Shadowrun: Hong Kong - Review - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Shadowrun: Hong Kong - Review

Default Shadowrun: Hong Kong - Review

September 29th, 2017, 15:32
Complete Nonsense Reviews review Shadowrun: Hong Kong.

loading…

Shadowrun: Hong Kong Extended Edition is the last title in the cyberpunk turn-based rpg series of games from Harebrained Schemes. As such, it is also the final part of my Shadowrun September event, so make sure to listen till the end to hear my finishing thoughts.
Shadowrun September Reviews Playlist - https://www.youtube.com/watch?v=-oZ_S…
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

September 30th, 2017, 06:01
SR:HK is a solid game. I would have preferred more combat missions, but it's still pretty good.
posfan12 is offline

posfan12

posfan12's Avatar
Watchdog

#2

Join Date: Aug 2010
Posts: 170
Mentioned: 2 Post(s)

Default 

September 30th, 2017, 06:26
Definitely needed more combat. I thought it was the worst of the 3 Shadowrun RPGs by far. Way too much filler dialogue that wasn't really relevant to anything. New Matrix was god-awful. Also, not much control over your party members' progression or gear. Overall a mediocre RPG.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#3

Join Date: Sep 2007
Posts: 2,410
Mentioned: 14 Post(s)

Default 

September 30th, 2017, 07:06
In my opinion it is the second best Shadowrun after Dragonfall.

The main shortcoming is the combat. Compared to Dragonfall it is very uninspired and a tad bit boring.
Although, I loved the atmosphere and most of the chars. For this you have to read… a lot. Apparently, that was not everybodies cup of tea.
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
Original Sin 2 Donor

#4

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,985
Mentioned: 10 Post(s)

Default 

September 30th, 2017, 07:11
I definitely don't mind reading. Torment:ToN is my favorite game over the last year or two atm (though haven't yet played D:OS2). But still thought Shadowrun: HK was excessive in this area…it wasn't that there was a lot of text, but just that so much of it felt completely tangential, excessively verbose, and not that interesting.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#5

Join Date: Sep 2007
Posts: 2,410
Mentioned: 14 Post(s)

Default 

September 30th, 2017, 07:25
Originally Posted by Stingray View Post
Also, not much control over your party members' progression or gear.
In other words, it's exactly like the other two SR games in that aspect.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#6

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

September 30th, 2017, 08:23
Indeed, IIRC all 3 of them suffered in that regard.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#7

Join Date: Sep 2007
Posts: 2,410
Mentioned: 14 Post(s)

Default 

September 30th, 2017, 08:47
Originally Posted by Stingray View Post
I definitely don't mind reading.
Sorry, if that came off the wrong way. I was not referring to your comment. It was just a common sentiment regarding SR:HK, that there was too much reading. I thought it helped to create a very nice atmosphere. But yes, much of it was just "filler."
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
Original Sin 2 Donor

#8

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,985
Mentioned: 10 Post(s)

Default 

September 30th, 2017, 21:57
There is definitely a lot of reading, but with very little "purple prose", adjectives or excessive metaphores put so the writers can admire their own skill.
And it has some of the best ( companion) characters in crpgs with far more interactive dialogue and strong backgrounds…even Duncan was great as window into player's past/characterization ( compared to say, Imoen).
What it comes as "filler" is more open to interpretation…I loved it personally, and it's much better to learn ( of world) through direct npc dialogue ( here it is loaded with humor) than audio logs ( I'm about to die, I'm about to die!…but first let me tell my story to an adventurer who will stumble on my corpse), books, codex entries, etc.
Combat is nothing exceptional, but it has some decent encounter design ( Dragonfall was a bit better though) and doesn't overstay it's welcome.
Also it was a bit more "cyberpunk" than Dragonfall…compared to it, Walled city should have been more integrated into story/runs.
--
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#9

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Shadowrun: Hong Kong - Review
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:02.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch