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Divinity: Original Sin II - Released in English Only
September 15th, 2017, 13:45
Really looking forward to playing this. I don't really get hyped for games anymore, but I'm really looking forward to this one. Big download. Almost 16 gigs, on top of whatever the Early Access was. Didn't actually play the Early Access, just installed it to verify it would run on my little laptop and it still has UI scaling.
Tomorrow, then. And it did get pretty quiet in this thread. Has to be a good sign.
Tomorrow, then. And it did get pretty quiet in this thread. Has to be a good sign.
September 15th, 2017, 13:57
Originally Posted by Capt. Huggy FaceFired it up briefly for similar reasons, was curious how it was going to look in 4K and if the UI scaling was reasonable in 4K… (Answers: fucking amazing, and yep)
Didn't actually play the Early Access, just installed it to verify it would run on my little laptop and it still has UI scaling.
Before I start it, gotta finish up T:ToN real quick…
SasqWatch
Original Sin 1 & 2 Donor
September 15th, 2017, 15:37
Originally Posted by youI don't know, but Char is very much alive as far as I know and not undead, so any likeliness must be coincidental
Does she have pink hair like Charlene ?
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
September 15th, 2017, 16:43
The possibility to move the cam around so freely in an isometric game so beautiful is amazing by the way.
Guest
September 15th, 2017, 17:28
Originally Posted by AerthMy least favorite part of the game is actually how I constantly have to rotate the camera because things are always obscured from view from various angles. It makes me get lost very easily because I'm changing the direction that north is every 30 seconds. It also makes it very easy to miss things when I don't realize that I can't see something because of the camera angle.
The possibility to move the cam around so freely in an isometric game so beautiful is amazing by the way.
Still I like everything else so far, so I can deal with that, as annoying as it is.
SasqWatch
| +1: |
September 15th, 2017, 17:34
September 15th, 2017, 17:36
Originally Posted by fadedcYep, was thinking the same - I much preferred the fixed camera angle of D:OS1. Sure, in (later patches of?) D:OS1 you could free up the camera in the options if you wanted to, but you knew the game was designed with its default fixed camera angle in mind, so you could be confident you weren't missing anything, without having to spin the camera around constantly like a crackbaby.
My least favorite part of the game is actually how I constantly have to rotate the camera because things are always obscured from view from various angles. It makes me get lost very easily because I'm changing the direction that north is every 30 seconds. It also makes it very easy to miss things when I don't realize that I can't see something because of the camera angle.
Still I like everything else so far, so I can deal with that, as annoying as it is.
SasqWatch
Original Sin 1 & 2 Donor
September 15th, 2017, 17:51
re: camera angle. This is something that should be an easy fix. Just request it in the official forum, or maybe they will see this thread.
A fixed camera angle like they had in the first game should be a standard option.
A fixed camera angle like they had in the first game should be a standard option.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
September 15th, 2017, 17:52
That'd be easy enough to do, but you're missing the main point - if the game wasn't designed with a fixed camera angle in mind, and you use one, then you'll miss stuff that can't be seen from the wrong camera angle.
SasqWatch
Original Sin 1 & 2 Donor
September 15th, 2017, 17:58
Perhaps they can enhance the highlighter option to show all points of interest in a screen. It should be in there as standard anyway. If the object/point of interest is not in the camera frame, maybe arrows could be used to show the direction of the items/objects.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
September 15th, 2017, 18:27
I detest fixed camera angles.
A game designed specifically from a single angle is akin to being railroaded through content for me.
A game designed specifically from a single angle is akin to being railroaded through content for me.
September 15th, 2017, 19:04
The "highlight world tooltips" or whatever (Left Alt) doesn't work if the object is behind a wall or something?
September 15th, 2017, 19:14
Originally Posted by Capt. Huggy FaceLeft alt appears to highlight loose items, but not a container like a treasure chest. But even beyond that I've had NPCs and entire passages leading to new areas which were obscured by the camera angle.
The "highlight world tooltips" or whatever (Left Alt) doesn't work if the object is behind a wall or something?
SasqWatch
September 15th, 2017, 19:27
Originally Posted by fadedcPassages - keep your eyes on minimap man.
Left alt appears to highlight loose items, but not a container like a treasure chest. But even beyond that I've had NPCs and entire passages leading to new areas which were obscured by the camera angle.
Others said, no tooltip/highlight on containers, but also no tooltip on junk that's still worth selling for a few bucks (plates for example).
But I like this. Some chests, especially unreachable ones without teleport are obscured unless at proper angle(s) which makes exploration feeling worth my time!
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Toka Koka
Toka Koka
September 15th, 2017, 20:06
Ok, I just fired up the game, and though you can press "home" to center the camera, it doesn't seem to always keep it centered.
But you can try to press "O" on your keyboard, that gives the tactical camera view, which is a straight overhead view, and that seems to broaden the field of view to a degree, so you will miss less things. I guess what I'm trying to say here is try pressing "O" when you want to make sure you aren't missing stuff in a screen, and see if that view helps.
But you can try to press "O" on your keyboard, that gives the tactical camera view, which is a straight overhead view, and that seems to broaden the field of view to a degree, so you will miss less things. I guess what I'm trying to say here is try pressing "O" when you want to make sure you aren't missing stuff in a screen, and see if that view helps.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
September 15th, 2017, 20:46
Watched a couple of streams. UgoIgo is the format for streamers. It leaves all the time to speak, to give a show. A number of streamers also play MU, sometimes up to 4. There is zero need for coordination which suits streamers as teamwork would be demanding a basic set of skills streamers might not have.
Fights can take as much as ten minutes with streamers performing their show.
Excellent product for streamers.
Fights can take as much as ten minutes with streamers performing their show.
Excellent product for streamers.
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Backlog:0
Backlog:0
SasqWatch
September 15th, 2017, 22:28
So Chien, are you going to play this game yourself at some point or do you enjoy watching while other people are playing it? No judging here truly. I'm just curious.
September 16th, 2017, 01:12
Playing yourself is sooo 1990s. Nowadays everyone watches others play on YT and Twitch or Steam Broadcast or whatever the hell people are using the most
.
.
September 16th, 2017, 02:31
My kids do this, and it makes no sense to me.
Stupid Dad: "You have this game. Why don't you just play it instead of watching someone else play it on YouTube?"
Omniscient Kids: *crickets and incredulous stares*
Stupid Dad: "You have this game. Why don't you just play it instead of watching someone else play it on YouTube?"
Omniscient Kids: *crickets and incredulous stares*
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