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BattleTech - Story Trailer and April 24th Release
March 27th, 2018, 16:54
A new trailer for Battletech focuses on the story and announces a release date of April 24th.
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BATTLETECH, the first turn-based tactical ‘Mech combat PC game in over 20 years, will be available on April 24, 2018.
March 27th, 2018, 20:58
Fight for honor? I'll fight for your honor as long as you pay me more than the other houses!
March 28th, 2018, 00:42
Originally Posted by wolfingI'm just excited to see a modern Battletech game since the last turn-based one was made by Westwood many moons ago. Come to think of it I wouldn't mind seeing those games remade in this engine.
Fight for honor? I'll fight for your honor as long as you pay me more than the other houses!
March 28th, 2018, 03:37
I'm pretty stoked for this.
But I would love if HBS announced another SR game (i.e, Returns 2.0) as their next project.
But I would love if HBS announced another SR game (i.e, Returns 2.0) as their next project.
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March 28th, 2018, 08:40
Originally Posted by daveydCant wait to play this also as I was a huge BattleTech fan in the past.
I'm pretty stoked for this.
But I would love if HBS announced another SR game (i.e, Returns 2.0) as their next project.

As for Harebrained Schemes making another SR game they admitted it wouldn't be done till they found a new engine. As good as Unity was it has limitations on what you can do.
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March 28th, 2018, 15:55
Originally Posted by CouchpotatoYeah, and that will require a lot of money, so I hope that Battletech is a huge success for them.
Cant wait to play this also as I was a huge BattleTech fan in the past.
As for Harebrained Schemes making another SR game they admitted it wouldn't be done till they found a new engine. As good as Unity was it has limitations on what you can do.
This is the first time I'm actually interested in a mutiplayer mode of a game in many years. I'm even hoping they'll eventually be able to patch in a co-op mode.
March 28th, 2018, 16:10
Looks great, and it'll likely be a launch purchase for me, to support HBS. This kind of high-end indie is really where most of my interest is focused, these days.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
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March 28th, 2018, 16:27
I'll be buying more Shadowrun games and Battletech as well, until they cease making them. Also, should they ever resort to kickstarter again, I'll be there with wallet in hand because, to date, they've not disappointed me.
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March 28th, 2018, 18:06
Got to agree I too have Kickstarted all their games and have yet to be disappointed in any of them.
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March 28th, 2018, 19:29
Yup, Hairbrained is like the diametric opposite of Garriott. Good for them, may they never tarnish their reputation.
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March 28th, 2018, 20:07
Originally Posted by CarnifexAgreed, they are one of perhaps four companies that I would pretty much instant pledge to in a Kickstarter as long as they werent't advertising a mainly Multiplayer game. The others being Larian, Obsidian and inXile.
I'll be buying more Shadowrun games and Battletech as well, until they cease making them. Also, should they ever resort to kickstarter again, I'll be there with wallet in hand because, to date, they've not disappointed me.
March 28th, 2018, 21:08
Ya Shroud of the Avatar is the only KS game I pledged $$ for that I regret and that includes games that failed completely.
Just expected more from Garriott and his team.
Just expected more from Garriott and his team.
March 28th, 2018, 23:33
Originally Posted by TerryRegret is a strong word. I've backed several that never got finished, and some that simply weren't fun for me to play. I don't regret them though, I'll gladly back 3 failed games for every one that delivers what I want, and so far the ratio is still way better than that.
Ya Shroud of the Avatar is the only KS game I pledged $$ for that I regret and that includes games that failed completely.
Just expected more from Garriott and his team.
I didn't back SotA though. I would have regretted that one. ..
Last edited by TomRon; March 29th, 2018 at 21:37.
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March 29th, 2018, 21:24
Originally Posted by ArchangelSR: HK was different from SR: DF. Although, the only area where it was weaker were the battles. Those were pretty uninspired most of the time.
I stopped half way in Shadowrun Hong Kong and never went back due to game being boring.
Extra boring after how awesome Shadowrun Dragonfall DC was.
But story, atmosphere and chars (Racter!) were top-notch and I don't regret reading everything and playing to the end.
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