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Small Detail Ideas for ELEX 2
November 12th, 2017, 04:31
I wonder if they'd see any advantage from switching engine. Maybe they could license REDEngine from CDPR. For Elex 2: Elexiter.
Sentinel
November 12th, 2017, 05:32
Their engine is great IMO, and I think developing it for such a long time is a bonus, not a hindrance. They know it inside and out and continue to do great things with it.
I think moving to a newer, prettier engine would cost them gameplay elements and overall depth in some ways. I don't think they're willing to do that.
I think moving to a newer, prettier engine would cost them gameplay elements and overall depth in some ways. I don't think they're willing to do that.
Guest
November 12th, 2017, 07:32
Originally Posted by MoriendorSince you're comparing it to mainstream titles, did you also check GTA and Minecraft while you were at it?
I'm not a huge proponent of a mod kit either but if you look at the Steam stats, you will see that Elex has now dropped to between 5K and 6K max players per day while the 2011 Skyrim still attracts ~35K gamers and the 2015 Fallout 4 is also still played by almost 30K gamers today.
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November 12th, 2017, 09:26
Dunno, if a mod kit was somewhat easy to add, sure, why not? Gothic 2 is getting mods now all these years later, including graphics upgrades, so why not ELEX?
If it would take too many resources to develop, fugghedaboudit.
If it would take too many resources to develop, fugghedaboudit.
Guest
November 13th, 2017, 11:36
It's likely to require a significant amount of work, unless the engine supports it right from the start. They could probably have baked it in as they were creating the engine though.
SasqWatch
Original Sin Donor
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November 13th, 2017, 16:50
Gothic 1 had its modkit. It doesn't seem like any of the distinctive PB systems have evolved since the first game really. More polygons being pushed with better performance but scriptable schedules and events all seem the same.
Sentinel
November 13th, 2017, 23:03
Originally Posted by AlistairELEX takes it to the next level in some ways, though. Already had an NPC that is story-changing die at the hands of wildlife, etc.. That can happen in Gothic but ELEX is their best expression of those systems yet IMO. Those events change the story but don't destroy it, the story adapts to those situations.
Gothic 1 had its modkit. It doesn't seem like any of the distinctive PB systems have evolved since the first game really. More polygons being pushed with better performance but scriptable schedules and events all seem the same.
Plus, they have to wait for everyone else to catch up. Those systems in Gothic were 10+ years ahead of the game. Still are in many ways.
Guest
November 14th, 2017, 00:12
In Gothics, it was possible a wildlife killed NPC could make the game incapable of being finished. Happened to me when the only NPC trainer in the game for an essential skill was killed before I had a chance to learn it. I was not happy!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
November 14th, 2017, 00:59
Originally Posted by CorwinIn the outlaw town it is possible to get the first area in that town wiped out by mutant bugs by leading them into there.
In Gothics, it was possible a wildlife killed NPC could make the game incapable of being finished. Happened to me when the only NPC trainer in the game for an essential skill was killed before I had a chance to learn it. I was not happy!!![]()
SasqWatch
Original Sin 2 Donor
November 14th, 2017, 01:55
Originally Posted by DamianHuh, even after the patch? I just did that quest and the townsfolk were surprisingly strong and killed the bugs much easier than even Bullet and Lucy did.
In the outlaw town it is possible to get the first area in that town wiped out by mutant bugs by leading them into there.
Guest
November 14th, 2017, 07:27
SasqWatch
Original Sin 2 Donor
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November 14th, 2017, 19:26
Wasn't that whole thing patched already?
I mean I can't redo it as Lucy died in my game before the patch.
I mean I can't redo it as Lucy died in my game before the patch.
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Toka Koka
Toka Koka
November 14th, 2017, 20:24
Originally Posted by joxerWhat was patched was the first time you enter the fort when they get attacked. They give you a quest, if you dont complete it, they get attacked again and they die which I think is intentional.
Wasn't that whole thing patched already?
I mean I can't redo it as Lucy died in my game before the patch.
SasqWatch
Original Sin 2 Donor
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