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InSomnia - Teaser Trailer & Steam Page
March 29th, 2018, 11:40
Insomnia: The Ark gets an official teaser trailer and the Steam page is now available.
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About This Game
INSOMNIA is a complex story-driven RPG that takes place on a colossal space metropolis brimming with the secrets of a long-gone civilization. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive.
You awaken on Object 6 - a retro-futuristic space station set on a 400-year journey in search of a new home. Stricken with a rare psychological disease, you have to uncover macabre secrets and the truth behind humanity’s journey to the ghost-like Evacuation Point.
Exploration is rewarding…and dangerous
Search for valuable technology and resources in the confines of Object 6. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards. Hunger, thirst, fatigue and hostile environments will be your main companions throughout this journey.
Strategic real-time combat
INSOMNIA features both close and ranged combat, as well as destroyable covers. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.
Personalized journey
Break free from character classes and unwanted grind with a flexible perk system combined with a huge amount of craftable items and equipment for an experience unique to every player.
Your choices matter
INSOMNIA offers an intricate, non-linear storyline with ‘points of no return’. Navigate a system of thorny relations with characters and factions and make tough decisions that affect the game world. Each major problem can be solved using a variety of different (and sometimes unexpected) solutions.
A rich universe
Experience the game’s rich lore through retro-futuristic noir visuals with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark noir jazz soundtrack and echoes of a decaying civilization.
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March 29th, 2018, 12:32
I backed this and had it pegged as one of those games that would be stuck in development limbo forever, so I haven't read the updates this last year. Guess I was wrong, this looks pretty interesting!
Last edited by TomRon; March 29th, 2018 at 13:06.
Sentinel
March 29th, 2018, 16:09
Only recently came across this, but it looks really interesting. It's not a Tolkeinesque fantasy setting, for starters.
Watcher
March 29th, 2018, 16:21
Hunger, thirst, fatigue and hostile environments will be your main companions throughout this journey.Sounded interesting until I read that. I hate having to monitor food and water usage - that's one kind of realism that I can do without. If there's an option to disable that, I'd be interested.
March 29th, 2018, 17:56
So two years behind schedule and still no estimated released date? Just a vague 2018. Oh well at least the developer didn't just take backer money then disappear at least.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
March 29th, 2018, 18:21
I didn't back this one, and I'd be more into it were it turn based, but even without that it is appealing. Everyone once in a while I do feel the urge to just go out of the fantasy settings and explore space.
SasqWatch
March 29th, 2018, 20:59
Originally Posted by CarnifexAgreed, the real time combat isn't what I would have preferred, but the setting is cool and the art direction and general graphics are way above I expected.
I didn't back this one, and I'd be more into it were it turn based, but even without that it is appealing. Everyone once in a while I do feel the urge to just go out of the fantasy settings and explore space.
March 29th, 2018, 21:21
Originally Posted by CarnifexIirc, this was turn-based in the beginning and then they decided to scrap that whole system and make it more "involved" with real-time. I lost significant interest when that happened.
I didn't back this one, and I'd be more into it were it turn based, but even without that it is appealing.
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March 29th, 2018, 21:43
Originally Posted by DarkheartI was wondering why I had backed a game with action combat from an unknown developer, but apparently I didn't then. That makes sense.
Iirc, this was turn-based in the beginning and then they decided to scrap that whole system and make it more "involved" with real-time. I lost significant interest when that happened.
March 29th, 2018, 22:23
Reminds me of the movie Pandorum and the book Ship of Fools. I like
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"For Innos!"
"For Innos!"
March 29th, 2018, 22:30
Originally Posted by DarkheartI dont think it was initially turn-based. I think it wasnt defined very clearly. I thought there were some mention about RTwP with more active companions where morale is important. Now it changed. They said in RPGWatch interview (its here, read it
Iirc, this was turn-based in the beginning and then they decided to scrap that whole system and make it more "involved" with real-time.
):The only thing that did change is the role of companions - now it's less prominent and we pay more attention to main the character's gameplay. When we first implemented the basics of the combat system, we had blocking mechanics, punches and covers. We started to test it and realized that the player won't have time to take control over his companions as well. However, you will still have an ability to pause the game and give orders to your NPCs, such as "take cover" and to "perform a distant attack", or "rush into the battle" to give yourself more time.
March 30th, 2018, 00:48
I will read that interview, thanks Farflame. And RTwP is also something I would pledge to, so that makes sense too. 3rd person action with the possibility to pause in order to issue commands to companions? Probably not. I'll still play it though.
March 30th, 2018, 00:56
Neat trailer. I had stopped watching this because it had been turn based. Now that it is more active going to have to start following it again.
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Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
March 30th, 2018, 03:08
Still visually interesting, because of strong artistic direction. It was a lot of work to get the game to this stage. WOW. Taking away the turn-based battles hurts tho..
April 1st, 2018, 21:05
Hey people, thank you for supporting us all these years! We are here to answer your questions if you have any
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SasqWatch
Original Sin 2 Donor
April 1st, 2018, 21:45
We have to launch beta test first, and depending on the feedback we will know how many things need to be improved or changed before actually releasing the game. There are few gameplay videos we have posted so far, and they are all available here. We will do more videos soon.
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April 2nd, 2018, 20:48
Originally Posted by INSOMNIA_The_ArkDo we who backed the game get access to the beta? Would be interesting to try it out.
We have to launch beta test first, and depending on the feedback we will know how many things need to be improved or changed before actually releasing the game. There are few gameplay videos we have posted so far, and they are all available here. We will do more videos soon.
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