|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kingdom Come - Cinematic Trailer

Default Kingdom Come - Cinematic Trailer

July 27th, 2017, 12:41
Kingdom Come: Deliverance has a new cinematic trailer.

loading…

Take up sword and fight to avenge the brutal murder of your parents by a marauding Hungarian army in an historical RPG set in the vanished realm of Bohemia. Coming to PS4 in 2018.
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

July 27th, 2017, 19:04
This is the same trailer Warhorse posted to their YouTube channel in June.
Infinitron is offline

Infinitron

Infinitron's Avatar
RPG Codex Staff

#2

Join Date: Dec 2011
Posts: 112
Mentioned: 0 Post(s)

Default 

July 27th, 2017, 19:07
Originally Posted by luj1 View Post
Ridiculously high production standard and top-notch direction in the trailer, thought this was a movie!
I had something similar : A mis-reading : "Cinedom Come". ("Cinedom" is the name of a major cinema theatre in Cologne, Germany. It is a word-play with the word "dom" [pronounced with a long o] meaning the Cologne cathedral, too.)
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR
Original Sin 1 & 2 Donor

#3

Join Date: Nov 2006
Location: Old Europe
Posts: 20,710
Mentioned: 41 Post(s)

Default 

July 27th, 2017, 21:26
Ehhh, feels it needs more juice, something to get non-grognards excited. No idea why they keep highlighting dialogue/characters…seems improved, but does not seem to be game's main strength.
Would be funny if Todd Howard responded with: 100 reasons why I hate KC Deliverance.
--
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#4

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)

Default 

July 27th, 2017, 23:44
I thought this was PC only. Oh well, it's still my one of my most anticipated games.
DarNoor is offline

DarNoor

Keeper of the Watch

#5

Join Date: Nov 2006
Posts: 713
Mentioned: 1 Post(s)

Default 

July 28th, 2017, 02:00
Wasn't much of a fan before, but the trailer has certainly perked my interest!
HellRazor is offline

HellRazor

Sentinel

#6

Join Date: Nov 2010
Posts: 259
Mentioned: 0 Post(s)

Default 

July 28th, 2017, 04:13
Originally Posted by DarNoor View Post
I thought this was PC only.
No, multiplatform was a part of KS project plan. It could have changed like the release date did, but it didn't. Anyway, from KS page:
https://www.kickstarter.com/projects…me-deliverance
Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
Release date: Q4, 2015 on PC, Mac and Linux
Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.
Note also that the better VO stretch goal wasn't met. IIRC someone already criticized VO in trailers, so… Where were they when devs asked to fund it.

.

Originally Posted by Infinitron View Post
This is the same trailer Warhorse posted to their YouTube channel in June.
Does that mean we shouldn't comment on it any more?
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#7

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

July 28th, 2017, 08:15
Originally Posted by joxer View Post
Note also that the better VO stretch goal wasn't met. IIRC someone already criticized VO in trailers, so… Where were they when devs asked to fund it.
Maybe the loud minority criticising here indeed pledged but it just wasn't enough?
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#8

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

July 28th, 2017, 10:40
flop!
mercy is offline

mercy

mercy's Avatar
SasqWatch

#9

Join Date: Mar 2013
Posts: 3,111
Mentioned: 20 Post(s)

Default 

July 28th, 2017, 14:08
Originally Posted by Morrandir View Post
Maybe the loud minority criticising here indeed pledged but it just wasn't enough?
Mabye.
But IIRC I answered back that you can't expect from an ingame peasant who is historically illiteral to recite shakespearean dramas, so amateurish voiceover is not a design fail. Assuming it won't sound as if someone is reading lines being totally uninterested.
Originally Posted by mercy View Post
flop!
47 Ronin ended $150 millions in minus and is considered a flop because of crapload of money lost. This game didn't have a blockbusting budget and already covered all expenses through donations - unless there is an investor who poured additional 99+ millions in it expecting to earn enough to dethrone Bill Gates from the wealth top list.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#10

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

July 28th, 2017, 14:33
The budget was quite large (but I do not know how large). remember the kickstarter was a minor portion of the budget; they had an investor who put up the bulk of the cash. If the game play is good this could be a real winner.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#11

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

July 28th, 2017, 14:53
True, they had an investor who knew nothing about such game concept. You know investors, they understand only mainstream and currently it's phonegames.

So:
you might ask: “why are we here? This is a big, expensive game that’s sure to cost a lot of money, right? Does no major publisher want it? This sounds suspicious.” The answer to those questions might surprise you.

Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen. All this time, we’ve been funded by a private investor, to the tune of almost 1.5 million dollars in total. We hope the product you’ve seen reflects that.

Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. We tried to do it that way (and you can read about our experiences on our blog), but in essence, even though everybody we met commended our work, praised our game’s visuals, and believed in our ability to deliver, negotiations would inevitably hit a dead end at the point where the publishers' marketing departments got involved. Why?

"Your game is too niche. There’s no magic. People want wizards and dragons."

We beg to differ. The response from players has always been great. We think gamers like history – look at the success of Total War, Assassin's Creed, Mount and Blade, and Red Dead Redemption. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in.

Our investor is strong and capable of funding the complete development of our project. But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity. And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out.

The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded. Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor.

Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days (or so everybody tells us). We are, however, positive that our instincts are right.
So help us to make our vision a reality. Help us to make not the 176th free-to-play mobile RPG MMO Elven village-builder with DIAMONDS™, but to make the kind of unique, engaging experience we think you’d like to play.
And we helped. Instead of just 1/10 of the budget, we covered almost 30% through Kickstarter and I bet even more through postcampaign paypal donations.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#12

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

July 28th, 2017, 16:01
That seemed fairly.. spoilerish. Pretty much in line with movie trailers these days, where you can often ignore the actual movie as you already know what's going to happen.

I'll obviously give it a go though.
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#13

Join Date: Oct 2006
Location: Bergen
Posts: 7,467
Mentioned: 42 Post(s)
Send a message via MSN to Maylander

Default 

July 28th, 2017, 17:46
I liked what little I saw of the sword play. It almost looked like CLANG brought to fruition. But I suppose that was probably just the animators working on a fixed cutscene.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#14

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)
RPGWatch Forums » Comments » News Comments » Kingdom Come - Cinematic Trailer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:28.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch