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[Mod] Vurt's Gothic II Texture Pack
June 17th, 2012, 16:50
yes that's really annoying, had that too, seems to be in areas with particle effects.
July 27th, 2012, 13:32
Anyone that can please upload 07 somewhere else?
I am dling with 20kb/s from Rapidshare O.o
I am dling with 20kb/s from Rapidshare O.o
Sentinel
September 3rd, 2012, 11:46
Here's a new link for 0.7 http://www.worldofgothic.de/dl/download_491.htm
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Last edited by vurt; February 11th, 2013 at 03:04.
May 15th, 2013, 14:01
Hello i had installed the Graphic Overhaul on Gothic 2/NotR. V 2.7
And i also managed to install it on normal Gothic 2 V 1.32
Anyone interested ? Vurt ? Anyone ?
Edit: it works perfectly without errors.
And i also managed to install it on normal Gothic 2 V 1.32
Anyone interested ? Vurt ? Anyone ?Edit: it works perfectly without errors.
Traveler
May 16th, 2013, 00:29
Yes it should work without problems since it's just graphical changes, though you obivously will miss the ones i've added for the expansion (probably the changes i'm most happy with).
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
May 16th, 2013, 15:59
Well i am talking about Gothic 2 V 1.32 Vanilla, i tought it's not made for Vanilla version and still i got it to work.
Traveler
May 16th, 2013, 16:50
I had NOTR installed when i created it but it shouldnt matter since it's just graphical changes. Glad it's working for you
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
May 16th, 2013, 18:02
Tough the waterfall in the begin flickers and the water in Khorinis also why is that will it be fixed in the next version ?
Traveler
May 16th, 2013, 18:13
It doesnt flicker for me, it's just for some users. I guess it depends on your graphics card or drivers, it might also be something in the settings.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
May 16th, 2013, 23:44
i have an AMD 7770 1 gb sapphire and latest drivers, do you know which settings it could be ?
Traveler
May 17th, 2013, 00:02
Here's my .ini. Report if it works.
https://dl.dropboxusercontent.com/u/69293119/Gothic.ini
might be a good idea to back up your old version before overwriting.
https://dl.dropboxusercontent.com/u/69293119/Gothic.ini
might be a good idea to back up your old version before overwriting.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
May 17th, 2013, 10:32
Last edited by vital; May 17th, 2013 at 11:01.
Reason: addd screens
Traveler
May 17th, 2013, 14:21
Good to hear
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
May 31st, 2013, 03:41
Vurt I found a problem with one of your meshes it hides the "dragon root" that is suppose to be on the rock next to the Magic Golem in Korinos, but with your mod is under a rock the only way I can pick it up is with Marvin mode on and pressing "K" on the right spot to go slightly under the rock.
Traveler
May 31st, 2013, 09:43
aha, yeah i've tried my best to make the meshes match the originals but i guess this rock is slightly taller. no plans for updates to this mod though, sorry.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
June 1st, 2013, 14:18
Originally Posted by vurtHey Vurt question, is your mod compatible with Nature's Fury?
aha, yeah i've tried my best to make the meshes match the originals but i guess this rock is slightly taller. no plans for updates to this mod though, sorry.
I would like my next new game to try Nature's Fury along with your mod.
Traveler
June 1st, 2013, 15:27
I doubt they would be compatible since they both change nature, never tried it though.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
March 12th, 2017, 01:11
Thanks for this. I have a file that you must have made and I'm not sure what it is. It's called Replacements_Vurt.zip. It's over 1200 .dds files. This seems to be for G1 but I think it's also for G2. Is it for G2 vanilla or NOTR or both? Thanks.
Watcher
March 14th, 2017, 09:23
Haven't done a file called that. I'm guessing it's normal maps for that D3D11-Renderer, which makes the game look pretty amazing.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
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