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Default Ni No Kuni 2 - Review @ Express

April 17th, 2018, 00:25
The Express has reviewed the J-RPG Ni No Kuni 2:

Ni no Kuni 2: Revenant Kingdom review: RPG series soars to new heights on PS4

Ni no Kuni 2: Revenant Kingdom is a charming RPG that successfully brings together lots of different ideas.

Ni No Kuni 2 Revenant Kingdom is out now on PS4 and PC.

Developed by legendary studio Level-5, the follow-up to the PS3's Wrath of the White Witch is positively bursting with fresh ideas.

The game revolves around a young ruler named Evan, who sets out to found a new kingdom after falling foul of a coup.

But there's more to Ni No Kuni 2 than wondering from village to village battling monsters and exploring dungeons.

You'll have to expand and manage your kingdom, recruit citizens, fight in large-scale skirmishes and much more.

Does Ni No Kuni 2 successfully integrate all of these different gameplay ideas? Check out our review gallery to find out more…

[…]

Score: 5/5 - Masterpiece
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April 17th, 2018, 00:25
OMG LOL
A great game it is, but cmon. A masterpiece? My arse.
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April 17th, 2018, 00:29
Originally Posted by joxer View Post
OMG LOL
A great game it is, but cmon. A masterpiece? My arse.
The Express is one of many British tabloids that should not be taken seriously. Deeply silly publication.
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April 17th, 2018, 01:42
Another product that I'm interested in slightly, but in no rush to obtain immediately.
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April 17th, 2018, 16:30
I'm playing it currently, so far so good. Only part I don't care about is the RTS battles (but that's because I don't like RTS games). Maybe I'm missing something but am I supposed to just run ahead with my 4 units sticked to me to fight things as they come? and then the swordsmen just stand there idle if I don't get close enough to the target? Either way, that's the part I'm sort of ignoring for now.
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April 17th, 2018, 17:15
You got it right. Melee units suck except shields.
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April 17th, 2018, 17:51
Played the first one. Playing this one and enjoying it. But the story is god-awful at times, so yeah, it's no "masterpiece". Not only are the skirmishes annoying, they couldn't be bothered to make a level system that made sense. They should have removed levels and gone with an Easy/Medium/Hard evaluation that accurately reflects what you might get from the encounter with a given army set/researched improvements.

I'm spending more time building up the city than I am on the story line. In fact, I'm probably farther into building up the city than I am supposed to be for where I am in the story. <shrug> I only go back to the story when I'm out of things to build/research.
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