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RPGWatch Forums » Comments » News Comments » Tower of Time - EA Release: July 13

Default Tower of Time - EA Release: July 13

July 2nd, 2017, 20:49
Event Horizon will release the classic RPG Tower of Time on July 13 as Early Access:

Tower of Time Early Access

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For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

Features:
  • Engaging story, set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • You must explore the Tower, buried underground for millennia. Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places.
  • Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same.
  • There are seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. For example, your Summon Elemental skill can either be a durable melee Ent with high health and armor or fragile Water Elemental with devastating range attack.
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or skill-based champion.
  • Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weakness carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.
More information.
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July 2nd, 2017, 20:49
Looks pretty good on the surface. No idea how the 'slow-time' system will work out but it is good to see somebody trying something new. Wake me a couple of months after release.
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July 2nd, 2017, 22:12
Let's see…
No RNG diablolike dungeons, no roguelike anything it seems, has a story, puzzles and crafting. And combat is, bah who cares for combat it doesn't even have to exist in this.

Count me in. When early access is done with. Unless of course early access includes orgies with your party.
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July 3rd, 2017, 05:38
I almost didn't read this since when I see EA I think first of the publisher from which I will not buy. We need a new acronym!!
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July 3rd, 2017, 07:40
EO: Early Orgasm?
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July 3rd, 2017, 10:04
Originally Posted by Corwin View Post
I almost didn't read this since when I see EA I think first of the publisher from which I will not buy. We need a new acronym!!
Yeah, they should just label it Beta access instead.
Last edited by TomRon; July 3rd, 2017 at 22:04.
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July 3rd, 2017, 15:25
Could be decent. No way anyone should pay for beta testing though…
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July 3rd, 2017, 16:40
Does 'unique slow-time feature' suggest no pausing ?
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July 3rd, 2017, 17:10
Originally Posted by Corwin View Post
I almost didn't read this since when I see EA I think first of the publisher from which I will not buy. We need a new acronym!!
Same. I clicked on the video out of curiosity and got confused - "a top down game from EA?!?"

Looks ok, a bit derivative but the spell system stands out. I don't buy Early Access games however.
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July 3rd, 2017, 18:34
I was kind of confused because the newsbit (and developers) describe it as a classic RPG, which would mean a well regarded old RPG. I kept wondering why I had never heard of it before. I'm guessing they meant to say a RPG with a classic/old-school style.
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