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Ruiner
February 4th, 2017, 20:51
Spotted this recently, a game ( with a really lame name) from former devs who worked on Witcher/Dying Light: Isometric action/shooter in Cyberpunk setting.
Looks great, even with IGN playing it.
Looks great, even with IGN playing it.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
February 4th, 2017, 20:57
Meh another top down perceptive action shooter.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
February 4th, 2017, 21:22
Really? I thought it's another Dark Souls clone from deck13.
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Toka Koka
Toka Koka
February 5th, 2017, 00:13
Originally Posted by CouchpotatoMy thought exactly. Why not make this 3rd or 1st person perspective? I'm not a big fan of overhead/isometric unless it's party-based. I'm guessing this was just someone's pet project, and maybe they're working with a limited budget.
Meh another top down perceptive action shooter.![]()
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Guest
February 5th, 2017, 02:53
You all suck. Regardless of the perspective used, I'd instabuy it - if I wasn't afraid it's just another forgettable grinder.
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Toka Koka
Toka Koka
February 5th, 2017, 03:03
I'm curious about the dislike of top-down shooter games (it's not realy isometric). I actually quite like that, not that I can judge this example yet. It's a style of gameplay that feels a bit different, to me. Quite few people enjoy Diablo derivatives, no? (Those aren't shooters, but similar in terms of feel.)
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
February 5th, 2017, 04:19
Originally Posted by JDR13It is done by I think dozen or so people, new studio called "Rengkok"( folk who also worked on this War of Mine and Shadow Warrior as well). But looks pretty polished for what it is: art, visuals, combat, ambiance and sound design, etc…seems they have their priorities in check for likely 30$ title.
My thought exactly. Why not make this 3rd or 1st person perspective? I'm not a big fan of overhead/isometric unless it's party-based. I'm guessing this was just someone's pet project, and maybe they're working with a limited budget.
And this perspective suits well for heavy on movement.
Gameplay so far looks more fun than most Arpg's of this style I've seen in a long, long while.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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