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Age of Decadence - Review
January 26th, 2018, 09:45
Shalashaskka reviewed The Age of Decadence
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What do you get when you make a hardcore RPG set in a Roman post-apocalyptic society and emphasize storytelling and dialogue checks? You get The Age of Decadence, one of the finest indie RPGs I've played in a very long time.
January 26th, 2018, 12:39
If I hadn't played this game for 100+ hours I would have watched the entire review, but it's a bit late as the game came out several years ago now
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January 26th, 2018, 14:24
I've only tried the demo. Good to see there is a lot more to be offered by the game than the combat. I've avoided this one because of the rumors around constantly dying and the demo was fairly bland. I should give it a chance.
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"For Innos!"
"For Innos!"
January 26th, 2018, 15:49
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--| sometimes game writer |--
January 26th, 2018, 18:39
I have yet to spend any time on this…I tried one time and got in a fight almost right away and died….
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
January 26th, 2018, 19:15
Unlike most other RPGs, remember defense is important when creating your character in AoD.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
January 26th, 2018, 19:52
Originally Posted by ToddMcF2002Combat is meant to be really difficult unless you have a gold understanding of it and a combat oriented character.
I've only tried the demo. Good to see there is a lot more to be offered by the game than the combat. I've avoided this one because of the rumors around constantly dying and the demo was fairly bland. I should give it a chance.
Happy to give some hints…
Sent from my SM-A520F using Tapatalk
January 26th, 2018, 21:11
Pladio's hints would no doubt be helpful, but I found combat really challenging, even after many hours with the game going back through its development. I'd recommend hitting up the Iron Tower forums. It pays to get thorough advice on a build, since the equipment you choose directly relates to what style will work in combat.
It's honestly an undertaking to learn this stuff, but the payoff is equal to (or even better than) the challenge.
It's honestly an undertaking to learn this stuff, but the payoff is equal to (or even better than) the challenge.
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--| sometimes game writer |--
January 26th, 2018, 21:49
Originally Posted by ToddMcF2002I'll save you the effort - the game is pure and utter shite.
I've only tried the demo. Good to see there is a lot more to be offered by the game than the combat. I've avoided this one because of the rumors around constantly dying and the demo was fairly bland. I should give it a chance.
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"You may be a doctor. But I'm THE Doctor. The definite article, you might say."
"You may be a doctor. But I'm THE Doctor. The definite article, you might say."
January 27th, 2018, 01:32
I am about half way through dungeon rats (also finished dead state about a year ago) so I am hoping I will be proficient enough to not have to much trouble with the combat encounters.
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Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
January 27th, 2018, 02:03
I love this game - been through it twice - one time was nothing like the other.
It demands you stay "in character", so its only for those who enjoy playing a role. Violence can be mostly a last resort.
It demands you stay "in character", so its only for those who enjoy playing a role. Violence can be mostly a last resort.
Watcher
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January 27th, 2018, 15:02
I finished it once and I was like "this is amazing!"
I finished it twice and I was like "OMFG this is amazing, almost as good as Fallout!"
I finished it thrice and I was like "best RPG ever, hands down."
Two years on, two playthroughs after the third, yes, still the best RPG ever made.
I finished it twice and I was like "OMFG this is amazing, almost as good as Fallout!"
I finished it thrice and I was like "best RPG ever, hands down."
Two years on, two playthroughs after the third, yes, still the best RPG ever made.
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January 27th, 2018, 15:34
I played for a few hours with a spear fighter. Worked out pretty well and I had some nice fights.
Then a thief stole my money and ran away. I pursued and catched him and killed him and his partners. A few saves later the law in the form of 6 legionairs confronted me. They wanted me to pay an amount of money for the "murder" I did not have. So the only other option was to fight where I did not have a chance. I did not want to start from the beginning again and put the game on hold… where it still is.
Good RPG, but I do not know when or if I will come around to play it again. I also still have to play Dungeon Rats…
Then a thief stole my money and ran away. I pursued and catched him and killed him and his partners. A few saves later the law in the form of 6 legionairs confronted me. They wanted me to pay an amount of money for the "murder" I did not have. So the only other option was to fight where I did not have a chance. I did not want to start from the beginning again and put the game on hold… where it still is.
Good RPG, but I do not know when or if I will come around to play it again. I also still have to play Dungeon Rats…
January 27th, 2018, 18:19
What a great game this is. Tough and memorable, I've only played it once so far but I'll be giving it another run sometime again soon.
SasqWatch
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January 27th, 2018, 19:25
Originally Posted by belduraxYou never disappoint! You're like Joxer with his MMO phone games and Chien with his impenetrable battlements of prose, as predictable as you are baffling.
I'll save you the effort - the game is pure and utter shite.
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--| sometimes game writer |--
January 28th, 2018, 02:51
Originally Posted by screegMy first (and only so far) play-through, I played a fully combat-focused char, and besides a few tricky fights towards the beginning, I didn't find it all that challenging. Yeah, it was harder than other RPGs today, but not excessively so. Although I didn't go in blind, I read up extensively on the character/combat system in advance (and had played the demos).
Pladio's hints would no doubt be helpful, but I found combat really challenging, even after many hours with the game going back through its development. I'd recommend hitting up the Iron Tower forums. It pays to get thorough advice on a build, since the equipment you choose directly relates to what style will work in combat.
It's honestly an undertaking to learn this stuff, but the payoff is equal to (or even better than) the challenge.
BTW, my playthrough was 23 hours according to Steam. (In reference to the 5 hour thing mentioned earlier)
The combat in Dungeon Rats, assuming you play on the highest difficulty (which I believe is supposed to be the AoD equivalent), is tons harder IMO. But I guess a large part of that is because you have to deal with pre-built companions that aren't built optimally when you pick them up.
Both of them are definitely among the greatest RPG's I've played in the last several years.
SasqWatch
Original Sin 1 & 2 Donor
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