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Default Prey - Frontrunner for GotY 2017?

January 4th, 2017, 13:52
The Division is RPG.

Originally Posted by Capt. Huggy Face View Post
Calling Dishonored a sim of any kind is just plain stupid.
Probably as stupid as calling prodcuts with little to roleplaying RPGs. Yet that is the norm.
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January 4th, 2017, 15:29
Originally Posted by ChienAboyeur View Post
The Division is RPG.


Probably as stupid as calling prodcuts with little to roleplaying RPGs. Yet that is the norm.
Wel I'm a misfit and will not accept norms.
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January 4th, 2017, 19:04
Originally Posted by Capt. Huggy Face View Post
Calling Dishonored a sim of any kind is just plain stupid.
Err, no. Sim not as "Sims", but as more realistic gameplay simulation where environment, physics and direct player actions allow more interaction.
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January 4th, 2017, 23:07
Originally Posted by BoboTheMighty View Post
Err, no. Sim not as "Sims", but as more realistic gameplay simulation where environment, physics and direct player actions allow more interaction.
I understand not The Sims. I play and have played plenty of sims. Rise of Flight is a sim. I'm understand calling the new Elite a sim, as the flight models do attempt to be more realistic than space arcade shooters.

I guess I draw the line at Dishonored. There's absolutely nothing realistic about its physics. I guess I disagree with the part of your definition that includes player interaction. I liked it better when they said Dishonored had "emergent gameplay." That is a much-better description. I agree the player can find many different ways to approach a problem, and the game world encourages this. However, the game world isn't simulating anything.
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January 4th, 2017, 23:25
I can't say I see this game as a "turn off"; but can definitely say I currently fail to see a "turn on" in what I've seen so far. From what I understand an 'immersive sim' involves a large, enjoyable, learn-as-you-go, environment. So that's how the Deus ex's and Dishonoreds of the world fit in. Got to learn the envrinment, and interact with it.

So OK.

But where I have problems is when the interaction is nearly all with the environment; and not with people -- persons -- humans. Without the latter, I can't see how my PC can have or develop any sort of a personality -- the latter simply requires other people as I see it.

Interact with a strange spaceship environment -- I can see how the puzzle aspects could definitely turn on lots of folks. It just ain't doing a lot for me at the moment.

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January 6th, 2017, 07:15
Originally Posted by RPGFool View Post
Interact with a strange spaceship environment -- I can see how the puzzle aspects could definitely turn on lots of folks. It just ain't doing a lot for me at the moment.
It looks like a System Shock sort of deal to me. I'm not sure how much character interaction I'd expect.
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