Divinity: Original Sin II - Patch v3.0.168.526 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin II - Patch v3.0.168.526

Default Divinity: Original Sin II - Patch v3.0.168.526

February 1st, 2018, 22:17
Divinity: Original Sin II has received a large patch that makes over 500 changes and improvements.

Hi everyone,

We've just released a new patch, and it's a big one!

How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.

So check out the patch notes, check out the game, and let us know what you think!

Changes and improvements

  • Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
  • Added map markers for sub-region entrances and exits
  • Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
  • Added range value to ranged skill and ranged skill book tooltips
  • Added sorting to the trade window
  • Added "Sell all wares" option to the controller trade window
  • Added highlighting of new recipes to the crafting window
  • Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
  • GM mode: GM can now set XP gained from monsters
  • Updated and fixed several journal entries
[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

February 1st, 2018, 23:31
So taunt is not blocked by armour anymore. A good change.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#2

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)
+1:

Default 

February 1st, 2018, 23:51
Yep.

So the big question for those of us currently playing the game is…. Does this break our saves in anyway, including quests, items, inventories, builds…
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,603
Mentioned: 16 Post(s)

Default 

February 2nd, 2018, 01:05
Originally Posted by Thrasher View Post
Yep.

So the big question for those of us currently playing the game is…. Does this break our saves in anyway, including quests, items, inventories, builds…
Nope. Not even a little bit.
--
How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#4

Join Date: Aug 2013
Posts: 2,875
Mentioned: 24 Post(s)
+1:

Default 

February 2nd, 2018, 01:12
Drat was hopping for a more significant update to the last 1/2 of the game.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#5

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

February 2nd, 2018, 01:25
Ok one thing, it takes away the incarnate's provoke skill. Also a new bug breaks incarnate buffs if you have skills disabled from being added to the skill bar. Hotfix in the works.

Workaround here
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#6

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,603
Mentioned: 16 Post(s)
+1:

Default 

February 2nd, 2018, 05:04
Dimensional Bolt damage increase should help a little. It's rough to use the power because you never know what element it will use. You can put out a burning status with ice or even heal an undead with poison.

P.S. 3.0.168.526?? It's not really my business but I think it's time for 3.1, guys!
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#7

Join Date: Aug 2008
Location: Kansas City
Posts: 7,637
Mentioned: 34 Post(s)

Default 

February 2nd, 2018, 21:21
I stopped playing at the end of act 2 because of the bug with the quest with the two weapon pieces. Did they ever fix it in a way that didn't require a restart?
fadedc is offline

fadedc

SasqWatch

#8

Join Date: Apr 2011
Posts: 2,097
Mentioned: 12 Post(s)

Default 

February 2nd, 2018, 21:23
Wow, looks like there might have been some actual improvements for melee. That took quite some time to happen, not sure I'll ever replay this, but at least it did get addressed.
Carnifex is offline

Carnifex

SasqWatch

#9

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,222
Mentioned: 66 Post(s)

Default 

February 2nd, 2018, 22:31
I've got a minor issue at the moment caused by an unusual situation that I created. Basically Gareth and Tarquin won't come out of combat-mode at the Lady Vengeance due to my fleeing some crazy over-levelled action near the Blood-Pits entrance.

It was funny actually, as I had to go on a mission to retrieve my PCs corpse near the magisters in the Blood-Pits, but it seemed as soon as I arrived on the boat after initially fleeing, it sent Gareth and Tarquin into an unending fight mode.

I guess it just means no trading with them until I'm good enough to return to finish what I started. I'm level 12 at present and still enjoying it, though the level-gating keeps my pace nice and slow.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#10

Join Date: Jul 2009
Location: Australia
Posts: 1,959
Mentioned: 4 Post(s)

Default 

February 2nd, 2018, 22:35
F9 for quick loads is loading my last save rather than my last quick save. :/
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#11

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,603
Mentioned: 16 Post(s)

Default 

February 3rd, 2018, 01:31
You use quick load? Wow - I always unbind that in my games (if I remember) because I'm more likely to accidentally hit the key than actually want to quick load.

Hotfix to the patch is out, fixing some annoying problems that cropped up:
http://store.steampowered.com/news/e…96743803940328
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#12

Join Date: Aug 2008
Location: Kansas City
Posts: 7,637
Mentioned: 34 Post(s)

Default 

February 3rd, 2018, 05:39
Originally Posted by fadedc View Post
I stopped playing at the end of act 2 because of the bug with the quest with the two weapon pieces. Did they ever fix it in a way that didn't require a restart?
If the bug was one where the guy stayed at the cemetery instead of going back to the ship, yes that was fixed like 2 months ago.
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#13

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin II - Patch v3.0.168.526

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:17.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch