|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kingmaker - New Stretch Goal

Default Kingmaker - New Stretch Goal

June 28th, 2017, 23:24
Pathfinder: Kingmaker has a new stretch goal for 700K which features Mac and Linux versions of the game and an extra story chapter, that will see characters reach level 20.

Camping is in the bag!

Dear Pathfinders,

You never cease to amaze us with your enthusiasm and support for our project. You have just knocked out our first stretch goal! Thanks to your help, we can add camping to Pathfinder: Kingmaker! Thank you so much! Next stop: The Magus! But what's next? What lies beyond? Get ready as we are happy to unveil our next stretch goal!

New stretch goal - Extra story chapter and Mac & Linux version of Pathfinder: Kingmaker

We are excited to unveil the expansion of the story of the Stolen Lands. While it's difficult to describe the story of these additional adventures without major spoilers, it is safe to tell you that this additional chapter will make it easier for you to get all the way up to level 20. Threats and encounters in this chapter will be challenging for even the most powerful heroes, so be prepared to face the deadliest, meanest and scariest foes.

One request, which has been made by our community time and time again was for a Mac release. So we are excited to unveil that the second part of this stretch goal is bringing the Pathfinder experience to Mac & Linux platforms.

As we were typing this update, a gust of wind rushed in, bringing several leaves and a mysterious letter addressed to you, Pathfinders. We are presenting it below, but be warned! For those of you not familiar with the Kingmaker Adventure Path, this message may contain major spoilers!
[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

June 28th, 2017, 23:28
Now that's a more ambitious stretch goal, that could severely delay and complicate development. But who cares, I want it!
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#2

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

June 28th, 2017, 23:38
Now that's more like it.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#3

Join Date: Mar 2015
Posts: 2,714
Mentioned: 4 Post(s)

Default 

June 28th, 2017, 23:41
I'm glad camping is in. They are expanding upon this system much more than others have that is for sure.

New content area sounds cool but I'm skeptical about Mac and Linux versions. I remember how long it took Larian to release a Linux version of Divinity:OS. Still, they seem quite capable and organized and they have a big publisher to help things along.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#4

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)
+1:

Default 

June 29th, 2017, 01:26
I'm cautiously optimistic about this game. It appears that they planned out everything before launching KS campaign (unlike most KS where stretch goals are thrown in without much thought in midst of hype).

Very happy they've met the first goal and excited about reading about an additional chapter/story!

purpleblob

Guest

#5

Posts: n/a
Mentioned: Post(s)
+1:

Default 

June 29th, 2017, 04:22
It needs more exposure to hit these lofty stretch goals. It's been a slow progression.
--
This is a signature.
Wenzil is offline

Wenzil

Wenzil's Avatar
The Real Sasquatch

#6

Join Date: Aug 2013
Location: Traverse City, Michigan
Posts: 209
Mentioned: 0 Post(s)

Default 

June 29th, 2017, 08:50
Originally Posted by Wenzil View Post
It needs more exposure to hit these lofty stretch goals. It's been a slow progression.
Kicktraq has them on 663k on low projection (828k high). I seriously see them getting 700k with at least some effort.
--
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
Bothka:
Ihr habt solche DRM Shops groß gemacht, indem ihr Steam als Vorreiter groß gemacht habt. Ihr könnt also mal alle gepflegt die Gusch' halten.
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker
Original Sin 2 Donor

#7

Join Date: Feb 2009
Location: Germany
Posts: 629
Mentioned: 2 Post(s)

Default 

June 29th, 2017, 09:15
Originally Posted by purpleblob View Post
I'm cautiously optimistic about this game. It appears that they planned out everything before launching KS campaign (unlike most KS where stretch goals are thrown in without much thought in midst of hype).

Very happy they've met the first goal and excited about reading about an additional chapter/story!
Lets hope they give Avellone the task to come up with the story for that additional chapter
Archangel is offline

Archangel

SasqWatch

#8

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)
+1:

Default 

June 29th, 2017, 13:14
And this is how kickstarter projects get delayed to infinitum. So many times I've seen developers casually adding support for Mac and Linux, but when they get to the nitty-gritty, they realize it's not quite as easy as it sounded, and the project gets delayed like an extra year because of that.
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#9

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

June 29th, 2017, 13:20
Originally Posted by wolfing View Post
And this is how kickstarter projects get delayed to infinitum. So many times I've seen developers casually adding support for Mac and Linux, but when they get to the nitty-gritty, they realize it's not quite as easy as it sounded, and the project gets delayed like an extra year because of that.
But smart developers then release the PC version and let the mac hipsters and linux nerds wait for their version longer.
Archangel is offline

Archangel

SasqWatch

#10

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)
+1:

Default 

June 29th, 2017, 13:24
Originally Posted by wolfing View Post
And this is how kickstarter projects get delayed to infinitum. So many times I've seen developers casually adding support for Mac and Linux, but when they get to the nitty-gritty, they realize it's not quite as easy as it sounded, and the project gets delayed like an extra year because of that.
Nonsense.

If at all, the Linux and Mac versions get delayed, not all of them. It would be outright stupid to delay the most important platform because of lesser important ones.

Besides… if you develop for all platforms from the get-go, it really isn't that hard. You just use OpenGL (replace with Vulkan in a few years) for the graphics (since nobody needs DirectX, really, it's just the default on Windows) - and put windowing, input, file IO and audio into neatly exchangeable classes for each platform.

Or just use libs that do any of that cross-platform to begin with.

If cross-platform is an afterthought, it is a quite a bit of work, but not if things are planned correctly to begin with.
TheSHEEEP is offline

TheSHEEEP

TheSHEEEP's Avatar
Sentinel

#11

Join Date: Dec 2010
Posts: 551
Mentioned: 5 Post(s)

Default 

June 29th, 2017, 13:24
I prefer delays if a better game is the result. What's your rush? You don't have a backlog?

NewDArt

Guest

#12

Posts: n/a
Mentioned: Post(s)
+1:

Default 

June 29th, 2017, 14:22
Originally Posted by TheSHEEEP View Post
Nonsense.

If at all, the Linux and Mac versions get delayed, not all of them. It would be outright stupid to delay the most important platform because of lesser important ones.

Besides… if you develop for all platforms from the get-go, it really isn't that hard. You just use OpenGL (replace with Vulkan in a few years) for the graphics (since nobody needs DirectX, really, it's just the default on Windows) - and put windowing, input, file IO and audio into neatly exchangeable classes for each platform.

Or just use libs that do any of that cross-platform to begin with.

If cross-platform is an afterthought, it is a quite a bit of work, but not if things are planned correctly to begin with.
Actually a lot of laptops still have graphic cards that don't support Direct X or don't support new Open GL. Only use Open GL got a lot of people complaining when BG1EE was first released and recently I seen it with new patch for StarCraft:BW in preparation for HD version.
Both games in the end went back and implemented support for DirectX.
Archangel is offline

Archangel

SasqWatch

#13

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

June 29th, 2017, 14:50
Originally Posted by NewDArt View Post
I prefer delays if a better game is the result. What's your rush? You don't have a backlog?
Yes I have a huge backlog but if certain game* got released tomorrow my backlog will take a backseat! What I mean is I don't want to play all my games in the backlog equally.

* I have no such game right now but if we go back in the past, Witcher 3 or even Skyrim would have been such a game.
lostforever is offline

lostforever

lostforever's Avatar
SasqWatch

#14

Join Date: Oct 2009
Location: UK
Posts: 4,427
Mentioned: 18 Post(s)

Default 

June 29th, 2017, 16:43
Originally Posted by NewDArt View Post
I prefer delays if a better game is the result. What's your rush? You don't have a backlog?
I have a massive backlog. Some games i'm embarrassed to say I haven't finished yet. Yet I will still be jumping on the consumerist bandwagon and probably back this game this weekend.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
Caddy is offline

Caddy

Caddy's Avatar
Broken Screwdriver
Original Sin Donor

#15

Join Date: Feb 2009
Location: Calgary, Alberta
Posts: 2,243
Mentioned: 21 Post(s)

Default 

June 29th, 2017, 16:47
Why do these kickstarters always make platform ports a stretch goal? It's like, please pay us more so we can make more money selling more copies. Ditto with language ports. Aren't people with those platforms/languages more likely to buy the game after they are already added? Why contribute if you're not sure the stretch goal is going to succeed?

Feeling more cynical than normal this morning.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#16

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)

Default 

June 29th, 2017, 17:03
Originally Posted by rjshae View Post
Why do these kickstarters always make platform ports a stretch goal? It's like, please pay us more so we can make more money selling more copies. Ditto with language ports. Aren't people with those platforms/languages more likely to buy the game after they are already added? Why contribute if you're not sure the stretch goal is going to succeed?

Feeling more cynical than normal this morning.
It's not a trivial task where you just push a button and it compiles for another platform. All sorts of software/OS/support related matters have to be taken into account.

Also, the mac/linux market segment is pretty tiny in comparison to PC/consoles.

But, on the other hand, it's a task that most experienced developers CAN accomplish if they're allowed some time to focus on it.

Which makes it an ideal stretch goal, in my opinion.

NewDArt

Guest

#17

Posts: n/a
Mentioned: Post(s)

Default 

June 29th, 2017, 18:39
Originally Posted by NewDArt View Post
It's not a trivial task where you just push a button and it compiles for another platform. All sorts of software/OS/support related matters have to be taken into account.

Also, the mac/linux market segment is pretty tiny in comparison to PC/consoles.

But, on the other hand, it's a task that most experienced developers CAN accomplish if they're allowed some time to focus on it.

Which makes it an ideal stretch goal, in my opinion.
No, I never said it would be easy.

Suppose there was a Kickstarter in a non-native language, and the funding seemed unlikely to reach the stretch goal of the language you want. Would you contribute even if it was uncertain that the stretch goal would succeed? Or would you hold off and wait for it to come to market, hoping that the developers subsequently port it? I think most people would choose the latter. Hence it's not an ideal stretch because it doesn't significantly encourage contributions and it's unlikely to interest most people who have already contributed.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#18

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)

Default 

June 29th, 2017, 18:41
Originally Posted by rjshae View Post
No, I never said it would be easy.

Suppose there was a Kickstarter in a non-native language, and the funding seemed unlikely to reach the stretch goal of the language you want. Would you contribute even if it was uncertain that the stretch goal would succeed? Or would you hold off and wait for it to come to market, hoping that the developers subsequently port it? I think most people would choose the latter. Hence it's not an ideal stretch because it doesn't significantly encourage contributions and it's unlikely to interest most people who have already contributed.
I wouldn't give a shit about language if the game was my kind of game, really.

But if I couldn't play it - then I wouldn't fund it until such an option became available.

NewDArt

Guest

#19

Posts: n/a
Mentioned: Post(s)

Default 

June 29th, 2017, 19:21
Originally Posted by rjshae View Post
Suppose there was a Kickstarter in a non-native language, and the funding seemed unlikely to reach the stretch goal of the language you want. Would you contribute even if it was uncertain that the stretch goal would succeed?
Sure, why not? On Kickstarter you can withdraw your pledge easily. So there'se zero risk if you don't forget to check if the desired stretchgoal was reached.
Kylex is offline

Kylex

Watchdog

#20

Join Date: Jan 2014
Posts: 103
Mentioned: 4 Post(s)
RPGWatch Forums » Comments » News Comments » Kingmaker - New Stretch Goal
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:20.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch