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Outcast: Second Contact - Second Patch
December 6th, 2017, 20:40
Outcast: Second Contact gets its second patch fixing some pathfinding issues and introducing some quality of life features.
Outcast - Second Contact - Patch 2 released!More information.
Outcast - Second Contact has been updated! This second patch brings fixes to NPC pathfinding and general performance improvements.
You can find the full list of changes below:
Critical Fixes:
Gameplay Fixes:
- Fixed multiple crashes while shooting or travelling through Daokas.
- Fixed several memory leaks possibly impacting stability and performance.
- Fixed various pathfinding issues and stuck characters.
Features/Improvements:
- Fixed an issue where Naarn would be missing (also fixed in existing saved games).
- Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
- Fixed an issue where Sadar would not propose to go back to Oru's Island as intended.
- Fixed a pathfinding issue which would cause Zoran to become stuck.
- Fixed an issue where Zine would not go to the crusher.
- Fixed an issue where Zidar's friend would not talk when intended.
- Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
- Fixed an issue which would sometimes cause Kuryan to be missing.
- Fixed an issue where Egar was stuck in water.
- Fixed an issue where Zidar's boat would not return to the dock as intended.
- Players can now return to Zorkatraz.
- Added support for multiple auto-saved slots (when slots are available).
- Added F-Link telepod visualization in full-screen map.
- Added an option to disable Talan word definitions.
- Added an option to disable dodge rolls.
- Added a help screen displaying control mapping.
HOTFIX : We just updated patch 2 to fix an issue with medikits disappearing from backpack when using one of them under some circumstances.
December 6th, 2017, 20:49
Really would like to play this game but the sounds (voices) are horrific ! Beats me why that was not touched/remastered.
--
Everyone thinks i am crazy, but i am just adjusting to my environment.
Everyone thinks i am crazy, but i am just adjusting to my environment.
December 7th, 2017, 08:51
Originally Posted by ikbenrichardBecause the original files were lost to time and they only had the already compressed file from original game to work with. They cleaned it as best as they could.
Really would like to play this game but the sounds (voices) are horrific ! Beats me why that was not touched/remastered.
Re-recording the whole game was impossible budget-wise.
And sadly, seeing how low the sales appear to be…it seems Outcast is dead for good

I bought though and am glad I did.
Sentinel
December 7th, 2017, 10:09
Originally Posted by PaulOk, didnt know that. It is indeed sad since the game is an original one.
Because the original files were lost to time and they only had the already compressed file from original game to work with. They cleaned it as best as they could.
Re-recording the whole game was impossible budget-wise.
And sadly, seeing how low the sales appear to be…it seems Outcast is dead for good
I bought though and am glad I did.
--
Everyone thinks i am crazy, but i am just adjusting to my environment.
Everyone thinks i am crazy, but i am just adjusting to my environment.
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