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Default Review of Mass Effect: Andromeda

April 28th, 2017, 13:15
And I don't give a shit about combat in an RPG. That's quite low down on my requirements list.
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April 28th, 2017, 14:26
Originally Posted by zahratustra View Post
And I don't give a shit about combat in an RPG. That's quite low down on my requirements list.
Knowing that combats is 80% to 100% of character building, and 95% to 100% of equipements and consumable is linked to combats, and that combats are a huge part of the activity of most RPG, sorry but combats are often a major aspect. And it's not some T:ToN that achieved show a gameplay replacement to combats.

@ChienAboyeur: Move in move out is Elder Scroll combats, for me TW1 without the chains was more than that. Well your point was perhaps about chains use, that's wrong, again use really chains and group style, it's you that seem not know use them, not me. Im' sad if some players encourage such design crap, but ok it's also a matter of preference and I don't own the truth on such combats design.
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April 28th, 2017, 15:39
I still don't give a shit…
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April 28th, 2017, 19:37
Originally Posted by joxer View Post
Dark Souls sell.

And btw, I didn't fight like that in any of TW games. I'm not playing games like Angry Joe.
Unlikely this streamer played TW this way.

Originally Posted by Dasale View Post

@ChienAboyeur: Move in move out is Elder Scroll combats, for me TW1 without the chains was more than that. Well your point was perhaps about chains use, that's wrong, again use really chains and group style, it's you that seem not know use them, not me. Im' sad if some players encourage such design crap, but ok it's also a matter of preference and I don't own the truth on such combats design.
No. Move in, move out is not Elder Scroll. The means to achieve the required mobility are not there in TES. Way too static.

Emulating the witcher fighting style is not necessary to beat the game. TW allows to emulate it, contrary to TW3.
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April 28th, 2017, 19:53
While I didn't mind the combat I have to agree with Zahratustra on this. Who cares? If you don't like combat it can be very low on the list. I played the entire game of MEA on the easiest setting (narration) and blew through it as I wasn't really interested in combat. I played more for the story, visuals, companions, quests, exploring, and the like. Combat was just something to get through to that. Oh it was fun using biotics but I certainly wasn't interested in playing on hard so every battle would be some drawn out fight. I just am not that interested in combat. There is more to the game then combat.
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April 28th, 2017, 20:09
"Combat was just something to get through to that" - exactly!
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April 29th, 2017, 12:54
Anyone caring about gameplay (gamers) care about combat.
Role players, even though the occurrences are rare, might also care about combat as combat conveys part of the role.
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April 29th, 2017, 15:00
Skyrim with close range isn't move in/hit/move out? Pretty sure it is for Oblivion and Morrowind. It's fun 30mn and tedious past that. I played fully only a mage in Skyrim, only tried, get bored, and restarted for a close range.

The key difference for me with TW1 compared to some Elder Scroll is
- There's good dodging too, with both roll and even not roll yeah even without roll there are dodge opportunities.
- There's also better design around timing with enemies, it's not Gothic 2 quality, but in the spirit. It makes the move in/hit/move out or dodge, and the dodge/hit more fun.
- The chains bring nothing and removes something by the ability of abusing them. But ok I agree that the ability of a chains of 2 or 3 should fit. The error or chains is to glue to a target, that's too automatic. That's where a system like Gothic 2 has a lot more potential and when well used it has more depth.
- The fighting style is an idea but badly implemented, group style is too dominant.

I had more fun with TW1 combats once I stopped use (and abuse) of chains, at a point I just decided try without chains not for efficiency but to try, and I got instantly much more fun combats, it's not the inability to use crap chains that made me stop use them.
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April 29th, 2017, 15:05
For the idea of RPG without combats, T:ToN shows how difficult it is. And for me a game like Deus Ex HR pinpoints how hard it is to replace fully combats with some sneaking system.

It's difficult from a gameplay perspective just because it's difficult to invent coherent complex systems merging many mechanisms and possibilites as can combats. And it's not some QCM basic system that can reach 1% of such complexity.
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April 29th, 2017, 18:06
I, on the other hand, replayed Dishonored I twice in nonlethal/sneak mode and enjoyed it immensely. So each to its own.
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April 29th, 2017, 18:33
Originally Posted by zahratustra View Post
I, on the other hand, replayed Dishonored I twice in nonlethal/sneak mode and enjoyed it immensely. So each to its own.
Me 2. I didn't mean mass effect 2.

Originally Posted by ChienAboyeur View Post
Anyone caring about gameplay (gamers) care about combat.
No. Only mushroom players care about combat. Because their platform can't offer anything else. Sorry, just can't call those gamers. It's like saying my neighbor who's addicted to candy crush saga is a gamer.

Originally Posted by Dasale View Post
Skyrim
Beeeeeeewgs.
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April 29th, 2017, 18:57
Any word on the next big patch? (when)
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April 29th, 2017, 21:20
Originally Posted by zahratustra View Post
I, on the other hand, replayed Dishonored I twice in nonlethal/sneak mode and enjoyed it immensely. So each to its own.
For sure it's also a matter of taste, I only tried a bit Dishonored so I can't say for this one.

How many skills related to stealth, how many mechanisms it involves? Compare with combats and it's a part of an objective answer without considering preferences.
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April 29th, 2017, 23:01
Have a look for yourself:
http://dishonored.wikia.com/wiki/Supernatural_Abilities
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April 30th, 2017, 03:58
Originally Posted by ChaosTheory View Post
Any word on the next big patch? (when)
You forgot DA:Bears I guess… Patches there were coming somewhat monthly IIRC.
Last patch was on 6th so the next should be out soon, most probably next week. Keep also in mind that Origin usually releases patches on tuesday or thursday, rarely on other days.

No official word though.
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May 2nd, 2017, 08:31
Originally Posted by zahratustra View Post
Have a look for yourself:
http://dishonored.wikia.com/wiki/Supernatural_Abilities
What I was saying, very few skills even when keeping those relative to killing.
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May 2nd, 2017, 14:23
This is a good review, more focusing on story/setting/characters.

https://youtu.be/Ma0VKHnwArQ

I recommend Noah's channel for those who haven't heard of it…not as charismatic as some of the others, but more in depth in narrative analysis.
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May 2nd, 2017, 16:48
A kind of long winded way of saying "mediocre" Bobo
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May 2nd, 2017, 17:40
An hour long irrelevance that could fit a few paragraphs written article. But articles don't make $ like youtube crap I guess.

Waste of time. The only positive thing I can say about it - it has captions.
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May 2nd, 2017, 19:30
Joxer gonna joxer.
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