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Elex First Impressions
October 31st, 2017, 18:49
Originally Posted by vurtThey are assuming the Constitution gives HP but it doesn't in this game. Even if the character had 0 Constitution, they will still get +5hp per level up.
seems like the core mechanics are kind of broken…
quote;
"Lets see. A character with 10 Constitution gains +5 max HP on each level up. Immediately after increasing Constitution above 10 max HP does not change at all. A character with 100 Constitution still gains +5 max HP on each level up. So unless you call a ZERO contribution "minuscule" there is a bug…
P.S. Retested on latest patch."
(devs says core mechanics are not bugged, which many people are reporting).. not sure who to believe.. however they do not seem too interested to respond to the quote above (from the official forum).
I'll give it 6 months before i start playing this i think..
The primary attributes provides nothing at all other than to act as gating mechanism for gear.
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October 31st, 2017, 19:23
Originally Posted by vurtThat's already been debunked. It's not a bug. The stats are only for meeting the requirements to use stronger gear.
seems like the core mechanics are kind of broken…
quote;
"Lets see. A character with 10 Constitution gains +5 max HP on each level up. Immediately after increasing Constitution above 10 max HP does not change at all. A character with 100 Constitution still gains +5 max HP on each level up. So unless you call a ZERO contribution "minuscule" there is a bug.
Originally Posted by vurtSuit yourself, but you're missing out on a great game. Easily GOTY for me, and that's saying something because I really liked Prey.
I'll give it 6 months before i start playing this i think..
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October 31st, 2017, 19:42
Originally Posted by DrithiusYes. They want to keep the game harder for longer.
Is that supposed to be a plus?
In their older Gothic design, for example, you could raise your Strength alone to high levels early in the game and do massive damage with the first weapon you get in the game.
Rather than a direct effect from the Attributes you get the indirect effect of being able to learn better Abilities or equip stronger weapons that deal more damage. It's a gated design, much like the gates they use in the other aspects of their games that makes things more difficult and stretches out the progression more. But later in the game you still become Godlike like any other PB game, it just takes a lot of time to get there in ELEX.
Guest
October 31st, 2017, 19:42
Originally Posted by JDR13I'm not missing out, any game that is patched is better than an unpatched.. you're only missing out if you're playing it when there's still patches and perhaps mods to make it better being made.. very glad i waited almost 2 years to play Witcher 3 (for patches, mods).. my backlog of games is immense
Suit yourself, but you're missing out on a great game. Easily GOTY for me, and that's saying something because I really liked Prey.

Ok, good to know this is not bugged though.. i guess many people believe its bugged because the descriptions are bad or something.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
October 31st, 2017, 19:44
PB verified that they are working correctly. As for the descriptions themselves, I'm still a bit unclear on that. Some people on Steam are saying the descriptions are correct, i.e. "increases melee damage", but it's an indirect increase by allowing you to equip stronger weapons. But I'm just saying what some PB fans are saying on Steam, I really have no idea other than PB did say the attributes are working correctly.
Guest
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October 31st, 2017, 19:52
Originally Posted by FluentExpect it doesn't as you can still get powerful very early on. Just go to all the cities and pickpocket everyone and use the money to make elex potion and you can equip some powerful weapon at low levels.
Yes. They want to keep the game harder for longer.
In their older Gothic design, for example, you could raise your Strength alone to high levels early in the game and do massive damage with the first weapon you get in the game.
Rather than a direct effect from the Attributes you get the indirect effect of being able to learn better Abilities or equip stronger weapons that deal more damage. It's a gated design, much like the gates they use in the other aspects of their games that makes things more difficult and stretches out the progression more. But later in the game you still become Godlike like any other PB game, it just takes a lot of time to get there in ELEX.
As I said before, there are better ways to gate gear. They should have simply removed these attributes from game. All they do now is to confuse players since we are used to having attributes giving us benefit.
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October 31st, 2017, 19:53
Originally Posted by lostforeverTrue, but who wants to take ELEX and get hooked and lose their emotions?
Expect it doesn't as you can still get powerful very early on. Just go to all the cities and pickpocket everyone and use the money to make elex potion and you can equip some powerful weapon at low levels.

And not to get into a huge debate but your point is beside the point I was making. You can also craft infinite iron daggers in Skyrim and do the same thing. The point is, the main attribute system cannot be easily exploited with one attribute like in the Gothic games. I.e. you can't just keep training strength and steamroll the game that way. Other tricks you can use, maybe, but you can't do it with the attributes in ELEX from basic leveling up.
Guest
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October 31st, 2017, 19:55
Originally Posted by vurtThat's one way to look at it. Another is that you're not getting any younger and your backlog isn't getting any smaller.
I'm not missing out, any game that is patched is better than an unpatched.. you're only missing out if you're playing it when there's still patches and perhaps mods to make it better being made.. very glad i waited almost 2 years to play Witcher 3 (for patches, mods).. my backlog of games is immense![]()
You're not missing anything by playing a great game when it's new.. especially when it has replayability.
October 31st, 2017, 19:56
Originally Posted by FluentI think taking Elex potions should have far higher consequence in the game and increase the cold value lot higher than it does. Right now you can drink all the elex you want and no will will bat an eye lid, specially the zerkers.
True, but who wants to take ELEX and get hooked and lose their emotions?![]()
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October 31st, 2017, 19:57
Originally Posted by JDR13My backlog is huge too but some games automatically get pushed up to the top of the list and I think Elex is one of those games!
That's one way to look at it. Another is that you're not getting any younger and your backlog isn't getting any smaller.
You're not missing anything by playing a great game when it's new.. especially when it has replayability.
October 31st, 2017, 20:00
Originally Posted by lostforeverYou have to drink a lot to gain a significant amount of stat points though.
I think taking Elex potions should have far higher consequence in the game and increase the cold value lot higher than it does. Right now you can drink all the elex you want and no will will bat an eye lid, specially the zerkers.
A much bigger issue is how easy it is to obtain raw Elex. I don't think it should be an item that gets restocked by vendors so quickly.
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October 31st, 2017, 20:00
Originally Posted by JDR13Replaying a game is never really the same as playing it the first time i think, this is why i often prefer to wait until the games has been patched and sometimes modded.
That's one way to look at it. Another is that you're not getting any younger and your backlog isn't getting any smaller.
You're not missing anything by playing a great game when it's new.. especially when it has replayability.
But i get it that people who have no backlog would prefer to play it as quickly as possible.. If it's as good as i'm hoping (i've played a bit) then i would do myself a disservice of playing it when it's not as good as it can be..
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
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October 31st, 2017, 20:05
Originally Posted by vurtTrue but you have to draw the line somewhere. Games are being patched and modded years after release. I normally wait for the first or the second patch and then its good to go for myself.
Replaying a game is never really the same as playing it the first time i think, this is why i often prefer to wait until the games has been patched and sometimes modded.
But i get it that people who have no backlog would prefer to play it as quickly as possible.. If it's as good as i'm hoping (i've played a bit) then i would do myself a disservice of playing it when it's not as good as it can be..
October 31st, 2017, 20:06
Originally Posted by vurtOh I have quite a backlog, trust me. I usually push any new Piranha Bytes title to the front though, and it was definitely worth it in this case.
But i get it that people who have no backlog would prefer to play it as quickly as possible.. If it's as good as i'm hoping (i've played a bit) then i would do myself a disservice of playing it when it's not as good as it can be..
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October 31st, 2017, 20:13
yeah we'll see i guess. I'm always in the mood for this type of game, so it's a lot harder to wait. Gonna finish Mario Odyssey first at least
Any more impressions? I read (on another forum) that avoiding flamethrower and that plasma rifle is probably good, two people thought it ruined the game for them since it was basically god mode when they got them..
Any more impressions? I read (on another forum) that avoiding flamethrower and that plasma rifle is probably good, two people thought it ruined the game for them since it was basically god mode when they got them..
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
October 31st, 2017, 20:25
Yeah, I think the flamethrower is way overpowered…any low level minion with one does serious damage to me, even at level 25+. That goes the same for laser/plasma weapons as far as I can see (I'm a berserker so I use melee and some range spells). But from what I can see, high levels bows also do serious damage- and there is no way to block them (even if you go sword and board, as I have done) It would be nice a) if a shield actually deflected some arrows or reduced damage from them and b) if there was a spell which gave you a protective bubble against energy for a short period. I tried increasing my fire resistance, but I can't say I noticed much impact. Anyway, as with everything, you figure out ways around these issues…such as jetting in from above, kamikaze style and smacking them before they can point the flamethrower at you ;-)
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October 31st, 2017, 20:39
Originally Posted by vurtNot at all. Those weapons seem to do more damage to the player when wielded by enemies than vice versa.
I read (on another forum) that avoiding flamethrower and that plasma rifle is probably good, two people thought it ruined the game for them since it was basically god mode when they got them..
It mostly depends on what enemies you're facing though. Some have resistances to certain kinds of damage.
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October 31st, 2017, 20:42
Originally Posted by boobooHuh? I block projectiles with a shield quite often.
But from what I can see, high levels bows also do serious damage- and there is no way to block them (even if you go sword and board, as I have done) It would be nice a) if a shield actually deflected some arrows or reduced damage from them
*Edit* You know you have to hold down the RMB to block right?
Last edited by JDR13; October 31st, 2017 at 22:20.
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