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Kingdom Come - Cinematic Trailer
July 27th, 2017, 12:41
Kingdom Come: Deliverance has a new cinematic trailer.
More information.loading…
Take up sword and fight to avenge the brutal murder of your parents by a marauding Hungarian army in an historical RPG set in the vanished realm of Bohemia. Coming to PS4 in 2018.
July 27th, 2017, 19:04
This is the same trailer Warhorse posted to their YouTube channel in June.
July 27th, 2017, 19:07
Originally Posted by luj1I had something similar : A mis-reading : "Cinedom Come". ("Cinedom" is the name of a major cinema theatre in Cologne, Germany. It is a word-play with the word "dom" [pronounced with a long o] meaning the Cologne cathedral, too.)
Ridiculously high production standard and top-notch direction in the trailer, thought this was a movie!
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
July 27th, 2017, 21:26
Ehhh, feels it needs more juice, something to get non-grognards excited. No idea why they keep highlighting dialogue/characters…seems improved, but does not seem to be game's main strength.
Would be funny if Todd Howard responded with: 100 reasons why I hate KC Deliverance.
Would be funny if Todd Howard responded with: 100 reasons why I hate KC Deliverance.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
July 27th, 2017, 23:44
I thought this was PC only. Oh well, it's still my one of my most anticipated games.
Keeper of the Watch
July 28th, 2017, 02:00
Wasn't much of a fan before, but the trailer has certainly perked my interest!
Sentinel
July 28th, 2017, 04:13
Originally Posted by DarNoorNo, multiplatform was a part of KS project plan. It could have changed like the release date did, but it didn't. Anyway, from KS page:
I thought this was PC only.
https://www.kickstarter.com/projects…me-deliverance
Planned platforms: PC, Xbox One*, PS4*, Mac, LinuxNote also that the better VO stretch goal wasn't met. IIRC someone already criticized VO in trailers, so… Where were they when devs asked to fund it.
Release date: Q4, 2015 on PC, Mac and Linux
Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)
* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.
.
Originally Posted by InfinitronDoes that mean we shouldn't comment on it any more?
This is the same trailer Warhorse posted to their YouTube channel in June.
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Toka Koka
Toka Koka
July 28th, 2017, 08:15
Originally Posted by joxerMaybe the loud minority criticising here indeed pledged but it just wasn't enough?
Note also that the better VO stretch goal wasn't met. IIRC someone already criticized VO in trailers, so… Where were they when devs asked to fund it.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
July 28th, 2017, 14:08
Originally Posted by MorrandirMabye.
Maybe the loud minority criticising here indeed pledged but it just wasn't enough?

But IIRC I answered back that you can't expect from an ingame peasant who is historically illiteral to recite shakespearean dramas, so amateurish voiceover is not a design fail. Assuming it won't sound as if someone is reading lines being totally uninterested.
Originally Posted by mercy47 Ronin ended $150 millions in minus and is considered a flop because of crapload of money lost. This game didn't have a blockbusting budget and already covered all expenses through donations - unless there is an investor who poured additional 99+ millions in it expecting to earn enough to dethrone Bill Gates from the wealth top list.
flop!
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Toka Koka
Toka Koka
July 28th, 2017, 14:33
The budget was quite large (but I do not know how large). remember the kickstarter was a minor portion of the budget; they had an investor who put up the bulk of the cash. If the game play is good this could be a real winner.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
July 28th, 2017, 14:53
True, they had an investor who knew nothing about such game concept. You know investors, they understand only mainstream and currently it's phonegames.
So:
So:
you might ask: “why are we here? This is a big, expensive game that’s sure to cost a lot of money, right? Does no major publisher want it? This sounds suspicious.” The answer to those questions might surprise you.And we helped. Instead of just 1/10 of the budget, we covered almost 30% through Kickstarter and I bet even more through postcampaign paypal donations.
Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen. All this time, we’ve been funded by a private investor, to the tune of almost 1.5 million dollars in total. We hope the product you’ve seen reflects that.
Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. We tried to do it that way (and you can read about our experiences on our blog), but in essence, even though everybody we met commended our work, praised our game’s visuals, and believed in our ability to deliver, negotiations would inevitably hit a dead end at the point where the publishers' marketing departments got involved. Why?
"Your game is too niche. There’s no magic. People want wizards and dragons."
We beg to differ. The response from players has always been great. We think gamers like history – look at the success of Total War, Assassin's Creed, Mount and Blade, and Red Dead Redemption. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in.
Our investor is strong and capable of funding the complete development of our project. But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity. And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out.
The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded. Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor.
Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days (or so everybody tells us). We are, however, positive that our instincts are right.
So help us to make our vision a reality. Help us to make not the 176th free-to-play mobile RPG MMO Elven village-builder with DIAMONDS™, but to make the kind of unique, engaging experience we think you’d like to play.
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Toka Koka
Toka Koka
July 28th, 2017, 16:01
That seemed fairly.. spoilerish. Pretty much in line with movie trailers these days, where you can often ignore the actual movie as you already know what's going to happen.
I'll obviously give it a go though.
I'll obviously give it a go though.
SasqWatch
Original Sin Donor
July 28th, 2017, 17:46
I liked what little I saw of the sword play. It almost looked like CLANG brought to fruition. But I suppose that was probably just the animators working on a fixed cutscene.
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