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Pillars of Eternity II - Funded!
January 27th, 2017, 20:31
Pillars of Eternity II: Deadfire has funded with stretch goals to be announced soon.
We're funded in less than 24 hours! Thank you for your support and stay tuned as now we awaken the stretch goals!https://t.co/tGAaAEwVJD pic.twitter.com/2xZ6XirlyKMore information.
— TheWorldofEternity (@WorldofEternity) January 27, 2017
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Traveler
January 27th, 2017, 21:16
Awesome news! Didn't expect it to happen so soon. I can hardly wait to play this.
January 27th, 2017, 21:16
Originally Posted by DreadzillaI doubt the character system and battle mechanics are going to change much, really.
I hope they make it fun this time!
I mean, they do work and carry the game enough for one playthrough. And obviously, enough people enjoy being put to sleep by a character system.
But in the end, they are just completely impact-less and devoid and anything noteworthy that would warrant that the player has to think about his build.
Really, in the end, you can take whatever stats and skills you like and it will be good enough.
The system is simply boring when compared with systems like D&D or Shadowrun (the actual one, not the HBS games) where almost each level-up (or bigger karma gain) has the potential of changing very much how the game works for you character, though feats that change essential mechanics for you.
In PoE, everything just does +5% here, - 10% there and that's it. Works, but is… just boring.
Supposedly, at least the battles will be more challenging (we'll see about that, really).
And I surely welcome all the other improvements.
I just wish they'd have improved the one thing that actually needed an overhaul, the underlying game mechanics.
January 27th, 2017, 22:03
Awesome news!
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
January 27th, 2017, 22:57
I loved this game and the mechanics; I mean it's no D&D 5th edition but they did a good job. Very excited to play this sequel! (And it looks like enough people agreed with me, lol.)
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January 27th, 2017, 23:17
Originally Posted by TheSHEEEPYep, that's the problem.
I doubt the character system and battle mechanics are going to change much, really.
I mean, they do work and carry the game enough for one playthrough. And obviously, enough people enjoy being put to sleep by a character system.
But in the end, they are just completely impact-less and devoid and anything noteworthy that would warrant that the player has to think about his build.
Really, in the end, you can take whatever stats and skills you like and it will be good enough.
The system is simply boring when compared with systems like D&D or Shadowrun (the actual one, not the HBS games) where almost each level-up (or bigger karma gain) has the potential of changing very much how the game works for you character, though feats that change essential mechanics for you.
In PoE, everything just does +5% here, - 10% there and that's it. Works, but is… just boring.
However it's still one of the few RPGs fitting my taste.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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January 28th, 2017, 00:11
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
January 28th, 2017, 01:05
Originally Posted by hairyscotsman2Haven't played Runequest for years, but it was a solid successor to AD&D after they went down a path I didn't enjoy. Got some great old books. I think there was a ninja one I really liked.
And thank goodness it isn't. RPGs need to evolve and 5 the is a step backwards. 13th Age and RuneQuest 6th and others for me
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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January 28th, 2017, 03:26
Originally Posted by TheSHEEEPI just thought it would be a next gen Baldurs Gate, I was so excited, but in the end I just couldn't get into the story. Agree that no matter which stats you take you can progress on the same path.
I doubt the character system and battle mechanics are going to change much, really.
I mean, they do work and carry the game enough for one playthrough. And obviously, enough people enjoy being put to sleep by a character system.
But in the end, they are just completely impact-less and devoid and anything noteworthy that would warrant that the player has to think about his build.
Really, in the end, you can take whatever stats and skills you like and it will be good enough.
The system is simply boring when compared with systems like D&D or Shadowrun (the actual one, not the HBS games) where almost each level-up (or bigger karma gain) has the potential of changing very much how the game works for you character, though feats that change essential mechanics for you.
In PoE, everything just does +5% here, - 10% there and that's it. Works, but is… just boring.
Supposedly, at least the battles will be more challenging (we'll see about that, really).
And I surely welcome all the other improvements.
I just wish they'd have improved the one thing that actually needed an overhaul, the underlying game mechanics.
Traveler
January 28th, 2017, 05:22
Interesting, didn't expect it that soon. Guess all the noise from "haters" tends to drown everything else.
PoE had great ideas at it's core, but was too convoluted and needed more "impact" in it's mechanics, I'm optimistic how they'll take this.
And people have some seriously rose tinted glasses when it comes to rpg systems with plenty of older games…games like Baldur's Gate ( gotta roll those numbers at char screen!), Fallout(s) were much worse in comparison.
Only thing I really didn't like is translation of stats (especially with "Might" ), it was illogical and didn't give as strong definition of your character.
PoE had great ideas at it's core, but was too convoluted and needed more "impact" in it's mechanics, I'm optimistic how they'll take this.
And people have some seriously rose tinted glasses when it comes to rpg systems with plenty of older games…games like Baldur's Gate ( gotta roll those numbers at char screen!), Fallout(s) were much worse in comparison.
Only thing I really didn't like is translation of stats (especially with "Might" ), it was illogical and didn't give as strong definition of your character.
--
Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
January 28th, 2017, 09:10
Originally Posted by BoboTheMightyMuch worse? Come on. There is a reason people are still playing Baldur's Gate 20 years later. Rolling for stats is not a big deal unless you are obsessive-compulsive. I am fine with PoE's mechanics but I don't need to diss the old games to be fine with them.
Interesting, didn't expect it that soon. Guess all the noise from "haters" tends to drown everything else.
PoE had great ideas at it's core, but was too convoluted and needed more "impact" in it's mechanics, I'm optimistic how they'll take this.
And people have some seriously rose tinted glasses when it comes to rpg systems with plenty of older games…games like Baldur's Gate ( gotta roll those numbers at char screen!), Fallout(s) were much worse in comparison.
Only thing I really didn't like is translation of stats (especially with "Might" ), it was illogical and didn't give as strong definition of your character.
I do hope that Obsidian can craft a "real" ruleset, be content with it and use it for their RPGs in this universe going forward, i.e. like an edition of D&D. That likely means not patching the game a million times after launch and changing things up all the time (making the hardcover strategy guide completely useless…yes, I will mention that every time PoE is brought up.
), unless you take those patches and now consider all of that a testing period so the next game will have a polished ruleset from the start.
Guest
January 28th, 2017, 11:57
Originally Posted by TheSHEEEPNailed it. I just have huge philosophical differences with Sawyer, the lead designer, and he (unfortunately) seems to be in charge of most of Obsidian's rpg projects right now. I really don't like his approach when it comes to game mechanics and systems at all. It's awful, to be blunt. Oh well, maybe one day they will get some new lead designers at the company, some fresh thinking…sigh. Until then, I will be skipping most of their rpgs, at least the ones designed by Sawyer.
I doubt the character system and battle mechanics are going to change much, really.
I mean, they do work and carry the game enough for one playthrough. And obviously, enough people enjoy being put to sleep by a character system.
But in the end, they are just completely impact-less and devoid and anything noteworthy that would warrant that the player has to think about his build.
Really, in the end, you can take whatever stats and skills you like and it will be good enough.
The system is simply boring when compared with systems like D&D or Shadowrun (the actual one, not the HBS games) where almost each level-up (or bigger karma gain) has the potential of changing very much how the game works for you character, though feats that change essential mechanics for you.
In PoE, everything just does +5% here, - 10% there and that's it. Works, but is… just boring.
Supposedly, at least the battles will be more challenging (we'll see about that, really).
And I surely welcome all the other improvements.
I just wish they'd have improved the one thing that actually needed an overhaul, the underlying game mechanics.
January 28th, 2017, 13:10
Originally Posted by Arkadia7From what I saw Josh Sawyer isn't the lead designer on Poe2, some other guy is. Apparently said other guy is the "biggest grognard" in the company. I think his name is Eric Null?
Nailed it. I just have huge philosophical differences with Sawyer, the lead designer, and he (unfortunately) seems to be in charge of most of Obsidian's rpg projects right now. I really don't like his approach when it comes to game mechanics and systems at all. It's awful, to be blunt. Oh well, maybe one day they will get some new lead designers at the company, some fresh thinking…sigh. Until then, I will be skipping most of their rpgs, at least the ones designed by Sawyer.
Guest
January 28th, 2017, 14:26
Originally Posted by FluentBobby Null, there is also a Lead System Design (Dave Williams). Josh is still the Director and the Lead Narrative Designer (I'm not sure if he has the title for it though). Bobby worked on the first game, he just changed role (he was Lead Area Designer before). Dave is a new addition and offloaded a lots of work from Josh when it comes to system design (POEII will have a lots of system revamped, some stuff was taken from Divinity Original Sin with fire spells causing gunpowder crates to explode after a few seconds, but water spell being able to stop that from happening…an exploding crates can even bee seen in the first FIG video).
From what I saw Josh Sawyer isn't the lead designer on Poe2, some other guy is. Apparently said other guy is the "biggest grognard" in the company. I think his name is Eric Null?
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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January 28th, 2017, 14:27
Originally Posted by azarhalCool, thanks. The elemental interaction sounds neat.
Bobby Null, there is also a Lead System Design (Dave Williams). Josh is still the Director and the Lead Narrative Designer (I'm not sure if he has the title for it though). Bobby worked on the first game, he just changed role (he was Lead Area Designer before). Dave is a new addition and offloaded a lots of work from Josh when it comes to system design (POEII will have a lots of system revamped, some stuff was taken from Divinity Original Sin with fire spells causing gunpowder crates to explode after a few seconds, but water spell being able to stop that from happening…an exploding crates can even bee seen in the first FIG video).
Guest
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