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The Watch RPG
February 27th, 2017, 21:30
A tabletop RPG on Kickstarter:
The Watch RPG
The Watch is a tabletop roleplaying game set in a "light fantasy" setting known as The Clanlands. It takes place during a dark and horrific war between the now-united ten clans who live there and an invading force, known only as The Shadow.
The Shadow is a powerful and insidious enemy that is able to enter the minds of its opponents and slowly turn them to its side; twisting them into unnatural foes. For reasons unknown, The Shadow is able to more easily influence the minds of men, and has turned a great deal of the clan's soldiers against itself.
With most of its fighting force crippled or worse, the clans have joined together and begun enlisting new warriors to defend their homes. Women and non-binary femme people who seem better able to resist The Shadow's hold have been recruited, trained, promoted, and formed into a new order: The Watch.
In The Watch, you'll play a group of elite soldiers who are called upon time and time again to defend villages, attack The Shadow's forces at key locations, scout the enemy's lines, and much more. Each mission comes with its fair share of costs and compromises and you'll need to navigate them in order to be ready to heed the next call to action.
February 27th, 2017, 23:04
My first thought was this sounds awfully a lot like the Night's Watch from ASOIAF. Must there always be an outside threat, an emotionless horde that threatens to assimilate the free world, while humanity tries to unite and work as one, bla bla bla. The Borg, Others, Swarm, Reapers, whatever. People really do lack some originality nowadays.
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
March 1st, 2017, 07:31
Ooookay, I actually thought it was related to this place here. Already wondered about Myrthos' and joxer's stats.
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ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
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March 1st, 2017, 09:32
March 1st, 2017, 09:37
Originally Posted by luj1Because it's an old trope that describes the clash of sedentary and nomadic cultures, with the later usually being "less cultured" but still easily sweeping through the known world. The horror, deaths and destruction caused by it had left a deep imprint on the sedentary cultures narrative.
My first thought was this sounds awfully a lot like the Night's Watch from ASOIAF. Must there always be an outside threat, an emotionless horde that threatens to assimilate the free world, while humanity tries to unite and work as one, bla bla bla. The Borg, Others, Swarm, Reapers, whatever. People really do lack some originality nowadays.
Think rome and huns, china and mongols, byzantium and turks (this one is a bit of a stretch).
March 1st, 2017, 16:24
I doubt t'will have such depth. Maybe you should join their team?
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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