|
Your donations keep RPGWatch running!
Loot in Elex.
November 16th, 2017, 07:02
There's been some debate on whether the loot in containers is randomized or procedurally generated. I've seen some people claim that it is, so I decided to test this tonight.
I started three new games and checked all the lockers, chests, etc., in the observatory and the camp by the ruins. I wrote down what was in every container (10 total) on the first run and then verified it on the second run.
I then did a third run on Easy difficulty just to see if there was any variance between difficulty levels. For good measure, I also exited out of the game and restarted it between each new start.
Bottom line: Loot is definitely NOT randomized nor is it procedurally generated at the start of a new game. Only the loot carried by people is randomized to any degree.
I started three new games and checked all the lockers, chests, etc., in the observatory and the camp by the ruins. I wrote down what was in every container (10 total) on the first run and then verified it on the second run.
I then did a third run on Easy difficulty just to see if there was any variance between difficulty levels. For good measure, I also exited out of the game and restarted it between each new start.
Bottom line: Loot is definitely NOT randomized nor is it procedurally generated at the start of a new game. Only the loot carried by people is randomized to any degree.
November 16th, 2017, 07:09
Interesting. I must have imagined it with the safes and locked chests.
SasqWatch
Original Sin 2 Donor
November 16th, 2017, 07:24
| +1: |
November 16th, 2017, 08:36
Nice one, JDR!
For what it's worth, a couple different times I opened up a safe, died shortly after, re-loaded the game and the safe contents were exactly the same. Oh, and the chest in had the same exact contents in both of my playthroughs (a nice stamina ring and a resist poison ring.)
For what it's worth, a couple different times I opened up a safe, died shortly after, re-loaded the game and the safe contents were exactly the same. Oh, and the chest in
Spoiler – safe location
Guest
| +1: |
November 16th, 2017, 13:07
Interesting. I guess I'm wrong about most of it being randomized - though it still seems very odd that they'd bother to hand-place so much worthless junk.
But very good news!
Thank you for making the effort.
Of course, there's still a chance they've hand-placed stuff in the tutorial area to ensure a certain beginner experience.
But very good news!
Thank you for making the effort.
Of course, there's still a chance they've hand-placed stuff in the tutorial area to ensure a certain beginner experience.
Guest
November 16th, 2017, 13:38
Yeah, I'm a bit surprised. There are a few, very specific items that I knew were hand placed (weapons, rings, etc), but the vast majority of containers are as generic as loot from monsters or NPCs.
No idea why they wouldn't just generate that sort of stuff similar to NPC loot, but it's still a good thing. It means their approach is mostly intact.
No idea why they wouldn't just generate that sort of stuff similar to NPC loot, but it's still a good thing. It means their approach is mostly intact.
SasqWatch
Original Sin Donor
November 16th, 2017, 20:46
I'm a little suprised as well but happy they chose to do it that way. My theory is that PB is afraid the randomness of procedurally generated loot could seem less realistic. I've definitely had some "huh?" moments in other games where loot was generated. As it is, I found the contents of most containers in Elex plausible for a post-apocalyptic world.
There's also the factor of balancing the different kinds of ammunition.
There's also the factor of balancing the different kinds of ammunition.
| +1: |
November 24th, 2017, 03:28
Apparently, they grow marijuana on Magalan:
http://steamcommunity.com/sharedfile…?id=1209396091
http://steamcommunity.com/sharedfile…?id=1209371507
Unfortunately, it's not lootable.
http://steamcommunity.com/sharedfile…?id=1209396091
http://steamcommunity.com/sharedfile…?id=1209371507
Unfortunately, it's not lootable.
Last edited by Dilvish; November 24th, 2017 at 03:46.
November 26th, 2017, 22:42
no swamp weed? i am disappoint.
--
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
| +1: |
November 27th, 2017, 05:26
I watched a G2 lets play and there was pot in it too. (In a market stall texture.) Dunno why you would sell just the leaves.
November 27th, 2017, 09:29
called swamp weed in both G1-G2… so its fantasy pot, these plants looks nothing like marijuana.
--
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:15.

