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Default Rune: Ragnarok - Q&A

January 5th, 2018, 14:32
OnlySP summarizes a Q&A series of the Rune: Ragnarok devs:

Naval Warfare and Character Customisation Coming to Rune: Ragnarok

Human Head Studios has released some exciting new combat details and screenshots for its upcoming third-person sandbox adventure, Rune: Ragnarok.

The information comes as a part of The Rune Recap, a web series by the developers that provides updates and details roughly every two weeks.

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The combat in Rune: Ragnarok not only includes brutal open-world brawling, but also ship-to-ship warfare that players can compete in via the campaign, co-op missions, or PvP. One of the more terrifying foes that will be featured within the game’s Norse mythology-inspired world are giants. To defeat a giant, gamers must use everything at their disposal, including rune powers and flaming swords. Gamers will be able to create a Viking warrior and choose which god to follow. Customisation will play a large role in the game, giving players the freedom to reflect their playstyle by choosing from numerous weapons such as swords, axes, warhammers, and throwables.
[…]
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January 5th, 2018, 14:32
Somehow i have very strong feeling that this will be another cheap Dark Souls clone with poor graphics and separate Pvp maps.

Darn, why there are no humble, self critical devs out there anymore - could not it be better to show some real gameplay and only then start to answer fan questions? There is nothing done yet, but everyone is so excited and have huge plans for how it will turn out.
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January 5th, 2018, 16:43
I wasn't disappointed in the original and I expect great things here. Hell yes.
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January 5th, 2018, 17:18
Originally Posted by Zogar Sag View Post
Somehow i have very strong feeling that this will be another cheap Dark Souls clone with poor graphics and separate Pvp maps.
I don't know what the gameplay is going to be like, but I expect the game to at least look good since it's using Unreal 4.
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January 5th, 2018, 20:16
I expect an action rpg. For this title that's great. It won't be Skyrim. But we already have Skyrim.
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January 6th, 2018, 04:19
I'm not sure exactly what to expect. There seems to be plenty of focus on coop and PvP, so I'm not holding my breath for awesome single player.
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January 6th, 2018, 04:43
Why not? The first one had it all
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January 6th, 2018, 15:10
I went back to a review I did of the original Rune in comparison to Blade of Darkness and was reminded of why I have never considered Rune a game I 'love':

This game puts you in the body of a viking warrior, and you must battle your way back to your village to save the world from an evil destroyer and avenge your fathers' death. That's about it - from when you are dumped in the sea, your only pursuit is getting home - sure there is stuff going on in between, and you learn more about how the epic struggle between good and evil, between Odin and Loki, has come to the Viking world, and that you are acting as Odin's champion, against Loki and his minions.

As a result of this single-minded purpose, coupled with the fact that the only 'talking' done is in cutscenes with either the gods or the main bad-dude, the game never seems to take off. The hero starts in a nice village before being plunged into the ocean. I kept waiting to find another village, some people, some allies - *anything* but useless things to kill.

[… remove BoD stuff … ]

After completing both games it is clear that they are both very enjoyable, if plot light, games. Personally, I was constantly waiting for Rune to transition from the beginning to the 'meat' of the game, yet by the end, I was fully engaged. Blade of Darkness gave me a better feeling of motivation to keep going and complete the game.
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January 6th, 2018, 15:38
Rune was always mediocre at best, in my opinion.

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January 6th, 2018, 15:40
Rune was a great action game. Killer fighting momentum and pounding score. It was great decapitating zombies and slamming mead for health. But that’s what it was. And Unreal 1 engine action game.
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January 6th, 2018, 15:49
Originally Posted by ToddMcF2002 View Post
Rune was a great action game. Killer fighting momentum and pounding score. It was great decapitating zombies and slamming mead for health. But that’s what it was. And Unreal 1 engine action game.
Interesting that we can now look back over a decade at this site and see how things change or not …

https://www.rpgwatch.com/forums/show…85&postcount=7
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January 6th, 2018, 16:04
Ha ha wow! Well I guess I’m having some selective memory here. How did you find that? General search on Rune? Yes it’s pretty neat as all this data accumulates over time
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January 6th, 2018, 16:05
It happens

I've changed my mind about quite a few things over the years. It's called being human.

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January 6th, 2018, 18:56
Originally Posted by ToddMcF2002 View Post
Ha ha wow! Well I guess I’m having some selective memory here. How did you find that? General search on Rune? Yes it’s pretty neat as all this data accumulates over time
I knew I had copied some amount of a dual-game review here, but apparently only the Blade of Darkness part, so I had to go to another site for the Rune section … but it was just so cool looking through the old thread!

Originally Posted by NewDArt View Post
It happens

I've changed my mind about quite a few things over the years. It's called being human.
So true - I love reading my old reviews … apparently back in 2007 I was quite enamored with Titan Quest and the Immortal Throne expansion, something that has diminished replaying it this past year
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January 6th, 2018, 19:46
Originally Posted by NewDArt View Post
It happens

I've changed my mind about quite a few things over the years. It's called being human.
This, for sure. On occasion I’ve looked back at some of my old posts and couldn’t believe I wrote it. Totally disagreed with what I wrote back then.

Sorry I know it’s off topic but had to comment.

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January 8th, 2018, 04:32
Originally Posted by ToddMcF2002 View Post
Why not? The first one had it all
I never played the original. In general, I find SP suffers when there is a strong focus on MP.
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