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January 21st, 2016, 18:51
I only have Eador : Masters Of The Broken World - and can't get it running.
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January 24th, 2016, 00:06
If you guys want to have a high-quality English wiki in the next English release of New Horizons included, please post a comment/request in the thread http://eador.com/B2/viewtopic.php?p=264323#264323 and let Boon know that there is demand from multiple New Horizons fans
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January 24th, 2016, 00:43
I have Eador : Masters & Broken World since release but never installed them. Its one of my backlog games which I fully intent to get around to playing sometime.
Maybe after I finish the two blackguard games? So much, so little time.
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February 18th, 2016, 00:40
Lore of Gnolls
Since ancient times, Wizards of Eador have known about the magic energy which is released when the blood of sentients is shed. That energy is harnessed by Necromancers to summon Vampires, and by Demonologists to open the gates of the Underworld. Demons know the secret as well. However, sacrificing a single sentient does not yield as much energy as neophytes would believe. Yet, slaughtering myriads by hand for the sake of a few crumbs is boring and tedious work, even for someone with infinite patience. But shortly before the Cataclysm, one of the Lords of the Underworld had an idea: Have someone else kill mortals and collect their energy, then claim it later at a single stroke. Demons are unsuitable for this task: By their very nature, they are untrustworthy, and sending them outside the realm of Chaos requires considerable energy, which is rarely recouped. Human demonologists are also unsuitable for the task: Humans, even those devoted to Chaos, cannot collect much. No! A proper servant should be industrious, indigenous, and strong. Since such creatures did not exist within Eador, despite its diversity, they had to be created. So in addition to reasonable race created by the gods, there was one generated by demons - Gnolls, brutish creatures about two meters tall, whose bodies are covered with short tawny or spotted fur. How the original Gnoll was created is unknown, but above all they resemble humanoid hyenas.

At first, the secret plan of the current Gnoll "master" seemed perfect. By slaughtering mortals, the beasts accumulated considerable energy, which they could not spend, as opposed to Vampires, for example. The collected energy was channeled back to the Underworld by the Gnoll pack leaders in a ritual carried out in special structures called ziggurats. However, early on, that was still not enough. And then the Cataclysm struck…

Nowadays this bellicose, savage, tribal race has thrived among the other races of Eador. The mysterious ziggurats still loom high, the sacred rituals are still carried out, but the "Master" (respectfully called the Unspeakable by the Gnolls) no longer runs the pack. Some believe that, shortly after the Cataclysm, he was killed by other Lords of the Underworld, who feared he would grow too powerful. However, this is of little concern to Gnolls themselves. These beasts live as they have for centuries - preying on the weak, and perpertually at war with the world at large, rarely forming alliances with anyone whatsoever. They are fierce, much stronger physically than Humans, in fact strength is the only thing they respect. And woe to those who stand in the way of a huge pack of Gnolls, flowing relentlessly through the lands of the various nations, making no distinction between men, dwarves and elves, plundering and killing. These creatures show no mercy and it is useless for a defeated enemy to beg for it. In battle, they disregard strategic placement by weapon type, a Gnoll only takes orders from a stronger warrior. Everyone is armed to the teeth, from clubs to elven-made swords, captured as trophies. Not surprisingly, the strategy and tactics of their military doctrine - as the vast majority of Tyrants realize - is to increase the number of soldiers and their fighting skills. For the same reason, Gnolls rarely follow any kind of battle plan, like Humans and Orcs do, they just charge into battle haphazardly.


Next release of New Horizons should be available within the next 24 hours
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February 18th, 2016, 06:22
Wow thanks for the heads up on the new New Horizons bavarian kid, it's an excellent mod.
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February 18th, 2016, 18:18
New Horizons English translation v2.60a has been released

Please feel free to support the future development of New Horizons by a small donation http://eador.com/B2/viewtopic.php?p=160872#160872.

Feedback is always welcome, so let us know if you encounter any issues or bugs http://eador.com/B2/viewtopic.php?t=3794

2.60 download http://eador.com/B2/viewtopic.php?p=265939#265939

***NEW FEATURES***

1. Troops
Added "Blood Frenzy" ability, gives a unit an extra action for killing an enemy in melee.
Added "Pike Wall" ability, adds the enemy's charging attack bonus to your counterattack
Added "Persistence" ability, speeds health recovery outside of combat.

2. Magic
After building the Sages Guild, Secret Library, or Tower of Knowledge, you may turn spells in a hero's spellbook back into scrolls (respectively circles 1, 2, 3 spells). To do this, click on the desired spell while holding ALT - the spell will disappear, and the corresponding scroll will appear in your hero's inventory. Keep in mind that turning a spell back into a scroll costs as much as buying the scroll from a store!

3. Locations
When exploring locations, detailed information about guards is provided in the description. If the hero has used Scouting, additional information is also saved.

4. Events
Most units now have "equivalents" for quests that require killing specific creatures (generally plain/improved units, but there may be exceptions). The quest log in the hero screen lists equivalent units.
Added new quest.

5. Misc
Allied troops are now recruited from a separate window. Added button to switch between regular and allied troops. Removed most hiring scrolls and allied strongholds.
Added config option to let a player control his own province guards. When enabled, before each battle, player will be given the option to control his guards.
Add config option to let new players skip the campaign tutorial. When enabled, the first dialog with Danur will offer an option to jump to the Astral Plane.
Add config option to let a player choose a Scout's favorite terrain. When enabled, a new menu will appear when hiring a Scout.
Added three musical themes (main menu, main window, battle) - made by Eador composer Evgeniy Gulyugin.
When comparing the hero's army to a neutral province's defenders, alliances are now taken into account - defenders are more willing to negotiate if the player has forged an alliance with their kind.
Added sound for trampling cavalry.
Added tooltip for creature type and class (hover over the unit pic in the unit stat window). Clicking on a picture opens a window with the description of all types.
Panicked units will now desert when they reach the edge of the battlefield. They stay alive, but lose half of their remaining health. Also, the fight no longer ends immediately when all enemies are panicked - you have to kill them or wait for them to desert. If all enemy units have fled, the battle is won. Deserters remain alive only in case of victory.

Other changes http://eador.com/B2/viewtopic.php?p=265949#265949
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February 18th, 2016, 21:30
Time to play Eador again. The gnolls and orcs look like they will be fun to play. Such a great game and mod. Not tired of playing even after 3 or 4 years.
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March 20th, 2016, 23:51
Hi guys,

Boon is considering to patch then next NH release with a predefined starting skill for each class.

Should heroes have one fixed starting skill for each class e.g. Scouts always start with skill "Marksmenship" - or do you prefer getting a random skill?

Which starting skill do you consider the "best" starting skill for each class?

Edit: BTW, 2.60b is up http://eador.com/B2/viewtopic.php?p=267632#267632
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March 21st, 2016, 01:08
It would be great if you could actually choose your own starting skill. One of Eador's best sides is that the skills are very well balanced but some of them are more important for the early game. As far as best starting skills I would go with Scout-Marksmanship, Warrior-Armor Master, Commander-Ranged or Offensive Tactics and Wizard-Wisdom or Magic Power.
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March 25th, 2016, 19:20
With scout I also like diplomacy early so I can grab up land.
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June 2nd, 2016, 17:36
Eador Genesis GNU/Linux port is available now: http://eador.com/B2/viewtopic.php?t=3872
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July 14th, 2016, 21:49
Well, now I've got the original vanilla game. And the gaming magazine ("PC Games Extended") already called it an "retro" game !

I'm looking forward into trying it out …
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February 20th, 2017, 11:12
New Horizons v2.70a pre-release is now available for download.

New school of magic has been added among many other new features
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March 1st, 2017, 10:19
Thanks for sharinmg this inforamtion, I will defiinitely give it a try
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January 25th, 2018, 14:36
New Horizons v2.80a release is now available for download.

Among many other new features are new portraits for heroes, too.
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January 25th, 2018, 20:39
Fyi: For russian version.

Originally Posted by bavarian kid View Post
New Horizons v2.80a release is now available for download.

Among many other new features are new portraits for heroes, too.
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January 25th, 2018, 22:30
The download section says English version 2.80a. I played it. It's in English.
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Last edited by Hastar; January 26th, 2018 at 00:13.
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January 21st, 2019, 08:24
New Horizons v2.90a release is now available for download
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January 21st, 2019, 13:16
Perfect. I haven't played in awhile because of Battle Brothers. Will start up a new game soon. Thanks for keeping us updated.
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October 30th, 2020, 23:09
Most recent Russian New Horizon version has been translated to English

Download http://eador.com/B2/viewtopic.php?t=4559

Enjoy guys
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