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Mass Effect: Andromeda - Combat P1
February 20th, 2017, 13:26
Originally Posted by MorrandirIf that's true, that's not Mass Effect game but a phonegame where the screen is too small to allow more skills (displayed).
Only thing that really bugs me is that you're limited to 3 active combat skills.![]()
We could use any unlocked skill at any time (unless on cooldown) in the trilogy.
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Toka Koka
Toka Koka
February 20th, 2017, 13:46
Combat has never been that high in the series.
The way they get battles imbedded in the narrative and get players involved is going to be the determining bit.
The way they get battles imbedded in the narrative and get players involved is going to be the determining bit.
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Backlog:0
Backlog:0
SasqWatch
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February 20th, 2017, 15:43
Originally Posted by joxerIf you dare to look in the appropriate thread on BSN board you can see that my conclusion apparently was kind of wrong: it seems that it is possible to switch "profiles" where each profile can have 3 active abilities.
If that's true, that's not Mass Effect game but a phonegame where the screen is too small to allow more skills (displayed).
We could use any unlocked skill at any time (unless on cooldown) in the trilogy.
Don't know if that makes anything better… I guess we just have to weit and see how it really works.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
February 20th, 2017, 15:47
Originally Posted by ChienAboyeurCompletely agree. Combat in ME games has never been strong. But then, most RPGs I've loved have had serious flaws of one kind or another. If they seduce me, I work through the problems.
Combat has never been that high in the series.
The way they get battles imbedded in the narrative and get players involved is going to be the determining bit.
My worry with this one, is that so far I'm not feeling its charms.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
February 20th, 2017, 16:30
Originally Posted by MorrandirThat's not official EA/Bioware board. And my proxy is blocking some content (advertisments most probably) on that page.
If you dare to look in the appropriate thread on BSN board
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Toka Koka
Toka Koka
February 20th, 2017, 17:11
Originally Posted by joxerYou had a max of 8 active skills in the trilogy, you'll have 12 in MEA with all your favorite profile filled (it's confirmed you can switch favorite while in combat).
If that's true, that's not Mass Effect game but a phonegame where the screen is too small to allow more skills (displayed).
We could use any unlocked skill at any time (unless on cooldown) in the trilogy.
The 3 actives at the same time are most probably a controller limitations going by people trying to guess on what button which feature is and not being able to fit everything already.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
February 20th, 2017, 19:21
Originally Posted by ramses01ME1 has the best combat?
You are clearly quite confused. ME 1 had by far the best combat. ME 2 is a big downgrade. ME 3 was even worse plus it introduced that multiplayer abomination. MEA has jetpacks and a focus on headshots. You can't get much shittier than that in combat unless you go full retard and SOULS it up.
Now I've heard it all
Sure, it's by far the best of the 3 as an RPG, but the combat? Surely you jest. ME3, for all it's foibles, has by far the best combat in the series. ME3MP was amazing too, you must be my opposite land mirror image lol.
February 21st, 2017, 16:10
Originally Posted by joxerWhy the vomit? Mass Effect started as a Xbox exclusive series…
:vomit:
I'm not joking when I'm saying people can't fit everything we know MEA has into the controllers. They are trying to fit the favorites switching and all the squadmates commands into the D-pad right now (previous games had squadmates commands on D-pad).
On the PC (mouse/keyboard), it is confirmed you can hotkey the favorites though.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
February 21st, 2017, 16:53
Originally Posted by azarhalThis is the key. Swap systems (due to controller restrictions) can work out fine even on PCs, but then we need hotkeys. If I can hotkey stuff to my Naga, it's all good. It makes no difference that I have to set it up with several profiles.
On the PC (mouse/keyboard), it is confirmed you can hotkey the favorites though.
SasqWatch
Original Sin Donor
February 21st, 2017, 17:07
When someone ports something that doesn't mean we need it's carbon copy and abominable wasd controlled tactics view in Dragon Age Inquisition.
Porters should adapt the bloody UI to PC instead of torturing the specific audience that doesn't use mushrooms for the very reason to avoid the torment. But it's EA, why should I expect anything from that company that claims to listen to it's customers and take feedback seriously, right?
Yes, I'm whining. But I'm also (supposed to be) paying and it's not on Steam to thumb it down because of "I'm so dumb and can't count more than three" UI (wouldn't be the first port I panned). Not to mention it most probably not being not modding friendly to get SkyUI!
Porters should adapt the bloody UI to PC instead of torturing the specific audience that doesn't use mushrooms for the very reason to avoid the torment. But it's EA, why should I expect anything from that company that claims to listen to it's customers and take feedback seriously, right?
Yes, I'm whining. But I'm also (supposed to be) paying and it's not on Steam to thumb it down because of "I'm so dumb and can't count more than three" UI (wouldn't be the first port I panned). Not to mention it most probably not being not modding friendly to get SkyUI!
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Toka Koka
Toka Koka
February 21st, 2017, 21:40
Originally Posted by LongMuckDongIt is not even close. ME1 had vastly better combat that ME3. 3 was basically unplayable because the combat was so awful.
ME1 has the best combat?
Now I've heard it allSure, it's by far the best of the 3 as an RPG, but the combat? Surely you jest. ME3, for all it's foibles, has by far the best combat in the series. ME3MP was amazing too, you must be my opposite land mirror image lol.
Watcher
February 21st, 2017, 22:55
Originally Posted by LongMuckDongI actually use some mods to make ME2 combat more similar to ME1. Am I stupid?
ME1 has the best combat?
Now I've heard it allSure, it's by far the best of the 3 as an RPG, but the combat? Surely you jest. ME3, for all it's foibles, has by far the best combat in the series. ME3MP was amazing too, you must be my opposite land mirror image lol.
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blackcanopus:
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.Bothka:
Ihr habt solche DRM Shops groß gemacht, indem ihr Steam als Vorreiter groß gemacht habt. Ihr könnt also mal alle gepflegt die Gusch' halten.
February 22nd, 2017, 01:27
I'm sorry, but where have some of you been the last 15 years? Unborn I wager? The moment Bioware stopped being independently owned (even when that angel investor got involved) most/all of us old Bioware fans (Baldur's Gate era natch) smelled the foul odour of rot. EA has done the same to every studio they have bought. Westwood Studios bring up any memories? Hell, Bioware lost all my confidence when they went console. As for the game, you gotta look at it for what it is, not what it isn't. I'm not gonna play a Mass Effect when I feel like a CRPG. For that, I'll pick up an Original Sin, or Numenera. I'm picking it up because I want a shooter with companions and RPG elements.
I'll probably get this as my biggest gripe has been the limited nature of previous Mass Effects. They felt too small, just never felt like I was really in space. Having this be open world is the natural direction to go. Like an Elite
angerous with conversations… nice.
I'll probably get this as my biggest gripe has been the limited nature of previous Mass Effects. They felt too small, just never felt like I was really in space. Having this be open world is the natural direction to go. Like an Elite
angerous with conversations… nice.
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Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.
Groucho Marx
Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.
Groucho Marx
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February 23rd, 2017, 16:07
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
February 23rd, 2017, 16:19
Originally Posted by ramses01People have different tastes.
At least Bioware is consistent. Each iteration of ME significantly downgrades the combat from the previous version. 3 sequels, 3 straight butcherings of combat.
Just replaying the trilogy and the combat gets smother for every incarnation.
ME3 is by far the most fluid of them, actually enjoying playing on insanity.
/C
Sentinel
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February 23rd, 2017, 18:55
There are crapload of stuff to see today about ME4, some crappy multiplayer video (extraction countdown), combat P2 and an interview on VG247…
The most important tree from the rainforest is IMO: no level cap apparently.
Is this supposed to be a joke grinder?
The most important tree from the rainforest is IMO: no level cap apparently.
Is this supposed to be a joke grinder?
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Toka Koka
Toka Koka
February 23rd, 2017, 20:06
Originally Posted by joxerIt has no level cap because you can do a New Game + and continue to gain level in a new playthrough. A dev said a few days ago that you won't be able to max all the abilities in a single playthrough, so there is a theoretical soft level cap.
The most important tree from the rainforest is IMO: no level cap apparently.
Is this supposed to be a joke grinder?
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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