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Kingmaker - Impressions from GeekDad
May 29th, 2017, 14:51
GeekDad did a write up of his experiences at PaizoCon 2017 which includes his impressions of Pathfinder: Kingmaker and some screenshots. GeekDad also captured a video snippet of the game.
More information.
Pathfinder: Kingmaker: We were treated to a bunch of the concept art for the computer based RPG of Pathfinder: Kingmaker. Lisa Stevens, Paizo CEO said that the game was probably a year out and currently had a couple of hours of content. I had the opportunity to demo the game during the day and it is much farther along than I expected. It was completely playable, and the developer said they had about four hours of mostly finished content, and more in various stages of development. They are planning to release with all the content and options from the Core Rulebook, and are expecting to do a Kickstarter, possibly in June, to add more classes, companions, and features. What I saw showed a game fun to play and pretty true to Pathfinder. The character sheet showed feats, and leveling choices that match what you make in the paper based version of the game. The developer said that while some feats had to be modified to fit a real-time-with-pause style video game, feats and options were included to allow you to create your characters as you'd expect from Pathfinder. What I saw left me more excited for this long awaited way to enjoy Pathfinder.Video here
With that, back to it… there's plenty more gaming to be had! Be sure to follow GeekDad for my post-con write-up.
More information.
May 29th, 2017, 17:41
Looking pretty good, even at this early stage. I'm getting strong "infinity engine" vibes from this!
Sentinel
May 29th, 2017, 18:48
Hm, couldn't tell much from the snippet, but I like Pathfinder and would love to play a properly implemented cRPG (with a decent story!) based on these rules. Will definitely keep an eye on this…
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May 29th, 2017, 19:22
Originally Posted by boobooYou will have at least 5 party members and he said the game follow the rules and stuff.
Hm, couldn't tell much from the snippet, but I like Pathfinder and would love to play a properly implemented cRPG (with a decent story!) based on these rules. Will definitely keep an eye on this…
That is enough for now. As they are planning a KS campaign, we will for sure get to see a proper gameplay video
SasqWatch
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May 29th, 2017, 20:03
It's good to see the potential is there and they've made this much progress. I'd definitely welcome another isometric cRPG with D&D-like rules. Hopefully it will be at least decently implemented with a good story. I'd probably contribute to a KS campaign if they make PayPal payments available. Not sure I'd ever trust a Russian-based web-funding site.
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May 30th, 2017, 00:55
The developer said that while some feats had to be modified to fit a real-time-with-pause style video game, feats and options were included to allow you to create your characters as you'd expect from PathfinderBut why didn't you make it turn-based like Pathfinder… WHY??!!!???
May 30th, 2017, 06:53
I like rtwp, as long as its done well, which can be hard to do. I hope these guys are prepared to iterate lots on the combat system to get it feeling right.
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May 30th, 2017, 08:42
If it's isometric I will likely get it at some point. I can live with RtwP, even though I would prefer turn-based.
Will we still get an Obsidian Pathfinder game or is that dead?
Will we still get an Obsidian Pathfinder game or is that dead?
May 30th, 2017, 09:04
SasqWatch
May 30th, 2017, 09:45
Looks ok. I love DnD - so I'll definitely check it out.
That said, I'm kinda over this BG-style genre for the most part, I think. They don't excite me as singleplayer games, anyway.
Sword Coast Legends was interesting because of the cooperative stuff - and the NWN-inspirations.
Well, it turned out to be complete crap - but it COULD have been great.
That said, I'm kinda over this BG-style genre for the most part, I think. They don't excite me as singleplayer games, anyway.
Sword Coast Legends was interesting because of the cooperative stuff - and the NWN-inspirations.
Well, it turned out to be complete crap - but it COULD have been great.
Guest
SasqWatch
Original Sin Donor
May 30th, 2017, 11:15
Originally Posted by purpleblobI love turn based combat but I also like RtWP when its done right like (BG games, NWN, KTOR etc) but I hated it in Pillars where you had to do fuck loads of micro management with sub seconds timers!
Noooo, I liked RtwP! All combat systems have pros and cons!![]()
Originally Posted by NewDArtWHat you mean by BG-style? you mean top down isometric worlds or is it the party based comabt kind of style?
That said, I'm kinda over this BG-style genre for the most part, I think. They don't excite me as singleplayer games, anyway.
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May 30th, 2017, 11:36
WHat you mean by BG-style? you mean top down isometric worlds or is it the party based comabt kind of style?I mean singleplayer party-based RTwP RPGs in a fantasy setting.
Don't get me wrong, I still like them - and if they implement DnD properly - I will likely enjoy it quite a bit.
But they don't get me excited anymore.
Guest
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May 30th, 2017, 13:19
Originally Posted by NewDArtAre you saying that you prefer action combat instead of RTwP now?
I mean singleplayer party-based RTwP RPGs in a fantasy setting.
Don't get me wrong, I still like them - and if they implement DnD properly - I will likely enjoy it quite a bit.
But they don't get me excited anymore.
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May 30th, 2017, 14:00
Originally Posted by purpleblobRight, when you use your own combat system that's thought for a RTwP game from the start. But when your source material is all turn-based, and all the rules are made for turn-based combat, when every rule and every spell and every skill depend on a turn-based system, why force the change to Real Time?
Noooo, I liked RtwP! All combat systems have pros and cons!![]()
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