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System Shock - November Update
November 8th, 2017, 02:59
The November update for the System Shock Remake shows off Mutant dismemberment and much more. The update also includes a FAQ section.
November UpdateMore information.
Hey there Hackers!
We’re going to try something new (for us) and show A LOT of what we’re working on… even stuff that’s a work in progress. We appreciate everyone’s patience with us as we find the best way to reveal things we’re working on. If folks like this format, we’ll try to do more of these in the future. Please let us know what you think:
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November 8th, 2017, 19:07
Still looks better than Ubisofts utterly disgusting sacrilege called Deus Ex..
November 9th, 2017, 07:46
It should be a bit darker imo.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
November 14th, 2017, 14:27
Looking decent, if not amazing.
Not sure if these guys can pull it off - but I'm very happy they decided to go with UE4 as well as going beyond the original.
The thing about the original System Shock - at least if you played it on release - is how far ahead of its time it was, both in terms of gameplay and especially in technical terms.
If you're going to bring that to modern day audiences - you really need to go beyond indie-level stuff, which I doubt will happen here.
Meaning, it won't be anything like playing System Shock originally - and more like playing a so-so immersive sim.
We'll see, I guess.
Not sure if these guys can pull it off - but I'm very happy they decided to go with UE4 as well as going beyond the original.
The thing about the original System Shock - at least if you played it on release - is how far ahead of its time it was, both in terms of gameplay and especially in technical terms.
If you're going to bring that to modern day audiences - you really need to go beyond indie-level stuff, which I doubt will happen here.
Meaning, it won't be anything like playing System Shock originally - and more like playing a so-so immersive sim.
We'll see, I guess.
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