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Pillars of Eternity II - THQ Nordic & Versus Evil Deal
January 24th, 2018, 09:35
THQ Nordic and Versus Evil Deal have a distribution agreement for Pillars of Eternity II: Deadfire.
THQ Nordic and Versus Evil sign exclusive distribution deal for Obsidian Entertainment’s Pillars of Eternity II: DeadfireMore information.
January 23, 2018
THQ Nordic to globally distribute (excluding Korean version) the physical edition of the upcoming RPG in partnership with Versus Evil and Obsidian Entertainment
Vienna/AUSTRIA, Phoenix, ML/USA, January 23, 2018: THQ Nordic today announced signing a global distribution deal (excluding the Korean language version) for Pillars of Eternity II: Deadfire with Versus Evil. Currently in development for PC, MAC and Linux by Obsidian Entertainment, the physical edition of the game will be brought to you by THQ Nordic. Further information on the content of the editions, as well as RRP and the release date to be announced soon.
“When we first started working with Obsidian on Pillars of Eternity II: Deadfire, we knew that we wanted to make sure that we created a great physical product that matched the quality of this RPG”, said Steve Escalante General Manager of Versus Evil. “In partnering with THQ Nordic, not only did we find a team that is passionate about the product, but has the distribution and reach we hope to achieve with a physical edition of Pillars of Eternity II: Deadfire.”
“We are all really excited for the game and its different editions. It is always a pleasure working together with such talented, motivated, and dedicated teams like Versus Evil and Obsidian. It also helps that we are huge fans of the genre“, comments Jan Binsmaier Publishing Director of THQ Nordic. “On top of all that, we found a strong and reliable partner with Versus Evil, and it feels great to know that we share our mindset and work ethics. It is a perfect match.”
January 24th, 2018, 17:47
So… THQ Nordic does the physical distribution and Versus Evil the digital? Layers of middle men added: check.
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January 24th, 2018, 18:20
Versus Evil is an American company, Nordic a European one. Its not uncommon for American companies, especially smaller ones, to give European distribution to a European partner.
January 24th, 2018, 23:46
I don’t think any of my laptops even has an optical drive
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"For Innos!"
"For Innos!"
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January 25th, 2018, 03:04
What's that physical edition thing you're talking about? Oh, must be one of those boxes you can buy where you can find the Steam code inside.
January 25th, 2018, 10:01
The Steam code's physical armor.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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January 25th, 2018, 16:44
Originally Posted by wolfingThere was a physical edition in the Kickstarter that needs to be produced/distributed at least.
What's that physical edition thing you're talking about? Oh, must be one of those boxes you can buy where you can find the Steam code inside.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
January 25th, 2018, 21:06
At least in Germany the retail market share is still a big thing.
And as I said before: When there are no more physical games to buy I have a backlog of 350 games to play. I won't be able to finish them all before I leave this world for another.
And as I said before: When there are no more physical games to buy I have a backlog of 350 games to play. I won't be able to finish them all before I leave this world for another.
--
blackcanopus:
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.Bothka:
Ihr habt solche DRM Shops groß gemacht, indem ihr Steam als Vorreiter groß gemacht habt. Ihr könnt also mal alle gepflegt die Gusch' halten.
January 25th, 2018, 21:20
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
January 25th, 2018, 21:40
Alright…
YOUR PLEDGE
PHYSICAL BOX
Physical Box Copy Of Pillars II
Digital Guidebook Volume II
In-Game Pet
Special In-Game Item #1
Special In-Game Item #2
Digital Soundtrack
Forum Badge
"Cooking With Tim, Vol. 1" Digital RPG Cookbook
Pillars Of Eternity Pen & Paper Starter Guide
Tyranny 50%-Off Coupon
YOUR EXTRAS
Superbacker Discount
Pillars II DLC
Hardcover Guidebook Volume II
YOUR PLEDGE
PHYSICAL BOX
Physical Box Copy Of Pillars II
Digital Guidebook Volume II
In-Game Pet
Special In-Game Item #1
Special In-Game Item #2
Digital Soundtrack
Forum Badge
"Cooking With Tim, Vol. 1" Digital RPG Cookbook
Pillars Of Eternity Pen & Paper Starter Guide
Tyranny 50%-Off Coupon
YOUR EXTRAS
Superbacker Discount
Pillars II DLC
Hardcover Guidebook Volume II
January 25th, 2018, 21:46
Certainly looking forward to it. There's something about the Infinity Engine style that still does it for me. I just hope they can refine the system to break away from balanced-to-the-point-of-homogeny.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
January 26th, 2018, 15:27
Originally Posted by RipperThe balance doesn't have anything to do with "homogeny". POE1 beta started with more role restricted classes and testers whining is what brought over the common talent pool.
Certainly looking forward to it. There's something about the Infinity Engine style that still does it for me. I just hope they can refine the system to break away from balanced-to-the-point-of-homogeny.
Just like it will be for Deadfire. Its beta started with a class strict system (more strict than POE1 too) that limited roles for classes based on their available passives and actives.The only thing shared by all the classes is the weapon proficiency system. Unfortunately, some beta testers just want to play a melee Fighter that read Ranger or Wizard on their character sheet (no multiclassing allowed too, some people are pissed about the multiclassing really) and Obsidian seems to have said "why not" (seems because they announced something but it didn't make beta patch 2).
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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January 27th, 2018, 22:06
Originally Posted by forgottenlorLike with record companies …
Versus Evil is an American company, Nordic a European one. Its not uncommon for American companies, especially smaller ones, to give European distribution to a European partner.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 28th, 2018, 13:07
Originally Posted by azarhalActually, I think that was Ripper's point. The whole thing ends up feeling homogeneous - because all your choices feel equally viable and (not)powerful, which is a decidedly bad thing for some of us.
The balance doesn't have anything to do with "homogeny". POE1 beta started with more role restricted classes and testers whining is what brought over the common talent pool.
Just like it will be for Deadfire. Its beta started with a class strict system (more strict than POE1 too) that limited roles for classes based on their available passives and actives.The only thing shared by all the classes is the weapon proficiency system. Unfortunately, some beta testers just want to play a melee Fighter that read Ranger or Wizard on their character sheet (no multiclassing allowed too, some people are pissed about the multiclassing really) and Obsidian seems to have said "why not" (seems because they announced something but it didn't make beta patch 2).
I'm not saying that's the actual case - and I'm sure there are ways to build better characters and what not.
It's just that I never found those ways - and the system seems designed around that not being intended.
I don't really care what the original intent was - I only care about the end result.
Guest
January 28th, 2018, 13:23
Originally Posted by RipperMy thoughts exactly. I will take it one step further and say I wish they will make their ruleset an actual consistent one, like a "new D&D." They are missing a great opportunity to do that, IMO, as well as create a new setting akin to the Forgotten Realms (Tyranny should have been set in the same world and PoE2 should have allowed Baldur's Gate-style party/character importing as well.)
Certainly looking forward to it. There's something about the Infinity Engine style that still does it for me. I just hope they can refine the system to break away from balanced-to-the-point-of-homogeny.
Random side-note, but I hope/wish that Beamdog opens up the Infinity Engine more, making it easier for modders to make new campaigns in it. I'd love to see more unique IE content, as Siege of Dragonspear shows it can be done and done to a good quality level. I'd be interested to see entirely unique campaigns in the engine, done by Beamdog or others. Because there is definitely still something about that engine that does it for me as well.
Guest
January 28th, 2018, 13:37
Originally Posted by Sir_BrennusI hate you!!!! (
…. I won't be able to finish them all before I leave this world for another.
)pibbur who is 63 and probably has a larger backlog than the nobleman.
PS: Actually: I don't hate anybody. Or anything. only on occasion (not this time) a slight dislike. DS.
Guest
January 28th, 2018, 14:16
Originally Posted by FluentWell with respect - if you'd paid closer attention to development of Deadfire, you'd be aware that a pen and paper starters guide is being designed alongside the game. This rule-set won't be based upon the computer game but on Obsidian's own specifically made rules for table top gaming. Those who backed at premium digital level and above will get this when the game is released. It's also purchasable as an add-on for $7. Perhaps if this is received well, it will be further expanded. More info on it here:
They are missing a great opportunity to do that, IMO,
http://www.belloflostsouls.net/2017/…letop-rpg.html
I respectfully disagree on the importation concept too. Connectivity via higher levelling brings a whole new layer of development requirements. I'm also less interested in power-gaming at high levels and generally find the struggles of low-level role-playing more interesting and satisfying. My only minor grievance with the game so far is the reduction of the maximum party size to 5 (going against Infinity engine and Gold-box game history) but I'll easily adapt to that.
On the whole, it is still relatively early days for this IP. Opportunities for its further expansion will no doubt be somewhat reliant upon the success of Deadfire into the future. I'm happy to have backed Obsidian again and look forward to seeing how it turns out although I'll probably wait a few weeks after release before jumping in. I've too many games to catch up with now as it is and summer break is all but over.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
January 28th, 2018, 14:26
Originally Posted by PessimeisterWhat were their motivations and reasons to do that? Better overview in combat?
My only minor grievance with the game so far is the reduction of the maximum party size to 5 (going against Infinity engine and Gold-box game history)
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
January 28th, 2018, 16:50
Originally Posted by wolfingSad times in which the physical world is more and more dissolving, being transformed into an digital world …
What's that physical edition thing you're talking about? Oh, must be one of those boxes you can buy where you can find the Steam code inside.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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