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World Premiere, first pre-alpha screenshots ever
World Premiere, first pre-alpha screenshots ever
December 31st, 2016, 14:10
So, with plenty of time left of 2016 here they are ( feedback, both positive and negative is very welcome! )
MAKE SURE TO WATCH IN 1080p otherwise it won't look good.
First the guarded cave:

Second is a fight in the forsest:

Much more to come during 2017.
MAKE SURE TO WATCH IN 1080p otherwise it won't look good.
First the guarded cave:

Second is a fight in the forsest:

Much more to come during 2017.
Last edited by GothicGothicness; March 26th, 2017 at 19:13.
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January 1st, 2017, 20:59
Blonde chick, is that Tactica? Like the models, though env feels a bit "empty".
I'll be damned( or still drunk), but those trees look a bit similar.
I'll be damned( or still drunk), but those trees look a bit similar.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
January 1st, 2017, 22:24
As good as your word.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
January 2nd, 2017, 02:16
Cool beans GG. I like the tile-based approach. I'm assuming there will be large campaigns? Is this turn based? I'm getting an Ultima meets Goldbox vibe.
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_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
January 2nd, 2017, 12:51
Originally Posted by CaddyIt is quite amazing that you could read so much into it from those screenshots, Ultima meets Goldbox vibe is very close to what I am aiming at + a bit of Ogre Tactics and some unique ideas.
Cool beans GG. I like the tile-based approach. I'm assuming there will be large campaigns? Is this turn based? I'm getting an Ultima meets Goldbox vibe.
Regarding the campaigns it depends on what one would consider large, but I would say not small at least. It'll have turn-based combat, I am going for a M&M 6 approach, where you can switch between real-time and turn-based at any time in game. Everything will take place in the same view, and there'll not be any loading times or black screen transitions.
Originally Posted by BoboTheMightyWell, yes, so far the main focus has been on the characters and character animations, the different environment tile-sets are quite lacking. It'd be great to have a dedicated 2-d artist for this, but those are very hard to come by.
Blonde chick, is that Tactica? Like the models, though env feels a bit "empty".
I'll be damned( or still drunk), but those trees look a bit similar.![]()
Originally Posted by RipperVery well said! Thanks
As good as your word.

Originally Posted by FluentThank you.
Sweet.
| +1: |
January 3rd, 2017, 17:45
Wow, that looks amazing
Its my aim to do a tile based game like what you have one day!
Are you doing both engine and art? I am very impressed by the quality of the art.
Possible to have screenshot with the UI in please?
Its my aim to do a tile based game like what you have one day!Are you doing both engine and art? I am very impressed by the quality of the art.
Possible to have screenshot with the UI in please?
January 3rd, 2017, 17:57
I feel bad now for not having helped the way I said I would have a few years ago…
Good luck GG
Good luck GG
January 3rd, 2017, 23:14
Originally Posted by GothicGothicnessExcellent, we need more of those types of RPGs. Looking forward to this.
It is quite amazing that you could read so much into it from those screenshots, Ultima meets Goldbox vibe is very close to what I am aiming at + a bit of Ogre Tactics and some unique ideas.
Regarding the campaigns it depends on what one would consider large, but I would say not small at least. It'll have turn-based combat, I am going for a M&M 6 approach, where you can switch between real-time and turn-based at any time in game. Everything will take place in the same view, and there'll not be any loading times or black screen transitions.
By large campaign, I mostly meant the tile based approach would make world building more streamlined and faster to build.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
| +1: |
January 10th, 2017, 11:26
Originally Posted by lostforeverWe are a small team working on the game, most of the engine code is done by me, I don't have the skill to make such a art though, even if I have done a few concepts, modifications and tweaks to it, art is fun but hard. There is a another person responsible for that.
Wow, that looks amazingIts my aim to do a tile based game like what you have one day!
Are you doing both engine and art? I am very impressed by the quality of the art.
Possible to have screenshot with the UI in please?
The UI is not yet in a state to show though… I'll post a screen once it is.
Originally Posted by PladioDon't worry, I know you are a very busy person, if you don't have time to dedicate to it is better to just say so. Sometimes I spend a lot of time to introduce someone and distribute work etc, only to find out they don't have the time needed to work on a game.
I feel bad now for not having helped the way I said I would have a few years ago…
Good luck GG![]()
Originally Posted by CaddyI agree, we do need more of these RPG's, and yes the world would be faster to build for sure. Also, it gives me possibility to relatively easily make a few puzzles and such, and allow for the player and NPC to modify the world.
Excellent, we need more of those types of RPGs. Looking forward to this.
By large campaign, I mostly meant the tile based approach would make world building more streamlined and faster to build.
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February 17th, 2017, 13:45
Good to see updates! Looks great, GG
A little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved
A little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved
Guest
February 17th, 2017, 16:03
Such a cute (but not infantile!) and memorable artstyle is always a plus.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
February 17th, 2017, 16:41
You might try contacting Vurt, GG. He's an amazing flora/fauna guy.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
February 22nd, 2017, 18:37
Cool I just noticed this thread. Looking good. Of course more variety like stones, shrubbery, tree stumps, coniferous trees, etc. would make it more visually appealing, but it's off to a very nice start. The character models look great.
I just hope this game comes out before Grimoire.
I just hope this game comes out before Grimoire.
February 24th, 2017, 13:45
Originally Posted by purpleblobWell, perhaps you can help with level design, combat system or quests. None is without skills I guess, especially not when you have played so many CRPG's. Be warned though it is very time consuming!
Good to see updates! Looks great, GGA little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved
![]()
Originally Posted by luj1Thanks, this is kind of what I was aiming for.
Such a cute (but not infantile!) and memorable artstyle is always a plus.
Originally Posted by crpgnutWow, haven't seen him in a long time. But I did ask him at some point, but he is too busy with other stuffs.
You might try contacting Vurt, GG. He's an amazing flora/fauna guy.
Originally Posted by daveydI sure hope it'll come out before that too…. it is frustrating that it goes so slowly.
Cool I just noticed this thread. Looking good. Of course more variety like stones, shrubbery, tree stumps, coniferous trees, etc. would make it more visually appealing, but it's off to a very nice start. The character models look great.
I just hope this game comes out before Grimoire.
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Guest
| +1: |
February 24th, 2017, 23:53
Looks nice close up. Doesnt look as good in those tiny screenshots which you can click on. So make sure you click on those screenies!
SasqWatch
Original Sin 2 Donor
Traveler
March 26th, 2017, 19:15
I fixed the links, please check now. I think my bandwidth might have expired.
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