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Kingmaker - New Stretch Goal
July 11th, 2017, 10:05
Less than $5000 left to unlock Magus with 19 hours left - they will definitely meet this one too.
Guest
July 11th, 2017, 10:59
3,5k to go, and that's without Paypal. Archetypes are in the bag, great!
It's really good to see that even lesser known developers can succeed to raise decent amounts in spite of "Kickstarter fatigue" as long as they have a good enough pitch.
It's really good to see that even lesser known developers can succeed to raise decent amounts in spite of "Kickstarter fatigue" as long as they have a good enough pitch.
Guest
July 11th, 2017, 12:48
Originally Posted by Arkadia7Hey, you try to animate sex with a goblin for less than 100k. 50k is just for hazard pay while trying to imagine what you need to animate.
Yea, lol, this is a pattern, seen it on other kick-starters. I guess Avellone has to be paid 100k or so every time he writes some crappy companion. NOT WORTH IT.
Not to mention they said the game will be very LGBT friendly so they need to animate gay sex as well for it.
SasqWatch
July 11th, 2017, 14:22
15 hours left to reach 1 million for a new race. Is it possible? Perhaps.
But the game already had 7 races planned. So… I won't cry if that doesn't happen.
But the game already had 7 races planned. So… I won't cry if that doesn't happen.
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Toka Koka
Toka Koka
July 11th, 2017, 14:37
Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.
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--| sometimes game writer |--
--| sometimes game writer |--
July 11th, 2017, 14:39
Originally Posted by screegDoesn't really change anything about it being underwhelming, though.
Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.
I'm pretty sure the ideal is an attractive stretch goal that's also realistic, which only the developers can really say about their own game and design. Armchair whiners who refuse to support anything they're not personally interested in are somewhat less convincing.
Guest
July 11th, 2017, 14:55
Originally Posted by screegerm, while switching the project into MMO definetly would turn the game into yet another avoidware, keep in mind that if they didn't reach the initial goal, suddenly declaring they're making MMO could provide more pledges. Sure, they'd lose my 1st day instapledge as I'd cancel it, but then I'm the minority.
Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.
We got lucky and 500K was reached "ages ago".
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Toka Koka
Toka Koka
July 11th, 2017, 18:33
Originally Posted by joxerDepends on how long they include PayPal donations.
15 hours left to reach 1 million for a new race. Is it possible? Perhaps.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
July 12th, 2017, 16:34
Originally Posted by joxerI didn't say they wouldn't get more pledges.
erm, while switching the project into MMO definetly would turn the game into yet another avoidware, keep in mind that if they didn't reach the initial goal, suddenly declaring they're making MMO could provide more pledges.
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--| sometimes game writer |--
--| sometimes game writer |--
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