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Monster Hunter: World - Coral Highlands Gameplay
January 17th, 2018, 00:07
The action RPG Monster Hunter: World will be released for the PC later this year:
Monster Hunter: World - Coral Highlands GameplayMore information.
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All-new gameplay of the stunning but deadly Coral Highlands in Monster Hunter: World.
January 17th, 2018, 00:46
Don't know about the game, but love the coral forest landscape. Great idea.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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January 17th, 2018, 13:17
Anyone with experience with Monster Hunter? I'm considering getting in for my XB1X - though it looks a little too consoley for my tastes.
Guest
January 17th, 2018, 14:43
It looks like a Japanese version of Kingdoms of Amular with horrible voice acting.
January 17th, 2018, 16:31
Someone still plays japanese games not ported by Xseeb but by someone else - with dubs? My condolences.
Anyway, till I hear the game is not a slave to some multiplayer rubbish, no buy. If sidekick AI is horrible, so one is forced to coop it, I might buy it on a whim just to thumb the idiocy down on Steam.
Anyway, till I hear the game is not a slave to some multiplayer rubbish, no buy. If sidekick AI is horrible, so one is forced to coop it, I might buy it on a whim just to thumb the idiocy down on Steam.
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Toka Koka
Toka Koka
January 17th, 2018, 19:59
Dragon's Dogma? One of the worst games I've ever played in my whole pathetic life. Games? Hell, it's not a game, it's a job.
If Destiny didn't exist, Dragon's Dogma would be the most overrated garbage I've ever seen.
If MonsterHunter is same shit new wrapping… Just gimme even more reasons not to buy it.
If Destiny didn't exist, Dragon's Dogma would be the most overrated garbage I've ever seen.
If MonsterHunter is same shit new wrapping… Just gimme even more reasons not to buy it.
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Toka Koka
Toka Koka
January 18th, 2018, 00:08
I've never played a Monster Hunter game before, but Monster Hunter: World is going to get me into the series. I like my single player games, but I also enjoy a good cooperative experience once in a while too. However, I'm strictly waiting for the PC port (even though that is still a ways out).
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~Watching since 2007~
~Watching since 2007~
January 25th, 2018, 15:48
While I'm still waiting for a proper confirmation there is no MMO garbage in this title that'd annoy singleplayer games fans…
Eurogamer, a site that hates PC, says in their review Monster Hunter World is a musthave masterpiece:
http://www.eurogamer.net/articles/20…r-world-review
Eurogamer, a site that hates PC, says in their review Monster Hunter World is a musthave masterpiece:
http://www.eurogamer.net/articles/20…r-world-review
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Toka Koka
Toka Koka
January 25th, 2018, 16:05
Originally Posted by joxerIs it early review granted by publisher? All early reviews are untrustworthy "by design".
Eurogamer, a site that hates PC, says in their review Monster Hunter World is a musthave masterpiece:
http://www.eurogamer.net/articles/20…r-world-review
January 25th, 2018, 16:08
I'm not convinced. It looks a little grindy and overly focused on being challenging rather than compelling to me.
That asian thing where hard work is life. That's about as not-me as you can get
That asian thing where hard work is life. That's about as not-me as you can get
Guest
January 25th, 2018, 16:23
Originally Posted by NewDArtI have similar feeling. I would say it looks much more grindy than really challenging for the player (his tactics, quick thinking, better use of skills, overal setup..).
I'm not convinced. It looks a little grindy and overly focused on being challenging rather than compelling to me.
January 25th, 2018, 16:24
Originally Posted by FarflameTo me, grinding is a real challenge
I have similar feeling. I would say it looks more grindy than really challenging.

But my experience with (many) asian games is that "hard work" is an intentional part of the design. I guess it's a cultural thing.
But I have a very different mindset. There's only one thing that makes me want to invest and "work hard" - and that would be rewards that match or exceed my investment. Be it new and unique bespoke content, an extremely compelling narrative - or things of that nature.
It's absolutely NOT enough to give me more things to grind for.
I almost never find appropriate rewards in games with asian designers behind them.
Guest
January 25th, 2018, 16:57
The Monster Hunter games traditionally have a high degree of player skill involved, not necessarily in terms of quick reflexes (though they help) but in terms of learning the moves and best ways to fight your enemies, how to best use your gear, etc. But there can be a lot of grinding too, depending on how you play.
If the end boss for a chapter is a giant lightning lizard, you could beat it through practice and slowly learning his moves and what his tells are when he's about to do a lightning blast, and what types of things disrupt his attacks . Or you could beat him through grinding lesser bosses with lightning resistant hides and crafting a full suit of armor to beat that boss. Usually I end up doing some combination of the two. I found the reward, access to a new area, to be fairly worth it. Each area is pretty beautiful and epic, and the bosses you fight are generally epic enough that it can be somewhat rewarding just to finally take one down. Sometimes you might unlock new game mechanics too.
My big issue with the monster hunter series is that each one copies most of the exact same monsters, items, and equipment as the previous ones. They will always be some new ones, but it can still feel pretty repetitive to start out fighting the exact same dinosaur monsters that you started out fighting in the previous 5 games. I haven't looked at this new one that closely, but I know there is reference to some kind of new continent, so if that means completely new monsters with no repeats, that would be a big draw for me.
If the end boss for a chapter is a giant lightning lizard, you could beat it through practice and slowly learning his moves and what his tells are when he's about to do a lightning blast, and what types of things disrupt his attacks . Or you could beat him through grinding lesser bosses with lightning resistant hides and crafting a full suit of armor to beat that boss. Usually I end up doing some combination of the two. I found the reward, access to a new area, to be fairly worth it. Each area is pretty beautiful and epic, and the bosses you fight are generally epic enough that it can be somewhat rewarding just to finally take one down. Sometimes you might unlock new game mechanics too.
My big issue with the monster hunter series is that each one copies most of the exact same monsters, items, and equipment as the previous ones. They will always be some new ones, but it can still feel pretty repetitive to start out fighting the exact same dinosaur monsters that you started out fighting in the previous 5 games. I haven't looked at this new one that closely, but I know there is reference to some kind of new continent, so if that means completely new monsters with no repeats, that would be a big draw for me.
Last edited by fadedc; January 25th, 2018 at 20:40.
SasqWatch
January 25th, 2018, 16:59
Yeah, that sounds exactly like what I feared it would be. Dark Souls was bad enough, really.
Guest
January 25th, 2018, 17:20
Originally Posted by joxerDo you have any decent recommendation? GoG is currently running a JRPG sale - which do you recommend (I prefer ones with a serious tone, no school kids, party based, similar do DA:O where possible):
Someone still plays japanese games not ported by Xseeb but by someone else - with dubs? My condolences.
https://www.gog.com/promo/20180124_jrpg_sale
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