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RPGWatch Forums » Comments » News Comments » Phoenix Point - Q&A with Julian Gollop

Default Phoenix Point - Q&A with Julian Gollop

January 24th, 2018, 01:51
Recently Julian Gollop was interviewed on Facebook Live. You can watch that video here and get a summary of the Q&A. (Make sure to click on the question to see the answer)

Q&A Summary

Why is it not turn-based?

Phoenix Point is turn-based.

What’s the release date?

We are releasing at the end of the year. We will probably also have an Early Access release. We will also be releasing a pre-alpha version to our Luxury Digital Edition pre-orders and backers at the end of March, possibly the beginning of April.

The original X-Com had many more simulation elements (procedurally generated levels, full bullet physics, destructible environments, soldier inventories etc). Can we expect similar in Phoenix Point?

The answer is yes, yes, yes, yes, yes and yet me yes.

Talking about the Geoscape mode – why is it not turn based?

We are sticking to the real-time mode with pause ability that was in the original X-Com because that’s what most players will expect.

Will there be multiple different races or just loads of crabmen?

There will be lots of different alien varieties and they will all mutate.

[…]
More information.
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January 24th, 2018, 10:28
Lots of cool info. This is the game I am most excited for in 2018.
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January 24th, 2018, 10:56
Originally Posted by Archangel View Post
Lots of cool info. This is the game I am most excited for in 2018.
I can't wait to try out the pre-alpha version. Its going to be good!
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January 24th, 2018, 11:16
Looking forward to this a lot as well. I'm a little worried they haven't had enough time and money to pull off the vision all the way - but I'm hoping it can be a starting for point for a bright future for this take on the genre.

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January 24th, 2018, 11:35
Luckily they are based in Bulgaria and costs of making games there are 1/3 that of USA (or so Gollop said on multiple occasions).
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January 25th, 2018, 00:39
Julian is heading into a sinkhole with the current "graphics artist" team.
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