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RPGWatch Forums » Comments » News Comments » Expeditions: Viking - Review Roundup

Default Expeditions: Viking - Review Roundup

May 4th, 2017, 13:46
Here are a bunch of reviews (minus the ones we already reported about) for Expeditions: Viking, highlighting a review with the lowest and highest score.

The Low

Cubed3, 5/10

The real issue for Expeditions: Viking is simply whether or not someone is a fan of this older style WRPG experience. This offers very little to stand out from the crowd in this regard and modern gamers may be put off by various UI issues, or the heavy stat dependence. However, for those who liked these kinds of games, it sticks true to the recipe and the different resolution of quests is interesting to see. Trying different builds or dialogue options gives the potential for replay. One of the major things currently weighing it down is the various issues outstanding, matters that seem like more rigorous testing was required or something that comments from players would fix in a future update. The potential for a pretty fun game is present, but at this stage is still at least a patch or two away from being great.

The High

Strategy Gamer, 5/5

Expeditions: Viking is an awesome game and a great addition to our ever-expanding library of Turn-Based Viking RPGs. It breathes authenticity, it offers fast and brutal combat, and the options that you are given are truly fun. It's a game that's hard to save scum or to put down. I can't wait till the creators take us to new places, like the colonization of Africa or China. After all, they have shown that they have the deft touch needed to show what things happen when different worlds meet during expeditions!

The Rest

More information.
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May 4th, 2017, 13:46
Strategy gamer, 5/5? Does Fluent write for them?
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May 4th, 2017, 14:17
Cubed3 RULEZ!! 5/10 A true score!
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May 4th, 2017, 15:00
Wow the cubed3 review mostly focuses on the type of game it is. It just gets a bad rating because it is oldschool and stat-heavy and not like the more modern streamlined games (without any depth)…..WOW

Thank god it isn't.
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May 4th, 2017, 15:05
Originally Posted by mercy View Post
Cubed3 RULEZ!! 5/10 A true score!
However, for those who liked these kinds of games
I wonder if they've put the same score on GTA5 stating that those who despise racing games (which includes me) have absolutely no reason to buy GTA5.
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May 4th, 2017, 17:12
A pair of 5's. Wow!

Originally Posted by luj1 View Post
Strategy gamer, 5/5? Does Fluent write for them?
Where is Fluent? I'm going to start a new thread. He hasn't posted since April 13th!
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May 4th, 2017, 18:06
Some are complaining about long load times but I haven't seen any lasting longer than several seconds. Of course I have an SSD but it seems like any serious PC gamer should have one these days if they're worried about seeing loading screens… A reasonably sized SSD isn't very expensive at all any more.

As for technical issues I haven't really experienced anything serious yet. It has crashed maybe twice (when moving to new areas) in all the hours I've been playing it, but I know some players are supposedly getting frequent crashes, including during big battles.

I'd say after a few patches this will be a great game. It could certainly use some more polish but many of the complaints are stuff that I am sure Logic Artists will fix. It is already playable but I'd suggest waiting just awhile to be on the safe side… Or maybe buy it now since you get the 10% launch discount but just familiarize yourself with the character creation and don't dive into it until a few more patches are out.

Insane isn't really that hard and the camping mechanic is not as interesting as it was in Conquistadors (food doesn't seem to really be scarce… really the only resources I find I actually need to trade for are hides and wood…)

I'm already hopelessly addicted and on vacation so I will probably at least keep playing until I complete it w/ my warrior.
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May 4th, 2017, 19:01
Originally Posted by daveyd View Post
Currently Backing on Kickstarter: Forged of Blood
Thnx man, was not aware of that game !!
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May 4th, 2017, 19:09
Hmmm so basically everything that is good about this game is listed as a negative by Cubed3. What idiots.
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May 4th, 2017, 22:23
Originally Posted by ramses01 View Post
Hmmm so basically everything that is good about this game is listed as a negative by Cubed3. What idiots.
Music is actually pretty good for an indie game too. like deserves a soundtrack.

The only thing I really dislike about the game is the forced container clicking.
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May 4th, 2017, 22:29
Originally Posted by ikbenrichard View Post
Thnx man, was not aware of that game !!
I am so disappointed of kickstarter lately. Success rate is about 50%.

Steam early access is better IMO, as it allows to read reviews from people who already contributed.

Check wartile. It's a boardgame like tactical strategy.
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May 4th, 2017, 23:45
Originally Posted by Lucky Day View Post
A pair of 5's. Wow!



Where is Fluent? I'm going to start a new thread. He hasn't posted since April 13th!
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May 5th, 2017, 00:37
Bless him.
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May 5th, 2017, 15:21
Originally Posted by daveyd View Post
It is already playable but I'd suggest waiting just awhile to be on the safe side… Or maybe buy it now since you get the 10% launch discount but just familiarize yourself with the character creation and don't dive into it until a few more patches are out.
Exactly what I did/am doing!

I think if there are technical problems with the game, it's legitimate to call them out in reviews. That's where most of the criticism is landing. Yes, these issues will probably get fixed, but they're still issues and obviously if your game is going to get reviewed at all, it's going to be on release.

I wonder how many more bugs would be eliminated with a traditional (*cough* paid *cough*) Q&A system as compared to 1,000 volunteers, who after all are merely playing the game, not trying all different permutations in order to break it.
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May 7th, 2017, 08:57
Originally Posted by BlackVoid View Post

Steam early access is better IMO, as it allows to read reviews from people who already contributed.
People who already contributed desire the project to get complete. They praise projects at start to attract customers (they calculate that the more money funnelled to the project, the more likely it is to be successful)
Later on, when the plug is pulled, they revise down their assessment.

This gives outcomes like praising products with excruciating bugs to later shoot them in flames even though the bugs were removed.


Check wartile. It's a boardgame like tactical strategy.
Compulsory to add it is real time. Even if it comes with light requirements.
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May 7th, 2017, 11:05
Originally Posted by BlackVoid View Post
I am so disappointed of kickstarter lately. Success rate is about 50%.
Wooo that's rude for you, I wonder how you achieve it, what's the list?

I suppose I'm a lot more aware and skilled for analysis but my achievement would be more 90-95%. :-)
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May 7th, 2017, 17:44
One day I hope to go back to this game. Hopefully before next year.
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May 7th, 2017, 18:35
Well, I have played 6 hours without encountering any bugs/crashes.

I love the game's reactivity. After having saved someone, they actually turn up at your base, and potentially give additional quests.

I am sure it could use some more polish, but all in all, a really good game.
Once I finish this playthrough, I will wait a few months and play again I think with the intention to be a trader rather than a raider.
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May 7th, 2017, 19:50
I believe my last save is right around the six hour mark, I'd just gone to some town a bit south of where I'd started. Think I'd just found some burned out house when a friend mentioned he'd lost all his saves, and that's when I saved and logged. Having saves vanish is where I draw the line.
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May 8th, 2017, 10:18
Originally Posted by Carnifex View Post
I believe my last save is right around the six hour mark, I'd just gone to some town a bit south of where I'd started. Think I'd just found some burned out house when a friend mentioned he'd lost all his saves, and that's when I saved and logged. Having saves vanish is where I draw the line.


Maybe wait until 1.0.3 but it's certainly stable now for me.


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