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Default Mass Effect: Andromeda - CES Trailer

January 5th, 2017, 10:48
Mass Effect: Andromeda has a new trailer direct from NVIDIA's CES keynote.

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Check out this NVIDIA GeForce exclusive trailer for Mass Effect™: Andromeda featuring new environments and gameplay, revealed at NVIDIA’s CES 2017 Keynote. Mass Effect: Andromeda is coming March 21, 2017 to PC, PlayStation 4, PlayStation Pro, and Xbox One.

Mass Effect: Andromeda puts you in the role of the Pathfinder; an elite soldier, explorer and guide tasked with finding humanity a new home in an uncharted galaxy. From arresting visuals and thrilling combat, to epic story and characters, Mass Effect: Andromeda is truly the next generation of Action/RPG gaming.
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January 5th, 2017, 13:04
That looked terrible
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January 5th, 2017, 14:54
Hnghhhh…..
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January 5th, 2017, 15:43
First look at the skill system menu. Focusing on the tech category. It's pretty much the same thing has ME3 in term of skills/passives having their own mini-trees. Some new or redesigned abilities in there too. Remnant VI sound like the new Combat Drone and you can even command it to attack a specific target now.

There is something new though, some abilities have a tap and a hold function. For example, Overload has a normal single target attack on tap, but if you hold the button it will chain to 2 other targets (might be possible to increase, because in the other gameplay trailer it it to bounced to 3 targets).

edit:
Oh and looks like profiles give you a skill too. The Engineer profile comes with the Combat Drone.
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Last edited by azarhal; January 5th, 2017 at 16:01.
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January 5th, 2017, 16:08
WEAK!! This One man Lame army would have got shot to smithereens in 3 seconds in Mass Effect 1-2-3.
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January 5th, 2017, 16:46
1. Too long new Normandy sequence, then again, long enough to spot that compared to Shepard's Normandy this new one sux

2. Horrible UI, whoever is playing was circling with a mushroom - in a game coming from EA where circular UI dialogues feel natural without mushrooms in Sims 3/4 this is very odd. Bioware should learn a thing or two from Maxis.

3. Is this Angry Joe playing the game? At least looks like someone without skill. Or the pathetic display of combat occured because mushrooms.

4. What's with the music? Where is galactic spectacle sound, where is thrill and dark tones, where is Gravity sound editing?

If we'll ignore rendering (and we should - there is no TW3/TR/DX:MD HAIR), overall it's a disappointing trailer.

Additional note: unless there is a different UI on PC or a modder promises to fix that horrible click/hold control ideas, I don't think I'll ever buy this game.
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January 5th, 2017, 17:42
Originally Posted by mercy View Post
WEAK!! This One man Lame army would have got shot to smithereens in 3 seconds in Mass Effect 1-2-3.
That's how I play everything in ME1 and I also started to play the Soldiers and Sentinels in 2 and 3 and Engineer in 3 like that recently because I'm a bit tired of just playing Vanguards but I love their speedy high risk/high reward gameplay.

I don't die unless I make a stupid mistake when I'm sub level 5.
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January 5th, 2017, 18:40
UI is awful indeed. I hope there will be a modified version for PC, but doubt it.

And this time they didn't dare to show facial animation and hair. Really hope they'll deliver here.
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January 5th, 2017, 18:58
- As always nice cinematics. Love how Tempest glides between asteroids.
- Eh, consolized UI, bland icons, etc. Seems the game will still have "credits" as currency…how will that work in another galaxy?
It would be more interesting if you had to barter your own (limited) resources that you could use elsewhere.
- Switching classes on the "fly"…not good. There should be at least some kind of limitation, even if it is more shooter oriented.
Also only three abilities? Lame.
- Counting 15 ( most active) abilities on tech tree…so there will be enough for experimentation though.
- Profiles, so far, look like only +% passive bonuses, based on what you invest
-Overall skill/classes looks like a crossover between Amalur and ME III
Now onto gameplay:
- Def downgraded core gunplay…weaker sounds, static crosshair/no hip fire, little recoil. Have no idea why they went in this direction.
- Ok visual and sounds, but oversaturation ( like in DAI) with both. You can barely hear flamethrower sound, from all the noise.
- Enemy AI seems too passive to present a challenge( this could be difficulty dependant, but doubtful).
They seem to have more variety, in numbers and abilities though. Also using similar "wave" design like in ME III.
- Animations…ok, overall bit better than last game ( especially walking, running, will miss that), but where are hit reactions on enemies? Seems BW is still catching up with this.
- Camera…too close and narrow for more mobile gameplay, player nearly occupies a third of the screen.

Overall: Ok? Promotion seems disjointed, unfocused, but from this material seems like continuation of BW over last 5-6 years…two steps forward, two steps back.
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January 5th, 2017, 19:25
I'm still hoping to enjoy it, but it's all pretty uninspiring so far. Odd that they can't even sort out a compelling trailer
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January 5th, 2017, 19:32
Originally Posted by BoboTheMighty View Post
- As always nice cinematics. Love how Tempest glides between asteroids.
- Eh, consolized UI, bland icons, etc. Seems the game will still have "credits" as currency…how will that work in another galaxy?
It would be more interesting if you had to barter your own (limited) resources that you could use elsewhere.
- Switching classes on the "fly"…not good. There should be at least some kind of limitation, even if it is more shooter oriented.
Also only three abilities? Lame.
- Counting 15 ( most active) abilities on tech tree…so there will be enough for experimentation though.
- Profiles, so far, look like only +% passive bonuses, based on what you invest
-Overall skill/classes looks like a crossover between Amalur and ME III
Now onto gameplay:
- Def downgraded core gunplay…weaker sounds, static crosshair/no hip fire, little recoil. Have no idea why they went in this direction.
- Ok visual and sounds, but oversaturation ( like in DAI) with both. You can barely hear flamethrower sound, from all the noise.
- Enemy AI seems too passive to present a challenge( this could be difficulty dependant, but doubtful).
They seem to have more variety, in numbers and abilities though. Also using similar "wave" design like in ME III.
- Animations…ok, overall bit better than last game ( especially walking, running, will miss that), but where are hit reactions on enemies? Seems BW is still catching up with this.
- Camera…too close and narrow for more mobile gameplay, player nearly occupies a third of the screen.

Overall: Ok? Promotion seems disjointed, unfocused, but from this material seems like continuation of BW over last 5-6 years…two steps forward, two steps back.
That was a Mighty detailed and interesting analysis Bobo.

The devs have lots of hoops to jump through - story, gameplay, animation and numerous things you mentioned -- to achieve a successful launch.

No word yet on system requirements but one can only hope that good gameplay on the PC version will be optimized for existing PCs rather than for PCs of tomorrow or for the best of the best being used today -- which is to say hope they will learn from DX:MD, Mafia III and Dishonored 2.

People aren't going to immediately sink substantial funds into a new or improved PC except for a truly stellar game. If system requirements are too high, lots of ppl will wait to buy the game until a future time when they upgrade their pc -- at which point game prices will be less, etc,

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January 5th, 2017, 19:36
Sceneries are gorgeous. To no goal. Players will race through them, with no reason to pay attention.
It is stunning that even in waste products, so much resources are wasted on elements that have no goals. They add nothing.
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January 5th, 2017, 21:20
Originally Posted by BoboTheMighty View Post
Also only three abilities? Lame.
Yep, in the trailer i seems that you can only have 3 active abilities at a given time. It has already been pointed out in the unofficial Bioware forums. This limitation would really suck.
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January 5th, 2017, 21:37
Like I said… just more of the same.

I have to say I'm surprised though at just how unimpressive this looks. Even the visuals are only moderately improved over ME1, and that game is nearly 10 years old now. They could have just used Unreal Engine 3 again, and I wouldn't have been able to tell the difference.
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January 5th, 2017, 21:38
Originally Posted by Morrandir View Post
Yep, in the trailer i seems that you can only have 3 active abilities at a given time. It has already been pointed out in the unofficial Bioware forums. This limitation would really suck.
Bioware has only 1 key on the keyboard and 2 on the mouse - if you were working there where would you put the 4th skill? Onto a monitor button?
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January 5th, 2017, 22:02
Originally Posted by JDR13 View Post
Like I said… just more of the same.
To be more precise: It's even more into the same direction.

If it was just the same in this regard we'd had at least 8-10 active skills like in ME3 or DA:I.
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January 5th, 2017, 22:07
Originally Posted by joxer View Post
Bioware has only 1 key on the keyboard and 2 on the mouse - if you were working there where would you put the 4th skill? Onto a monitor button?
Thats for when players slam their heads into the monitor. Push the button and something awesome will happen!
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January 5th, 2017, 22:45
Originally Posted by JDR13 View Post
Like I said… just more of the same.

I have to say I'm surprised though at just how unimpressive this looks. Even the visuals are only moderately improved over ME1, and that game is nearly 10 years old now. They could have just used Unreal Engine 3 again, and I wouldn't have been able to tell the difference.
Eh? Common', that's a bit hyperbolic. It's not top ten out there graphics, but it's still a looker.
Visuals are the least concern here. ( Probably will have decent pc optimization too, Frostbite).
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January 5th, 2017, 22:56
Originally Posted by Morrandir View Post
To be more precise: It's even more into the same direction.

If it was just the same in this regard we'd had at least 8-10 active skills like in ME3 or DA:I.
I can see the point of it, regarding multiplayer, but SP? Narrows things down too much.
1. Charge…too useful, for both offense/maneuverability
2. Shield type power…will need it, less cover based
3. ?
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January 6th, 2017, 01:05
They apparently think that more simplified controls sell more units. The sad thing is that this might be true.
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