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Default Indiegogo Games - Radiation Age

July 23rd, 2017, 16:49
The post apocalyptic tactical RPG Radiation Age is now on Indiegogo:

Radiation Age - A post apocalyptic tactical RPG

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Radiation Age is a tactical RPG game set in a post–apocalyptic world, in which you take control of one of the shelter's inhabitants. While traveling the world, you will face many hard decisions that can significantly influence the course of the main storyline. The key elements of the gameplay are the proper management of available heroes and their abilities, clever use of structures present on the map and knowledge of the surrounding.

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July 23rd, 2017, 16:49
Looks quite interesting and the interface, like selecting the tile to move to already looks quite slick.

Wondering how the toHit Chance is calculated though as this was a big gamestopper for me in Firaxis XCom (they ignored all obtacles unless its next to target and had drastic angle calculations where 1° could effectively increas your hit chance by 20% and crit chance by 50%)
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July 23rd, 2017, 16:53
Very ugly graphics, difficult to look at more than 3 seconds, hurts my eyes. AvoidWare
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July 23rd, 2017, 17:50
Originally Posted by mercy View Post
Very ugly graphics, difficult to look at more than 3 seconds, hurts my eyes. AvoidWare
Really?

I think the art design looks like one of its strengths. Oh well to each his own, I guess…

Otherwise, looks like it might be a decent, tactical game.
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July 23rd, 2017, 19:20
Originally Posted by mercy View Post
Very ugly graphics, difficult to look at more than 3 seconds, hurts my eyes. AvoidWare
Not for me… I like post-apocalyptic settings and generally like them to be grim-dark but it is kind of refreshening to get a different take on the aesthetic style. And for pre-alpha, I'm intrigued. I think this is worth keeping an eye on.
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July 23rd, 2017, 20:59
I like the art style and concept. I'll abstain from pledging but might buy down the road.
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July 23rd, 2017, 21:22
While the art style is certainly an acquired taste, I'm always happy for more tactical turn-based games!
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July 24th, 2017, 02:32
Not a huge fan of Borderlands/XIII look either.
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July 24th, 2017, 16:02
Curious that they chose indiegogo - fixed instead of kickstarter.
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July 24th, 2017, 21:23
I like the UI, a lot, and its only in a pre-Alpha state. I also dig the graphics. Will be checking out the Indiegogo campaign, for sure.
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August 5th, 2017, 22:39
Backed it and now it apparently got cancelled. Anyone knows why or how?
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August 5th, 2017, 22:50
Originally Posted by Cantello View Post
Backed it and now it apparently got cancelled. Anyone knows why or how?
No but if that is the way they are going to communicate, consider yourself lucky.
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August 5th, 2017, 22:50
They had a fixed funding goal and didn't get the required amount I guess. Or they canceled even before the time ran out as they didnt see any chance.

Imho Indiegogo was a bad idea anyways.
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August 5th, 2017, 22:50
Originally Posted by Wisdom View Post
No but if that is the way they are going to communicate, consider yourself lucky.
True. From what I see there are actually zero updates so far.
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August 7th, 2017, 13:19
Hi guys, I'm a RadAge developer.

First of all, thank you for the warm words about the game.

This was our first crowdfunding action, so it had some shortcomings (and frankly, we are not so good at marketing).
We quickly realized that it would fail, and it was very demotivating…
Very few people backed our game, and we did not receive any questions, hence we did not see too much sense in writing any additional information (which obviously was a mistake, and I want to apologize for this).

Nevertheless, we will continue to try to develop our project.

What might be a surprise, is that we are very small indie studio (actually we are just two brothers), and we are still learning how to communicate with community.
I hope you will be able to trust us again.

Thank you!
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August 7th, 2017, 15:45
Hey there MJ,
I'd suggest communication is a very strong aspect to any crowdfunding project. Be reasonable. Be realistic. Be open. Identify the projects strengths and weaknesses so people don't have to. Most of all, communicate through the process. I'd post an update on the kickstarter page saying exactly what you just said here and that you will take some time, focus, and regroup.

Spend some time on various forum sites building some interest in the game, asking questions in a non-backer related area.
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August 8th, 2017, 17:51
Hey Wisdom,

Thanks for the reply, I completely agree with you.
We learn from our mistakes, so I believe next time everything will go well.
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