Still, dragon combat in Skyrim is too easy and always has been.

(Fanboy hat on)
Skyrim has followers and companions and Enderal doesn't. Skyrim made 1.5 billion dollars and Enderal will get a few donations, etc. There is no doubt which game is better since Skyrim doesn't need Enderal at all and Enderal doesn't exist without Skyrim. Glad a great company decided to allow their game to be modded and thus create over 5 years of wonderful memories. It is unfathomable to me that the game sold 13 million copies on devices that can't install mods though. Skyrim is just so, so much better modded. Enderal is a prime example.
Obviously Enderal would not exist without Skyrim - but do you know that being comparable to Skyrim in the first place is already a huge honor; exactly how many Skyrim mods have that achievement? ;-)

The funny thing is: the aim never was to be better than Skyrim - just Johannes, Nico and the rest of the former team trying to tell an interesting story. Enderal was and is a personal project, done as an achievement and to tell all the naysayers out there that one can do great things if one really tries.

Hence they are kinda my personal heroes and also the reason why I joint them to help in any way I can :-)

Originally Posted by crpgnut
Smithing, alchemy, and enchanting are all overpowered in Skyrim, but so weak as to be useless in Enderal. In fact, the DLC is all about fixing the broken crafting and finishing some of the quests that didn't make it at first.
You should take a second look, I've just fixed enchanting in the latest patch ;-) Well there are 2 more bugs in there currently but those will be fixed in the next one

Ah and btw: most of the external mods Enderal uses are texture mods - in terms of gameplay there are next to none ;-)
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December 18th, 2016, 23:49
Originally Posted by tomasp3n View Post
Point taken Nut, and I don't disagree Skyrim is a fantastic base game to mod. But if we're talking vanilla Skyrim in comparison to Enderal, pure gameplay perspective and disregard the fact that Enderal wouldn't exist without Skyrim, to me Enderal sounds like the more fun experience to me.
To me, despite Enderal using Skyrim assets, etc., they are 2 completely different games. One is a sandbox open-world RPG with level-scaling and the other is a blend of open-world with no level-scaling. Enderal isn't really a sandbox like Skyrim.

Both are great. I hope SureAI gets to make RPGs of their own in this style going forward.

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December 19th, 2016, 07:09
Originally Posted by tomasp3n View Post
Point taken Nut, and I don't disagree Skyrim is a fantastic base game to mod. But if we're talking vanilla Skyrim in comparison to Enderal, pure gameplay perspective and disregard the fact that Enderal wouldn't exist without Skyrim, to me Enderal sounds like the more fun experience to me.
It depends on what you enjoy. I can definitely see it being more fun for some folks. Enderal is smaller in scope, so it doesn't feel as repetitive as Skyrim. Instead of several holds, Enderal chose to create just one city with several districts. This does give the impression of a large city much better than anything in Skyrim. Basically, if you took every hold and dumped them all together, you'd have Ark. There are probably over 100 named people in the areas, not counting laborer, drunk, sailor, etc.

It's worth playing, for sure.
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December 21st, 2016, 04:38
Originally Posted by crpgnut View Post
It depends on what you enjoy. I can definitely see it being more fun for some folks. Enderal is smaller in scope, so it doesn't feel as repetitive as Skyrim. Instead of several holds, Enderal chose to create just one city with several districts. This does give the impression of a large city much better than anything in Skyrim. Basically, if you took every hold and dumped them all together, you'd have Ark. There are probably over 100 named people in the areas, not counting laborer, drunk, sailor, etc.

It's worth playing, for sure.
And the world is more of a "restricted" open world. I don't know if that's the best word, but basically, if you picture Skyrim as again being a giant sandbox, essentially a square sandbox, and you can go anywhere within that box at any time, Enderal and Nehrim are more like a sandbox with borders and lines drawn in it. So, you can go around to different areas, but there are more paths that connect certain areas, strong enemies at different points and a lot of "hand-crafted" feel to the world.

It's hard to explain but it has that feel of a Gothic-style world, like Gothic 2, yet likely way bigger and with more side dungeons (and just as many nooks and crannies to find). It's worth playing and checking out, especially for future RPG devs to see how they can craft a large, open world without using scaling or going the giant sandbox route.

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