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Cyberpunk 2077 - Physical Objects & Destructible Stuff
August 8th, 2017, 10:23
@Yongyea Cyberpunk 2077 will have physicalized objects and destructible environments.
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August 8th, 2017, 10:24
Sounds great. I hated the static nature of loot and most objects in Witcher 3.
Guest
August 8th, 2017, 10:43
Everything from Cyberpunk looks great. Hope they'll finally nail the gameplay this time!
August 8th, 2017, 11:11
Just 2 more years to play this baby.
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Everyone thinks i am crazy, but i am just adjusting to my environment.
Everyone thinks i am crazy, but i am just adjusting to my environment.
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August 8th, 2017, 12:33
Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.
But there is something I care even less about in games:
Destructible props.
Unlike some others here, instead of useless wall bulletholes and similar irrelevant whatnot, I'm more interested in useables that can construct something like gloo gun in Prey and bases components in Fallout 4.
What I'm saying here is things blown up in CP2077, okay, whatever.
But if we won't see building estate but just weapon/equipment crafting, I just don't care.
That aside, the video mentions something CDpr dared to add in The Witcher 3 - hairworks. To some, immersive world means being able to destroy a box, chop a cart or burn down some house. To me, immersive means no sex doll plastic hair.
But there is something I care even less about in games:
Destructible props.
Unlike some others here, instead of useless wall bulletholes and similar irrelevant whatnot, I'm more interested in useables that can construct something like gloo gun in Prey and bases components in Fallout 4.
What I'm saying here is things blown up in CP2077, okay, whatever.
But if we won't see building estate but just weapon/equipment crafting, I just don't care.
That aside, the video mentions something CDpr dared to add in The Witcher 3 - hairworks. To some, immersive world means being able to destroy a box, chop a cart or burn down some house. To me, immersive means no sex doll plastic hair.
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Toka Koka
Toka Koka
Last edited by joxer; August 8th, 2017 at 12:43.
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August 8th, 2017, 19:38
I hope they do a decent job with the destructible environment tech. Most of the examples I've seen in the past just looked improbable. Even that exploding barrel they showed in the video didn't look real; the chunks were too rectangular.
August 8th, 2017, 22:10
Cyberpunk 2077 having Physical Objects & Destructible Environment is great news indeed, but I thought the linked video would show some of these features.
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Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
August 8th, 2017, 23:17
Physicalised objects. Ooh yeah, awesome. Wait, what. That means they have objects in the game? Okaaay…
Maybe I'll watch the video first
Maybe I'll watch the video first
Keeper of the Watch
Original Sin 2 Donor
August 9th, 2017, 00:51
It's a pretty thin video. They've just noticed that CDPR has mentioned physicalized objects & destruction physics in an advert for an environment artist. Nothing concrete at all about the game.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
August 9th, 2017, 01:15
Originally Posted by joxerYeah, its like Chekov's Gun. If its there, there's got to be a good reason for it (in Hitchcock's case, many of them did have a purpose: as red herrings).
Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.
But there is something I care even less about in games:
Destructible props.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
August 9th, 2017, 02:32
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
August 9th, 2017, 03:40
They did invest heavily into R&D for this game, one part is city simulation. And with how they handled world in Witcher, Night City could well turn out to be a new open world benchmark.
But this is really streching it, hoping interaction more in style of Arx Fatalis/Dark Messiah ( huge gameplay utility) than TES( meaningless object placement).
But this is really streching it, hoping interaction more in style of Arx Fatalis/Dark Messiah ( huge gameplay utility) than TES( meaningless object placement).
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
August 9th, 2017, 03:47
I think it's the concept that most people believe is great, and fans are already hinging on that.
Personally, I'll need to see more than just some art and teaser videos before I jump fully on the bandwagon.
Personally, I'll need to see more than just some art and teaser videos before I jump fully on the bandwagon.
August 9th, 2017, 10:38
Totally unimpressed when stuff like this is pushed as a selling point in an RPG.
Give me traditional content. Good writing. Diligent world-building. A well-dramatized story rife with peripeteia. Sound core systems. A fuckton of quests and factions.
Give me traditional content. Good writing. Diligent world-building. A well-dramatized story rife with peripeteia. Sound core systems. A fuckton of quests and factions.
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
August 9th, 2017, 11:03
Originally Posted by rune_74People assume it's going to be great because they're fans of Witcher and the developer.
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.
It's not really rocket science, though, and I bet you knew this already.
Guest
August 9th, 2017, 15:29
Originally Posted by NewDArtActually wondered if they had saw some videos. I get the other part obviously.
People assume it's going to be great because they're fans of Witcher and the developer.
It's not really rocket science, though, and I bet you knew this already.
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
August 9th, 2017, 15:32
Originally Posted by rune_74"Getting your hope ups" rarely looks bad in one's mind…
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
August 9th, 2017, 21:01
I certainly don't think the only people excited about Cyberpunk are fans of The Witcher or CDP. Cyberpunk has its own existing fanbase, and the genre is also fairly popular on its own.
I also don't think all fans of The Witcher are automatically going to be fans of Cyberpunk. Those two worlds couldn't be much more different.
I also don't think all fans of The Witcher are automatically going to be fans of Cyberpunk. Those two worlds couldn't be much more different.
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