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The most important question - difficulty
The most important question - difficulty
September 18th, 2017, 20:11
Again I'm saying, as every first game playthrough, I'm playing on normal.
Who is (still) playing this game on hard difficulty?
Who is (still) playing this game on hard difficulty?
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Toka Koka
Toka Koka
September 18th, 2017, 20:45
I am playing on Tactician mode. Fights tend to bore me fast in this kind of game but I am having a blast even in the Chapter 2.
The game is really harsh and punishing but in a good way and every skill learned, every new items bring something or new options. Usually in other games you stumble on a set of skills to use and you are fine to go all the way.
Here, each fight is something new depending on what you got, what they are and what is around. I love it.
The game is really harsh and punishing but in a good way and every skill learned, every new items bring something or new options. Usually in other games you stumble on a set of skills to use and you are fine to go all the way.
Here, each fight is something new depending on what you got, what they are and what is around. I love it.
Guest
September 18th, 2017, 21:39
Tactician and loving it.
I think it's harder than OS1 tactician mode. Spent a lot of time on fights but dont mind.
I think it's harder than OS1 tactician mode. Spent a lot of time on fights but dont mind.
September 18th, 2017, 21:49
Classic mode for me. It's a nice middleground, had a few wipes so it's not too easy.
September 18th, 2017, 22:58
Explore all the way :-) Not a big combat person. Think the last time I enjoyed long drawn out battles was when I was playing Baldurs Gate when it first came out. I use to enjoy strategy and tactical games more back then. Not sure why my mind shifted more into the explore, quests, story, companions, and simpler combat.
Anyhow off-track. I like explorer partly because I find turn based combat rather tedious and slow at times. So being able to get through the fights a bit quicker is a nice balance for me on game play.
Anyhow off-track. I like explorer partly because I find turn based combat rather tedious and slow at times. So being able to get through the fights a bit quicker is a nice balance for me on game play.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
September 18th, 2017, 23:41
Started on tactician, got fed up of having to fight the Avengers on every fight so restarted on Classic.
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September 19th, 2017, 00:28
Originally Posted by wolfingI had the same experience. Decided to restart on classic after reading on the forums that the only difference is "HP Bloat". No extra enemies, no added skills, no improved AI. The people who wrote seemed to have a lot of experience with the game and had even checked the files for differences.
Started on tactician, got fed up of having to fight the Avengers on every fight so restarted on Classic.
Really enjoying my classic run, feels like it was the better choice for me at least for my first go at the game.
Last edited by TomRon; September 25th, 2017 at 00:09.
September 19th, 2017, 00:34
Originally Posted by wolfgrimdarkI've never tried Explore. Is there still somewhat of a challenge? Or is it win every time no matter what?
Explore all the way :-) Not a big combat person. Think the last time I enjoyed long drawn out battles was when I was playing Baldurs Gate when it first came out. I use to enjoy strategy and tactical games more back then. Not sure why my mind shifted more into the explore, quests, story, companions, and simpler combat.
Anyhow off-track. I like explorer partly because I find turn based combat rather tedious and slow at times. So being able to get through the fights a bit quicker is a nice balance for me on game play.
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
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Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
September 19th, 2017, 01:32
Originally Posted by CaddyWell even though I said Explorer all the way (minus the typo) I think I am going to up the difficulty by 1 when Act 1 is done. Partly because I am figuring more things out which makes Explorer a bit too easy now. I don't mind easy but I want some challenge.
I've never tried Explore. Is there still somewhat of a challenge? Or is it win every time no matter what?
I only had a real challenge twice - once with the fight against Griff and once with the the torturer guy. I won both but was a close call for each. So I thought Explorer would be fine at that point.
That being said I don't want to have to focus on min/max on a build or feeling like I have to construct my character in a certain way. I also don't want to draw battles out too long. So my more casual approach means a battle can be a bit more deadly since I basically play with a band of misfits who failed strategy 101.
I do use rain to put out fire and dispel poison though. Mainly because my main character likes to use water and ice spells. I also found out rain removes poison by accident and I was like … ooh cool. Which started some more experiments which means I got a bit better at strategy.
Rambling, sorry bad habit. In general I will adjust difficulty till I have something where big/boss type fights are a good challenge but other fights are not a 10-20 minute affair every time and I don't have to worry too much about my weapons, armor, or character design and can instead build them to fit my theme/vision of the character.
tl;dr - Explorer mode is not for people who want a challenge. You still need to pay attention but it is forgiving of mistakes and you have to really get sloppy to lose.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
September 19th, 2017, 01:38
Originally Posted by wolfingtsk tsk, become Avenger yourself!
Started on tactician, got fed up of having to fight the Avengers on every fight so restarted on Classic.
Up warfare and str then train cpt. America's "bouncing shield" skill already.
That skill saved my arse in the fight under this hatch (people who fought this one know what am I talking about, I mean Jesus Christ wtf difficulty spike was that lol)!
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Toka Koka
Toka Koka
September 19th, 2017, 02:45
Originally Posted by tomasp3nThere are some small elements on top of hp
I had the same experience. Decided to restart on classic after reading on tge forums that the only difference is "HP Bloat". No extra enemies, no added skills, no improved AI. The people who wrote seemed to have a lot of experience with the game and had even checked the files for differences.
Really enjoying my classic run, feels kind it was the better choice for me at least for my first go at the game.
http://divinityoriginalsin.wiki.fext…fficulty+Modes
But yes you are right Classic is at it was meant to be played for the 'designed' experience
Guest
September 19th, 2017, 03:06
Started on Explorer to learn things, thinking of going to Classic. I actually find DOS2 Explorer easier than DOS EE Explorer.
But the step between Explorer and Classic is kinda big (x2 health/armors on enemies, while you get ~35-40% less health/armors). I calculated it today by loading my saved and checking characters with all 3 difficulty levels (Classic to Tactician is less of a bump than Explorer to Classic).
But the step between Explorer and Classic is kinda big (x2 health/armors on enemies, while you get ~35-40% less health/armors). I calculated it today by loading my saved and checking characters with all 3 difficulty levels (Classic to Tactician is less of a bump than Explorer to Classic).
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
September 19th, 2017, 11:18
Playing with main char (wizard pyrokinetic/summoner/geomancer), Beast (tank with shield), Lohse (enchanter aerotheurge/hydrosophist) and Sebille (backstabbing rogue).
I don't really plan the builds careful for now. Still don't know all the available skills etc.
I just escaped Forty Joy on classic difficulty. For me that's currently an ideal difficulty. Fightes are challenging. It really helps to backtrack and pick fights with weaker opponents or solve quests to gain levels, coming back to more difficult fights later.
I don't really plan the builds careful for now. Still don't know all the available skills etc.
I just escaped Forty Joy on classic difficulty. For me that's currently an ideal difficulty. Fightes are challenging. It really helps to backtrack and pick fights with weaker opponents or solve quests to gain levels, coming back to more difficult fights later.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
September 19th, 2017, 12:20
Currently running classic, mainly because tactical is too tedious. The fights are too long later on; too drawn out. I feel even classic struggles a bit in that regard once you get to mid-level enemies (12-15).
As for the party:
- Ifan: 2h slugger. The closest I have to a "tank", mainly because actual tanks are seemingly ignored here, and taunt only works after physical protections are removed.
- Beast: Ranger + thief/sneaking.
- Lohse: Healer/controller.
- Red Prince: Fire/Earth/Summoning.
I'm thinking of trying a 2x Lone Wolf game after this, but I suspect I'd a bit frustrated by it. It worked well in D: OS (pre-EE), because I could get so many action points I still felt like I could use a similar amount of overall abilities per turn. That was not the case in the enhanced edition, however, and it doesn't look to be the case here, which means I'd spend even more time simply watching the enemy move. That bores me really fast, even if it's viable.
As for the party:
- Ifan: 2h slugger. The closest I have to a "tank", mainly because actual tanks are seemingly ignored here, and taunt only works after physical protections are removed.
- Beast: Ranger + thief/sneaking.
- Lohse: Healer/controller.
- Red Prince: Fire/Earth/Summoning.
I'm thinking of trying a 2x Lone Wolf game after this, but I suspect I'd a bit frustrated by it. It worked well in D: OS (pre-EE), because I could get so many action points I still felt like I could use a similar amount of overall abilities per turn. That was not the case in the enhanced edition, however, and it doesn't look to be the case here, which means I'd spend even more time simply watching the enemy move. That bores me really fast, even if it's viable.
SasqWatch
Original Sin Donor
September 19th, 2017, 13:38
Originally Posted by MaylanderIs this conformed? Indeed it didn't work often for me but I assumed that higher physical protection increased chance of ignoring it. I'll pay attention tonight.
taunt only works after physical protections are removed.
This would make the skill really inferior because imho its most useful in the early stages of combat where the enemy of course has some protection.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
September 19th, 2017, 13:46
Originally Posted by azarhalI am still at explorer for now as things got harder and had my first death. From what I have been reading from others the difficulty only gets harder as you get further into the game so suspect I will stay put for now.
Started on Explorer to learn things, thinking of going to Classic. I actually find DOS2 Explorer easier than DOS EE Explorer.
But the step between Explorer and Classic is kinda big (x2 health/armors on enemies, while you get ~35-40% less health/armors). I calculated it today by loading my saved and checking characters with all 3 difficulty levels (Classic to Tactician is less of a bump than Explorer to Classic).
That jump sounds like it would be too big for me to want to slog through it.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
September 19th, 2017, 13:56
Originally Posted by MaylanderI defeated a level 12 encounter (5 enemies with a boss) at level 10 last night on Explorer. Enemies all had high ground advantage at the start of the fight and I was still using the same gear since level 7 (some of which was still grey level 4-6 stuff).
Currently running classic, mainly because tactical is too tedious. The fights are too long later on; too drawn out. I feel even classic struggles a bit in that regard once you get to mid-level enemies (12-15).
A single of my characters lost all armor and I used a single support spell in the entire fight (regen on the character without armor). For some reasons, the enemies just kept focusing on the party member with the shield. It was a bit weird really.
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
September 19th, 2017, 14:57
Has anyone tried purposely luring the enemies with low/no physical? Load someone up with physical scrolls like Fortify but have them with low armor. Once the enemy all start chasing that person, create your killing field in front of them. I only play on explorer, so I'm no expert, but I use the "lure" tactic all the time with success.
Also with 3 points of sneak, I seem to be able to peruse most battlefields before I ever trigger the fight on purpose. I move barrels around, not oil hazards, find a nice spot of poison for my undead to stand in, etc.
In my fight with level 2 Fane solo against the arena in chapter one. I was able to scout the area a bit before battle started. That way I knew where the chests were that I wanted to loot before battle was over.
Also with 3 points of sneak, I seem to be able to peruse most battlefields before I ever trigger the fight on purpose. I move barrels around, not oil hazards, find a nice spot of poison for my undead to stand in, etc.
In my fight with level 2 Fane solo against the arena in chapter one. I was able to scout the area a bit before battle started. That way I knew where the chests were that I wanted to loot before battle was over.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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