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Kingmaker - Interview with Chris Avellone
June 4th, 2017, 02:29
Facebook has an interview with Chris Avellone about Pathfinder: Kingmaker.
We have gathered the community's most burning questions for Chris about his involvement with Pathfinder: Kingmaker and his thoughts about the Pathfinder universe. Enjoy!More information.
What draws you to the Pathfinder universe?
A few things. The adventure path format (it feels very open-world - go out, explore, find cool things and encounters, and they embrace this in their design), the setting, and the art style, including the iconic characters… I like their character designs very much, and I think Pathfinder is one system that has done a great job in capturing the look and feel of their archetypes and classes.
Which character do you play in tabletop Pathfinder?
In the card game, I usually go with Seoni, Lini, or Lim. In the last Pathfinder game (and this is why I love the system so much), I played a gnome wizard (mostly illusions) con artist who "headed" a band of Ocean's 11-style thieves (the other players) to pull off heists. I use the term "headed" loosely. We usually got into more trouble than we succeeded, but we had a blast.
Can you tell us about your favourite iconic character?
Even though I usually play other iconic characters, I like Ezren's backstory the most because it felt unconventional for a wizard, and I liked his persistence and his willingness to shift the course of his life to follow what he believed in.
Why did you choose Kingmaker as the setting for the CRPG? Why the River Kingdoms?
It was the decision made before I came on the project (work had already begun using Kingmaker, and the companions were fleshed out as well - usually biographies and arcs). That said, I don't have any issues with the setting or the adventure path at all, I think it was a good choice (further confirmed by fan feedback).
I like the Kingmaker adventure path, it makes for an interesting computer role-playing game, the Stolen Lands are a perfect place for building a kingdom from scratch, and even better, the adventure path format gives Owlcat and I "breathing room" to add more narrative and quests without disrupting the classic adventure path itself (for players that know it and love the adventure path, they'll find plenty of the same characters, areas, and situations, but often with an added element we've been able to bring to it on the developer side).
The Kingmaker Adventure Path has its own story. How faithful will the plot of the CRPG be to the AP? Should we prepare for any surprise twists?
Players familiar with the adventure path will be pleased at seeing many of the characters and setting from the pen-and-paper version of Kingmaker, and while there are some changes, I think players will be pleasantly surprised by how these changes complement the existing material - especially the companion interactions and the ways companions interact with some of the elements of the Kingmaker plot.
Pathfinder: Kingmaker rewards exploration
Outside of the main plotline, will there be plenty of side quests?
Yes - it's one of the pillars of Pathfinder to reward exploration, and side quests are a large part of that.
Are we going to encounter iconic characters? Maybe even as companions for our party?
Yes, one of the Pathfinder iconic characters, Amiri, can join your party in Pathfinder. She has some of the best lines in the game so far, and it's no surprise - she's fun to write for.
Everybody needs a little love, right? Can we have relationships with our companions?
Yes, but not just romance (just romance is limiting). The companions are with you for a reason, and that reason may change based on your actions - for good or for ill, and they'll pay attention to your behavior and act accordingly.
Your companions will react to your actions
Being the hero may be fun, but we all know the dark side has cookies. Will there be possibilities to be really, despicably evil?
Yes. And cruel. And cunning. I generally find "smart" evil (ex: talking two enemies into killing each other) to be more fun than demanding more money as a quest reward or being a mass-murderer.
Will our decisions and actions have an impact on the world? Does the story offer replay value, offer different outcomes and endings depending on how we play?
Yes, it's one of the hallmarks of an RPG, and Kingmaker is no different. We'd like players to play it more than once and get a different experience each time. The companion arcs alone have several options that are shaped throughout the game, and that means the story can change considerably depending on your party composition.
How much creative freedom will we get with quests? Will most of our problems be solved with the sword or will there be alternate, more unorthodox solutions like in tabletop?
Speech and diplomacy (especially in your role in ruling your kingdom) are part of your arsenal, both in the court and on the battlefield. Of course, swordplay is still an option, but you may find other ways to achieve your goals with much different results.
Will companions react to our choices? Let's say one of our companions is really good, but we keep making evil decisions. Would that companion eventually leave or even betray us?
Yes, alignment clashes (and acting against the principles a companion upholds) would cause them to lose faith in you, leave, or even turn on you. They aren't simply walking backpacks and stats, they have their own personalities and things they hold dear.
This interview was made for owlcatgames.com
June 4th, 2017, 06:41
This all sounds pretty good. Let's hope they can deliver. I would love a proper modern D&D RPG.
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June 4th, 2017, 10:19
That all sounds predictable. 
I guess that's a good thing.

I guess that's a good thing.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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June 4th, 2017, 20:09
Sounds like it's companion-driven. Wonder how that will turn out.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
June 5th, 2017, 02:03
This is exactly what I would love if done well! Looking forward to see future updates
Guest
June 5th, 2017, 11:22
SasqWatch
June 5th, 2017, 12:09
Originally Posted by ArchangelFunny, I backed both of those instantly because of the opposite, I thought they were good enough. PoE has a lot of room for improvement though, but I really enjoyed WL2 (currently replaying WL2 DC and having a blast).
I hope the pitch is good, I would like to be part of it but I am not as open to everything like I was before (already skipped PoE 2 and WL3 due to their past games not being good enough)
I'm a lot more sceptical these days to unknown developers though.
Last edited by TomRon; June 5th, 2017 at 12:39.
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SasqWatch
Original Sin Donor
June 5th, 2017, 14:34
Originally Posted by azarhalNope. My.com gave them enough money to finish a version of the game. They are going to run a KS to make a bigger and better version and to prove there is interest in such a game. I would bet My.com will give them more $ if KS is fairly successful.
A huge publisher like My.Com is going to run a kickstarter???
lol
SasqWatch
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June 5th, 2017, 18:38
If the kickstarter even mentions anyone associated with Scam of the Avatar I'm out.
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June 6th, 2017, 00:23
Rusophobia running strong in the veins of hipsters
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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June 6th, 2017, 04:40
Sounds a bit…generic. I'm sure our brothers at Codex are rolling like little piglets in haystack though.
--
Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
June 6th, 2017, 05:00
Is this a well known dev group? I haven't heard of them, but that doesn't mean much. Have they made other RPGs?
Watchdog
Original Sin 2 Donor
June 6th, 2017, 05:47
Originally Posted by bizorkerOwlcat developers have worked on the following games:
Is this a well known dev group? I haven't heard of them, but that doesn't mean much. Have they made other RPGs?
Rage of Mages II (1998)
Evil Islands (2000)
Etherlords (2001)
Silent Storm (2003)
HoMM V (2006)
Allods Online (2010)
Skyforge (2015)
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June 6th, 2017, 08:58
Originally Posted by BoboTheMighty#1 Some are complaining it is not turn based
Sounds a bit…generic. I'm sure our brothers at Codex are rolling like little piglets in haystack though.
#2 Some are complaining Avellone is again not going to be involved much
#3 Some are complaining art is too generic
#4 And usual suspects are complaining about SJWs
SasqWatch
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