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Default Into the breached released - anyone try it ?

February 27th, 2018, 18:17
Per subject - anyone given it a shot yet ?
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February 27th, 2018, 18:19
It is on my radar, but I've not acquired it yet. I'm always a bit leery of games on release day myself, but if I hear anything I'll pass it on here.
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February 28th, 2018, 01:00
Into the Breach on Gamespot
http://www.gamespot.com/reviews/into…/1900-6416865/
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February 28th, 2018, 22:05
Ars technica review

https://arstechnica.com/gaming/2018/…s-and-triumph/

Polygon beginners guide

https://www.polygon.com/2018/2/27/17…eginners-guide

Kotaku review

https://kotaku.com/into-the-breach-t…iew-1823365331
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February 28th, 2018, 23:32
At $15 the price is very right.
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March 1st, 2018, 07:54
I played it yesterday until 3 in the morning to answer your question. Its got quite an addictive loop once you get used to what the game is throwing at you. It didn't take me 5 minutes to get to grips with it but I am a long way away from mastering it, in other words.

You use your squad and collect power and stuff for your mechs along the way. The pilots can gain experience too but max out at level 3. The actual tactical battles play out on an 8x8 grid with the next enemy turns attacks spelt out for you. This allows you to manipulate the enemy into attacking each other or more likely moving them away from attacking the power grid. No power grid its game over and you are whisked away to another timeline to try again with a pilot to bring along from the last timeline.

You are basically trying to take islands back from the enemy. There are four islands total with different biomes for each ie desert, grassy plains etc. It might be awhile until I manage to actually win a game.
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March 1st, 2018, 09:24
Yeah, I got it.

As the old saying goes, "When the FTL guys spend 6 years making a game then release it for $20 you buy first and ask questions later."
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March 1st, 2018, 19:24
Originally Posted by SirJames View Post
Yeah, I got it.

As the old saying goes, "When the FTL guys spend 6 years making a game then release it for $20 you buy first and ask questions later."
That should be someone's signature
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March 5th, 2018, 13:37
Originally Posted by SirJames View Post
Yeah, I got it.

As the old saying goes, "When the FTL guys spend 6 years making a game then release it for $20 you buy first and ask questions later."
Or watch streams to measure why they push so much their fame over the qualities of their product as marketing arguments.
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March 5th, 2018, 17:01
I watched other people playing video games enough in my past, I'd rather lose an eye now than ever endure that again!
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March 6th, 2018, 13:51
Big words. Beside, this product is hardly a game. Witnessed a streamer wishing he could hop out grinding to unlock content, and this player makes a living off broadcasting vid products.
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March 17th, 2018, 21:27
I bought it today and played for a couple of hours. Bloody brilliant and quite different from anything else I've played. I doubt I'll sink as much time into it as I did with FTL, but I've already gotten enough enjoyment to justify the price, everything going forward is a bonus.
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March 17th, 2018, 21:34
I've heard really good things about this game and I'm happy to see someone post about it. I'll grab it at some point!
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March 18th, 2018, 00:52
It's more of a puzzle game though than anything else.
I played through it a couple of times.

Essentially you can see the enemy's attacks before they act, so your goal is to stop them from harming your infrastructure and mechs as much as possible. It's not easy, but in essence, it just requires some concentration.

I played it for 10 hours and I doubt I would play it again. The only things that add to replay-ability are:
1. The different squads to choose from who specialise in different ways to stop enemies.
2. The achievements that try to get you do win the game in a multitude of different ways.

However, for me, that's not enough.
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