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Realms Beyond - A Turn-based RPG
December 21st, 2017, 19:10
Originally Posted by FluentI can't go into further details here, but our company Ceres Games owns the exclusive rights to all assets and source codes of the cancelled project Chaos Chronicles.
Hey there Hoboglin42. Thanks for posting here! The game looks interesting.
I'm curious what happened to Demons Age, though? It disappeared suddenly from Steam. I saw some posts on the 'Codex that says this game uses some of the same assets as that (scam) game. Any info on that?
December 21st, 2017, 19:54
Brilliant. Chaos Chronicles was a huge loss when it petered out. This leaps strait to the top of my most wanted list!
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"For Innos!"
"For Innos!"
December 21st, 2017, 20:03
Originally Posted by FluentI just hope they found those demons some decent elderly care for post-release. It's always a shame to see ancient demons abandoned by their children and living alone.
I'm curious what happened to Demons Age, though?

Looks really swank so far. At this point I think I'd rather play a fixed-camera isometric game than a fully 3D one. But maybe I'm just old. People age after all.
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December 21st, 2017, 20:06
Originally Posted by HobGoblin42Is there any relations between Realms Beyond and Demons Age? For example, same people worked on both etc?
I can't go into further details here, but our company Ceres Games owns the exclusive rights to all assets and source codes of the cancelled project Chaos Chronicles.
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December 21st, 2017, 20:13
Was the Chaos Chronicles team (and is your team) made up of German speakers? I noticed German in the dialogue screenshot.
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--| sometimes game writer |--
December 21st, 2017, 20:14
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December 21st, 2017, 20:20
Originally Posted by screegOur current team consists of both, native English and native German speakers. Chaos Chronicles was indeed developed mainly by Germans back then.
Was the Chaos Chronicles team (and is your team) made up of German speakers? I noticed German in the dialogue screenshot.
The example dialogue is just a placeholder text and the final content will be written and proofread by native English speaker or professional writers. Next year, we'll be able to provide a little bit more information about the team.
December 21st, 2017, 20:26
Originally Posted by HobGoblin42I see. Do you have any affiliation with Bigmoon Entertainment? I ask because it was an odd thing. Demons Age disappeared without a trace from Steam a few days ago, and your website popped up at about the same exact time.
I can't go into further details here, but our company Ceres Games owns the exclusive rights to all assets and source codes of the cancelled project Chaos Chronicles.
Also, the Gnolls seen in this image on the right side (taken from your Realms Beyond website) reminded me of something I'd seen before. The terrain and art style… I wondered where I had seen it and then it dawned on me - a certain game called Sacred Blade I was given a copy of a year or so ago, made by Ellis Studios.

So I'm curious if you purchased these assets from Ellis Studios or some other 3rd party when working on this game?
Guest
December 21st, 2017, 20:32
Originally Posted by FluentSee answer above -> #26
I see. Do you have any affiliation with Bigmoon Entertainment? I ask because it was an odd thing. Demons Age disappeared without a trace from Steam a few days ago, and your website popped up at about the same exact time.
Originally Posted by FluentNever heard about that game and company until now.
Also, the Gnolls seen in this image on the right side (taken from your Realms Beyond website) reminded me of something I'd seen before. The terrain and art style… I wondered where I had seen it and then it dawned on me - a certain game called Sacred Blade I was given a copy of a year or so ago, made by Ellis Studios.
So I'm curious if you purchased these assets from Ellis Studios or worked in collaboration with them in some way on this game?
Do you have other screenshots where I can actually see something ?
This one is too small and blurry.
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December 21st, 2017, 20:38
Originally Posted by HobGoblin42Interesting, because in this thread - https://www.rpgwatch.com/forums/showthread.php?t=19975 - your company says this about RPG Codex -
See answer above -> #26
Never heard about that game and company until now.
Do you have other screenshots where I can actually see something ?This one is too small and blurry.
Our official forum is hosted by the RPGCodex, enclave of the last living gamers devoted to turn-based cRPGs.So you guys are very familiar with RPG Codex yet haven't heard of Ellis Studios? That is shocking, considering they are a long-running joke on that site and everyone there knows them. Especially those interested in OGL, like the systems used in your game Realms Beyond, since that was a trademark of Ellis Studios.
I can post a higher resolution screenshot, sure. Give me a sec.
Last edited by Deleted User; December 21st, 2017 at 21:07.
Guest
December 21st, 2017, 20:42
Originally Posted by FluentWould be fair if you add my reply to this post as well:
Interesting, because in this thread - https://www.rpgwatch.com/forums/showthread.php?t=19975 - your company says this about RPG Codex -
Originally Posted by HobGoblin42Once, we had a devoted codex member in our community team, that's why I had to correct that statement back then.
Yeah, this was bullshit - I fixed that.
December 21st, 2017, 20:44
Right click the image I posted and "open in new tab", you should see it in 4K resolution.
Guest
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December 21st, 2017, 20:54
Looks good but just a comment on graphics. Why has everything such a grainy look? Is it an effect or something? Because I think it doesn't a favour to the graphics.
Also the perspective seems too top down for my taste, but that might be just me.
Also the perspective seems too top down for my taste, but that might be just me.
Watchdog
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December 21st, 2017, 21:11
Originally Posted by VitirrSome screenshots have been downscaled for the webpage (from 1600x800 to 1440x720px), but it should not look grainy.
Looks good but just a comment on graphics. Why has everything such a grainy look? Is it an effect or something? Because I think it doesn't a favour to the graphics.
December 21st, 2017, 21:11
Originally Posted by VitirrOn a second look that race group photo looks rather a boring mass of grey-brown smokey silhouettes. Nothing stands out interesting at all. Let's hope devs will change that, because the screenshots, especially this one above have nice contrast and lots of exciting detail to scrutinize.
Looks good but just a comment on graphics. Why has everything such a grainy look? Is it an effect or something? Because I think it doesn't a favour to the graphics.
Also the perspective seems too top down for my taste, but that might be just me.
December 21st, 2017, 21:17
Originally Posted by HobGoblin42Glad to see Chaos Chroniches rise from the ashes. And I'm always encouraged when I see a bunch of German developers working on a game. You've got my money whenever you want it.
Our current team consists of both, native English and native German speakers. Chaos Chronicles was indeed developed mainly by Germans back then.
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December 21st, 2017, 21:20
I urge anyone to view the gameplay videos of Sacred Blade and compare them, specifically the map designs, to Realms Beyond.
Just search Sacred Blade RPG on YouTube and view an area where they explore a grassy region. The designs are strikingly similar, with the biggest difference being the new terrain in Realms Beyond is in much higher resolution.
I look forward to some quality gameplay videos and more.
Just search Sacred Blade RPG on YouTube and view an area where they explore a grassy region. The designs are strikingly similar, with the biggest difference being the new terrain in Realms Beyond is in much higher resolution.
I look forward to some quality gameplay videos and more.
Guest
December 21st, 2017, 21:22
@HobGoblin42, welcome to the watch! 
Will you publish Realms Beyond by yourself or do/will you have a partner?

Will you publish Realms Beyond by yourself or do/will you have a partner?
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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