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December 16th, 2016, 08:15
Anyone played it? Pretty neat game so far. It really is sort of like a turn-based Morrowind.

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December 16th, 2016, 08:41
yep finished it after 31h, and to quote my steam review
Great hidden gem; even though it is kinda simple compared to other games in the genre, its still fun and interesting, with a unique atmosphere/artstyle reminding of old games like Daggerfall or M&M. Also it has a cards game you can play at inns, not as fun as Gwent but still you can lose hours with it if you like it.
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December 16th, 2016, 09:48
Looks pretty cool.

Not party based, though? Does the combat suffer much?
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December 16th, 2016, 19:58
Originally Posted by porcozaur View Post
yep finished it after 31h, and to quote my steam review
31h? Wow. I had read that it can have over 100h if you do all the content…?

Originally Posted by SirJames View Post
Looks pretty cool.

Not party based, though? Does the combat suffer much?
Combat is actually pretty neat. It is turn-based, and you have access to potions, scrolls, wands, different weapons, etc. You can freely switch between your I and II sets of weapons, for example, and put a bow in one set and a sword in the other. There are also many skills to train, similar to Morrowind, including things like different magic schools and weapon proficiencies.

The combat seems like you will need certain things to be successful. So far I've already used some of the scrolls I picked up, potions and spells. It seems a little more "meaningful" than TES games typically are (resources seem more important, I mean), and some of the "optional" enemies in the first dungeon I explored were pretty tough and required more tactics like I mentioned.

So yeah, combat is actually pretty cool.

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December 16th, 2016, 21:00
100h? cant be, i checked all map and did all sidequests i could find
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December 16th, 2016, 21:04
I love this one back in the Palm days
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December 16th, 2016, 21:13
Originally Posted by porcozaur View Post
100h? cant be, i checked all map and did all sidequests i could find
Really? I may have my info mixed up. Hmm. 31h seems so short for a game like this. The map seems huge! Ah well, we'll see what happens. Thanks for the info.

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December 16th, 2016, 22:43
I played this last year right around Christmas time, great game. Will play again!
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December 17th, 2016, 00:59
Yeah, I've played it and talked it up here quite a bit last year or maybe 2 years ago….
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December 17th, 2016, 03:38
Cool, 'nut. We seem to like a lot of the same games.

My dad likes it too, which is cool. I'm trying to introduce him to more "old-school" CRPG things. He's a huge fan of Morrowind but he plays it on console as he is used to a controller. He likes The Quest, though, but he's also playing on his tablet with touch controls. Baby steps, I guess.

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December 17th, 2016, 19:10
Originally Posted by Caddy View Post
I love this one back in the Palm days
Same - played on Palm and PocketPC, now on iPhone and iPad Haven't finished recently, but have dumped a ton of hours into it through the years
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January 22nd, 2017, 18:49
Bethesda needs to make a port of Daggerfall for mobile.
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January 22nd, 2017, 20:10
Originally Posted by SMcM View Post
Bethesda needs to make a port of Daggerfall for mobile.
DosBox!
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January 23rd, 2017, 04:56
MagicDOSBox, to be precise.

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January 26th, 2017, 22:07
Originally Posted by Fluent View Post
MagicDOSBox, to be precise.
I'm aware you can use emulators, but I'm talking about a remake. I've seen complaints about lack of Audio when playing Daggerfall on MagicDOSBox. Also, slight graphical improvements wouldn't hurt (nothing drastic to remove the old school feel, but I'm thinking about things like longer draw distance would be nice).
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January 26th, 2017, 22:42
Originally Posted by SMcM View Post
I'm aware you can use emulators, but I'm talking about a remake. I've seen complaints about lack of Audio when playing Daggerfall on MagicDOSBox. Also, slight graphical improvements wouldn't hurt (nothing drastic to remove the old school feel, but I'm thinking about things like longer draw distance would be nice).
I had it running fine on DosBox Turbo for Android. It took a bit of tweaking to get the control scheme right. That's probably the biggest issue when going to mobile.

I wonder if we should start a thread with DosBox configs for different games / systems.
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January 26th, 2017, 23:26
Originally Posted by Caddy View Post
I had it running fine on DosBox Turbo for Android. It took a bit of tweaking to get the control scheme right. That's probably the biggest issue when going to mobile.

I wonder if we should start a thread with DosBox configs for different games / systems.
That sounds like a good idea!

And yeah, controls optimisation is another thing that an official re-release by Bethesda could fix.
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January 27th, 2017, 09:25
Some smart people have ported Fallout, Arcanum, etc., to Android. They even have unique button interfaces to make the games playable. But that's another topic.

A thread for DosBox configs would be cool.

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January 27th, 2017, 12:33
I've played it years ago on Windows Mobile (back when phone operating systems had balls ). It was on a first generation HTC TyTN. Sigh, I miss sliding qwerty keyboards on phones…
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January 27th, 2017, 12:34
Originally Posted by Ivanwah View Post
Sigh, I miss sliding qwerty keyboards on phones…
Haha, word! For tablets you can get a wireless keyboard, but it essentially looks like one of those keyboards from a Blackberry, just that it's wireless.

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