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Prey - Review @ PC Gamer
May 10th, 2017, 19:36
Trashmobs will respawn only after area transition (loadscreen). I've posted above, to avoid them as much as possible, make sure you clear an area completely before proceeding forward. This won't totally mend it as you'll have to return in some of those areas (some doors will remain locked or impassable earlygame), but at least you can minimize the annoyance of revisiting previously cleared room where mimics and phantoms are lurking again.
Another possibility is to rush through the main story till you find Q-Beam and later (command center) a blueprint for it's ammo. This thing sends anything to hell and is the only reason I didn't uninstall the game already.
EDIT:
Um… no, sorry, Q-B is not universal, forgot, you won't kill a poltergeist with it, you'll have to use gloo gun on those then smack their invisible arse, but okay you got the idea.
Another possibility is to rush through the main story till you find Q-Beam and later (command center) a blueprint for it's ammo. This thing sends anything to hell and is the only reason I didn't uninstall the game already.
EDIT:
Um… no, sorry, Q-B is not universal, forgot, you won't kill a poltergeist with it, you'll have to use gloo gun on those then smack their invisible arse, but okay you got the idea.
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Toka Koka
Toka Koka
May 10th, 2017, 19:40
Yeah that's what I've seen with how the "respawn" works. I'm not sure I'd even call it respawn. It feels more like the aliens are reacting to your efforts as you progress.
It's nothing like say System Shock 2's or Bioshock's respawning where you simply can not clear out an area.
It's nothing like say System Shock 2's or Bioshock's respawning where you simply can not clear out an area.
May 10th, 2017, 19:45
Game has plenty of respawning and it increases as you progress through the story. It's integral to the design and scavenging gameplay. You're supposed to scavenge for resources and be strategic about how to conserve ammo - and the respawning is there to provide constant tension and a steady source of crafting materials in case you run out.
If you're smart and you have an efficient way of disposing of enemies, then you will end up gaining more resources than you're using.
Since you can craft your own Neuromods - and the key ingredient is "Exotic Materials" the respawning enemies also serve the purpose of a constant XP source.
That said, it's not really "respawning" - as the enemies aren't the ones you've killed. It's simply new enemies that are constantly roaming the station looking for you. It's not the same type of enemies, either.
So, no, you can't really clear out an area. Well, not on Nightmare difficulty, anyway. I guess the easier difficulty levels might be different here.
If you're smart and you have an efficient way of disposing of enemies, then you will end up gaining more resources than you're using.
Since you can craft your own Neuromods - and the key ingredient is "Exotic Materials" the respawning enemies also serve the purpose of a constant XP source.
That said, it's not really "respawning" - as the enemies aren't the ones you've killed. It's simply new enemies that are constantly roaming the station looking for you. It's not the same type of enemies, either.
So, no, you can't really clear out an area. Well, not on Nightmare difficulty, anyway. I guess the easier difficulty levels might be different here.
Guest
May 10th, 2017, 19:49
swaaye, while you're in an area, no new aliens will apear till you leave it. Not through ordinary doors, but trashmobs respawn only if you hit a loadscreen.
Also, the game will not respawn anything anywhere till you exit the station (and enter nogravity space) for the first time.
But after you return back to Talos station, you'll spot all the same mimics at the same spots, all the same phantoms at the same spots etc.
As you progress the game will, beside these revived trashmobs, also add "harder" to kill new types of trashmobs. There is some big phantom called Nightmare that will wait for you in areas you've swept previously, I thought it'll be hard to kill. Just thought.
Don't escape from that one. Killing just one nets you more exotic material than from grinding 75637868346583 endlessly respawning mimics. You don't have to waste Q-B ammo on it, just remember because of it's size it can't pass through all "doors".
Anyway, respawned trashmobs basically mean grind2win. Travel between areas, grind, recycle, craft. Not sure why this game has a difficulty setting when all you need to do is grind to max everything.
But I'm playing on normal. Maybe on Insane difficulty trashmobs don't respawn so it's really a challenge as you can't gind2win?
Also, the game will not respawn anything anywhere till you exit the station (and enter nogravity space) for the first time.
But after you return back to Talos station, you'll spot all the same mimics at the same spots, all the same phantoms at the same spots etc.
As you progress the game will, beside these revived trashmobs, also add "harder" to kill new types of trashmobs. There is some big phantom called Nightmare that will wait for you in areas you've swept previously, I thought it'll be hard to kill. Just thought.
Don't escape from that one. Killing just one nets you more exotic material than from grinding 75637868346583 endlessly respawning mimics. You don't have to waste Q-B ammo on it, just remember because of it's size it can't pass through all "doors".
Anyway, respawned trashmobs basically mean grind2win. Travel between areas, grind, recycle, craft. Not sure why this game has a difficulty setting when all you need to do is grind to max everything.
But I'm playing on normal. Maybe on Insane difficulty trashmobs don't respawn so it's really a challenge as you can't gind2win?
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Toka Koka
Toka Koka
Last edited by joxer; May 10th, 2017 at 20:00.
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May 10th, 2017, 20:03
Originally Posted by BoboTheMightyIt's more derivative of the System Shock games than Bioshock, but the Bioshock games were also quite derivative themselves. It's also significantly better than any of the Bioshocks imo, at least in terms of gameplay and level design.
From what I've seen melee and stealth seem poor, some enemy design issues( no telegraphing) and game really looks a bit too derivative of Bioshock.
But they seem to have gone (even) further on interactivity and level design.
Wouldn't be surprised if Bethesda realized there is no profitability to these games and decides to pull away Arkane from it.
May 10th, 2017, 20:21
Immersive sim? Lol, most old reference is 2016, looks a lot like another crap tag some people feel smart to invent.
The problem is immersive is an absurdity. It's no way virtual reality, it's just in mind, if a novel can't be immersive for you then Im' sorry for you. If immersive is when you are sit on a chair and watch some screen… and it's not all in your mind? For sure it is.
The problem is immersive is an absurdity. It's no way virtual reality, it's just in mind, if a novel can't be immersive for you then Im' sorry for you. If immersive is when you are sit on a chair and watch some screen… and it's not all in your mind? For sure it is.
SasqWatch
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May 10th, 2017, 20:27
Originally Posted by DasaleChien is gettin' some competition lately.
Immersive sim? Lol, most old reference is 2016, looks a lot like another crap tag some people feel smart to invent.
The problem is immersive is an absurdity. It's no way virtual reality, it's just in mind, if a novel can't be immersive for you then Im' sorry for you. If immersive is when you are sit on a chair and watch some screen… and it's not all in your mind? For sure it is.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
May 10th, 2017, 20:30
Reality: "Look at me."
Dasale, joxer, luj1 and chien together: "YOU ARE FAKE NEWS!"
Dasale, joxer, luj1 and chien together: "YOU ARE FAKE NEWS!"
Guest
May 10th, 2017, 22:03
If you're thinking about buying the game, please don't give much consideration to Joxer. He loves to lecture us everytime a game has respawning. It's not nearly as bad as he makes it out to be. I think it keeps the game tense and, at least in nightmare, it makes you think about where you should be going, what ammo and abilities to spend, how to approach enemies, if it's worth it or not to backtrack etc.
Respawning in this game really contributes to the theme of the game and fits its lore perfectly. As you get stronger, the weaker respawns won't bother you too much but will keep you at your toes.
If you skip the game based on that hate speech alone, you will be losing a really great and passionate ode to System Shock and some game of the year material.
Respawning in this game really contributes to the theme of the game and fits its lore perfectly. As you get stronger, the weaker respawns won't bother you too much but will keep you at your toes.
If you skip the game based on that hate speech alone, you will be losing a really great and passionate ode to System Shock and some game of the year material.
May 10th, 2017, 22:22
Eh?
Perhaps it does feel like hate speech to someone who'd vote GOTY on this mess instantly, but I believe I've posted enough of game details trying not to spoil much on why this just can't be GOTY.
And didn't say skip the game anywhere.
Buy. Just not for $60, wishlist it, wait for sale and don't expect miracle of a decade.
Code: Amalur.
Perhaps it does feel like hate speech to someone who'd vote GOTY on this mess instantly, but I believe I've posted enough of game details trying not to spoil much on why this just can't be GOTY.
And didn't say skip the game anywhere.
Buy. Just not for $60, wishlist it, wait for sale and don't expect miracle of a decade.
Code: Amalur.
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Toka Koka
Toka Koka
May 10th, 2017, 22:30
Actually, Joxers early impressions of the game is what makes me consider buying it. The later respawning rants is just him living up to his OCD with trashing respawning. I'm not a fan of respawning either, but a grain of salt is always good to take with your rants.
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May 10th, 2017, 22:55
Originally Posted by joxerYou didn't tell people not to buy it but your overbloated, endless ranting about respawn might put a lot of people off. People should either take your word with a huge grain of salt or not believe you at all. I don't think either scenario is ideal. Even though I do value many inputs of yours, the endless respawn speech wounds up making me take your posts for granted.
Eh?
Perhaps it does feel like hate speech to someone who'd vote GOTY on this mess instantly, but I believe I've posted enough of game details trying not to spoil much on why this just can't be GOTY.
And didn't say skip the game anywhere.
Buy. Just not for $60, wishlist it, wait for sale and don't expect miracle of a decade.
Code: Amalur.
As for very nice reviews of this game, I would recommend the channels Worth a Buy and Cosmic Engine. Their views are spot on, IMO.
May 10th, 2017, 23:53
Originally Posted by arthureloijoxer has B.A. degree in ranting but, if you ask him a specific question, you will usually get a reasoned answer
You didn't tell people not to buy it but your overbloated, endless ranting about respawn might put a lot of people off.
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"As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron." — H. L. Mencken
"As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron." — H. L. Mencken
SasqWatch
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May 11th, 2017, 01:39
Originally Posted by NewDArt
Originally Posted by IvanwahIt's been used for decades.
I guess it sounds more like an actual description of a game than a buzzword usable by a click bait articles…
LOL d'Art
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
May 11th, 2017, 01:45
Originally Posted by Dasalepsssst you're ruining it ..
Immersive sim? Lol, most old reference is 2016, looks a lot like another crap tag …
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
May 11th, 2017, 06:37
I'm pretty sure most people around here have learned that joxer loses credibility once one of his obsessions kicks in. You can kinda tell from how much he needs to repeat himself. As for respawns, we all know he's enjoyed plenty of games with them. In this case, he simply jumped on the feature and turned off his brain, like he always does when it becomes a principle instead of a nuanced analysis. Clearly, he doesn't understand the genre. Too bad for him, as he's missing out on one of the best games in recent times.
But, other than that, he's got plenty to contribute.
But, other than that, he's got plenty to contribute.
Guest
Guest
May 11th, 2017, 13:17
Originally Posted by NewDArtI'm missing nothing. Still turning every stone in, excuse me, one of the numerous and forgettable grinders. By the looks of it I'll need at least 50 hours to complete it. Of those most probably 20 spent on running over meaningless phoenixoid trashmobs.
I'm pretty sure most people around here have learned that joxer loses credibility once one of his obsessions kicks in.
…
Too bad for him, as he's missing out on one of the best games in recent times.
If my credibility is lost because I'm exploring something completely and nitpicking instead of being extatic after "pro reviewer" fastrun while ignoring more than a half of the game, I can't be more proud.
arthureloi, I can't know if my ramblings on filler or more correct would be whining, will make someone to decide anything. I know no matter how much I'm telling people to play Drakensang or recently Expeditions2, noone changed their mind.
People need to know that the major point of this game is trashmobs respawn. Instead of enjoying myself, Prey feels like a job now. It does have it's moments, I do like some parts of it (puzzles, vacuum, "pixelhunt" for every crewmember, uncovering every secret sidequest, cracking every safe, specific Arkane people style, etc). But this is not a masterpiece where one or two things have to be imperfect deliberately. It's very base stinks, it's turd in a shiny wrapping.
It's positives are rare bugs (although some are critical, even gamebreaking but compared to other Bethesda products it's lightyears better), good performance, ability to save anywhere, decent UI, and semiopenworld approach.
But it all goes down the toilet the very moment you notice a trashmob you've killed a few minutes ago lurking at the same spot again. Over and over, over and over, grind, grind, grind, just because. I just can't recommend Prey on a full price basis. It's so annoying once I finish it, there is no way I'll replay it ever again. This game can be GOTY only if G stands for "grinder". In a few years noone will remember this game.
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Toka Koka
Toka Koka
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