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July 11th, 2017, 15:48
Ancient Domains of Mystery (ADOM) has had a great deal of work put into UI improvements.

Another week of UI work

9 JULY - THECREATOR
Hi everyone!

After being a bit spammy last week I'm trying to keep it to weekly updates here. The past week again saw a lot of work on improving the UI and starting two days ago I'm now playing my own game mouse-only (although I love the keyboard controls) in order to learn more about what actually is missing for a great mouse-based UI.

Soon we'll also run more supervised test games with ADOM newbies to learn more about what works and what doesn't in the UI.

This blog post summarizes the latest advances: http://www.ancientdomainsofmystery.c…n-adom-ui.html

If you have more wishes or ideas regarding improvements for the UI/UX please submit them _now_ at http://www.adom.de/bugs - it's the perfect time as we really want to improve on this for the next release.

Thanks & stay tuned for the next update!
Thomas & Team ADOM
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July 11th, 2017, 18:21
UI for ADOM feels like blasphemy. Will give it a try though.
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July 12th, 2017, 04:30
I dunno. I played Nethack to death but I loved the tiled display they eventually did. New != Bad
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July 12th, 2017, 17:01
I wonder if ADOM is worth playing. I did play nethack in the day (i'm sure i haven't played the most recent version as they keep adding to it).
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July 12th, 2017, 17:10
I played endless amounts of ADOM back in the day. For a time I considered it the best roguelike out there, but that was a long time ago, and I think other games have eclipsed it since. But I'm not sure what is new with the game, I didn't think any of the changes were that dramatic, but I could be wrong.
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