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Mass Effect: Andromeda - Interview
March 4th, 2017, 00:11
Originally Posted by CouchpotatoYup they started that with DA2.
I seem to recall that Dragon Age 2 and Dragon Age Inquisition stated the new trend of choices. By that I mean more choices then just good, or evil in your conversations.
Still just like Fallout 4 you have no idea what your character will say though.![]()
DA2 and DAI are different though. DA2 dialogue choices were personalities (diplomatic/helpful, humorous/charming aggressive/direct, etc) which were recorded and sometimes you got auto-dialogue instead of the wheel based on your trend. DAI was emotional choices (confused, surprised, sad, etc) and there was nothing recorded about them.
MEA is similar to DA2, the choices are personalities: emotional, logical, casual, professional.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
March 4th, 2017, 00:32
Well Bioware finally made a trailer that looks interesting/promising:
Any modders around?
I need two things:
1. Replace that ugly spaceship with beloved Normandy
2. Replace that ugly Andromeda Initiative logo with beloved N7
loading…
Any modders around?
I need two things:
1. Replace that ugly spaceship with beloved Normandy
2. Replace that ugly Andromeda Initiative logo with beloved N7
--
Toka Koka
Toka Koka
| +1: |
March 4th, 2017, 13:23
Looking good for a single playthrough.
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
March 4th, 2017, 22:31
Screenshots for Thrasher only:


That's character customization in ME MMO so I don't think anyone else here is interested.
I mean… Not N7, Not AI, but C8. Is Bioware trying to make fans suicidal?
Source: http://wccftech.com/mass-effect-andr…customization/


That's character customization in ME MMO so I don't think anyone else here is interested.

I mean… Not N7, Not AI, but C8. Is Bioware trying to make fans suicidal?
Source: http://wccftech.com/mass-effect-andr…customization/
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Toka Koka
Toka Koka
March 4th, 2017, 23:48
Originally Posted by joxerThat was a nice trailer. It actually perked my interest which so far hadn't been perked.
Well Bioware finally made a trailer that looks interesting/promising:
loading…
Any modders around?
I need two things:
1. Replace that ugly spaceship with beloved Normandy
2. Replace that ugly Andromeda Initiative logo with beloved N7
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
| +1: |
March 6th, 2017, 19:21
https://www.pcgamesn.com/mass-effect…ess-trial-date
Elsewhere, it was revealed that players can play multiplayer to unlock caches full of rewards for their single-player campaign.An utter disappointment. ME3 theaters garbage design again, this time with gambling.
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Toka Koka
Toka Koka
March 6th, 2017, 19:43
Originally Posted by joxerIt's not ME3 design, MEA MP doesn't impact the story. Most of those caches are going to be resources. You trade SP harvesting for MP farming.
https://www.pcgamesn.com/mass-effect…ess-trial-date
An utter disappointment. ME3 theaters garbage design again, this time with gambling.
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
March 6th, 2017, 20:19
Originally Posted by azarhalAnd that is far from perfect. Choices like these are more about "how do I say something" and not about "what do I say" which would make dialogues more engaging and interesting.
MEA is similar to DA2, the choices are personalities: emotional, logical, casual, professional.
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